Crusader Kings 2 - 3.0's weight gain

alrighty, will do, thank you tons yet again

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um, any recomendations on exactly how to install the mod, like, do I stuff the whole zip in there or do I instead open it and then put all the contents into it?

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First run the game just to ensure that the folders necessary are created. Then go to: \Users\USERNAME\Documents\Paradox Interactive\Crusader Kings II\mod
and extract the zip’s contents here. Finally go to the game’s launcher, go to the “Mods” tab. Find my mod, and then check the little box and and the mod is now enabled.

No DLCs are required for my mod at this point, but if you want to use the potion system you will need to use a console command (unless you own the Way of Life DLC, then just select the hunting focus). To use it, press “~” and the type in “event FATTENHUNTINGFLAVOR.1” and hit enter. As of that build, the system is a glorified debug menu, but the next update (which will be fairly soon, but feel free to start a campaign, old save files will be 99-100% compatible with the next build) will integrate it much better.

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alright, I got every ounce of file in there that I could, though I have a feeling I did a wrong, there is an extra file that all those zip contents are in and I have a feeling it’s fucking it up

is it the .mod file?

nope, but im tryin somethin

alright, I got it, just as I suspected, there was an extra folder it was in that I just had to remove it from real quick, it works now!

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You shouldn’t have had to do that, what was the name of the folder?

it was the name of the mod, but it had Demo in it, so I just did that as it was an overlapping folder, and then it worked just fine, happens all the time to me

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Okay, glad to hear it’s working for you :slightly_smiling_face:

thanks, now, to just learn how to play the heckin game

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I guess there is a in-game tutorial where you learn to play as a ruler of Kingdom of León in the 1066 bookmark.

I played a lot this game, and wanted to say that it’s pretty interesting on it’s own, but this mod adds even more to the game mechanics.

As a beginner you can change the difficulty, after learning the basics you can also choose custom worldbuilding option with a lot of features to have fun with.

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I’ve overhauled the weight tier system to be a hell of a lot more efficient than it once was. Instead of now having roughly 40-50 events handling the weight tiers and female body shapes has been shaved down to only 2 events. This went even further now that I made the weight narrative events triggered only. The notification event will now hook into those narrative events using “IF” statements. The effect of this to to make the game run much faster than it had been before.

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Hello, this mod looks very interesting, but what exactly are its features, what does it add? I saw a few posts about potions, but I imagine it adds other things as well.

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Here is a run down of roughly what I’ve implemented into the mod thus far (this is for my current internal build, not everything is in the current public build, but it will be fairly shortly):

-Extended the weight range for more gradual weight gain
-Changed the 5 year weight pulse to now fire every 2 years
-Added 10 tiers of fatness using modifiers
-Added events to make the narrative of weight gain more interesting than just getting a trait/modifier
-Added fetish traits so a character can have a fat fetish (stand in for feeder in most cases) or feedee fetish
-Added interactions between lovers/consorts/spouses if the partner knows about the other character’s fetish (stuffing, fondling, and either asking the partner to gain weight or asking them what they think about the feedee character gaining weight)
-Stomach capacity system that is mostly just used for the stuffing events.
-Female characters can have weight distributed to different body parts (Belly, breasts, butt, thighs, hips, or being bottom heavy) This is determined at random for each female character.
-Clothing events where clothing can be torn or bursted out of.
-Horse system that requires fatter characters to purchase stronger horses to avoid negative events when doing anything that could be considered traveling.
-Potions that can be unlocked when using the hunting focus (will have more ways to unlock them later) that have the effects of simple weight gain, switching the female weight allocation, glutton potion that negates some of the gluttonous trait’s negative aspects, giving the character a fetish, or making the character temporarily immobile.
-Misc. flavor events about gaining weight
-Diet and physical activity system that lets you choose a diet and level of exercise every time the weight pulse fires.
-An option to force fatten up prisoners
-A options menu to turn off fantasy elements, non immersive event images, turn off non consensual events, and diet notifications.
-Integration with the mods Luxuria Fantasia, Tentacled Dreams, and soon to be Tale of Nine Tails.
-Heresies for the existing religions that revolve around weight gain (not feature complete in the slightest, and only has them for Catholicism and Orthodoxy so far). Will have an option to have them spawn at the start of the game, or to make them unlockable.
-Take or be taken on a dinner date with a partner.
-Metabolism system based on sex and age (handled with the weight pulse)
-A temporary obesity state that can be entered via magical means (potions and if a LF demon has the glutton trait)
-Unique content for LF’s fantasy races (mostly for Nekos and Kitsunes)
-Cooking and baking XP/skill system to unlock new interactions with other characters.
-Check your weight level with a decision for easier tracking
-Soon to have a magic system which I outlined a few posts ago, also comes with a masquerade system for mages to deal with to make blending into society more difficult and dangerous.
-No DLC required to play, but some of them will improve the mod significantly (Way of Life is currently the main one, but Holy Fury, Monks and Mystics, Reaper’s Due, Conclave maybe, and The Republic will be useful to have later down the line.) The base game is free to play now, so not much to lose is this sounds interesting to you.

Here’s the link to the current build:

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When were you planning on making a dedicated thread again?

It seems it may be useful to do so soon, to save people confusion, and you re-explanation.

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After 1.0 was ready was the plan, but yeah, I might need to do that sooner rather than later.

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With CK3 having its release date announced (Sept. 1st), will this affect your planning at all?
As in, would intend on a port for it once it comes out?

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from what I hear CK3 is gonna be not as fun mod wise and most certainly wont be a complete game at all, have to wait for all 20 DLCs to come out before that

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the most unfortunately factual statement ever

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