[Curse Appraisal Obesity Dungeon] by not_shiranui -- Fan Translation Project

Not_Shiranui, otherwise known as @karinui around here, released “Curse Appraisal Obesity Dungeon”, a small RPGMaker weight gain game. He is the previous creator of “Raising Money In Town”, a pretty popular game. Like before, it is a mainly text-focused game, now with a focus on minor rogue-lite mechanics. There is some face images created by dobemayu, but still a mainly description and dialogue-focused affair.

With such a small game and some requests from kind and hungry anons over at BBW-chan, I decided to try my hand at a fan translation!




It’s not quite complete. I machine translated the game, then spent a lot of time brushing up and cleaning up the result. There’s still plenty of things that do need to be checked over and finalized, but I wanted to show off as I near the finish line.




Let me know if you guys would suggest any changes or the like! I hope to get some more eyes on this one, especially as I would like to do some minor visual and QoL mods over the week or so.

Also support not_shiranui if you can. There is a tipping version you can purchase that gives him some extra pocket change.

Releases

v.01 – First release of the fan translation. 80% complete.
Partial – Translated/localized the menus and items, story text only MTL’d for posterity’s sake.

Known Shippables
  • Loretta’s larger facial images are not properly implemented. This is how it is in the original JP release, hence my wanting of doing a mod once I’m done translating. Incorrect, result of Yanfly Message Core. Does mean I don’t need to mod in the faces, but still want to do sprites if we can get to it someday.
  • The mirror isn’t localized yet. Mucho texto, will get to very soon.
  • Likewise for Loretta’s reactions.
  • Nia’s face sprites aren’t consistent in text boxes as she gain in size. Another bug part of the JP release, this requires some major backend coding reworking. Can do, will take time and design work. This is a known bug in the original JP release, unsure about V1.1.
  • Yanfly’s Message Engine has been added for ease of translating. This changes some text box structures and how face miages work.
  • Some text boxes are a little out-of-frame, a result of the EN text needing some more space. Further tweaking will be required.
  • Description text will jump in size and space between loads. Result of YEP Core Engine not being turned on in tandem with message, didn’t want to thanks to how it messes with the status bars.
  • JP README isn’t translated. Will do.
  • No translation notes. Will do.
  • There are no larger character sprites. That’s something you should probably bug Kitsune to do!
32 Likes

Dang, I just posted about this a few minutes ago. Glad to see someone else took an interest in this game as well.

Yeah, been doing quite a lot of work over the past couple of days.
The reason why Translator++ breaks the game normally is because of how not_shiranui coded the systems. It’s reliant on Strings and making exact matches with the Japanese text, as such you have to manually edit the game with RPGmaker itself to fix those errors before both the random generation, curse appraisal, and rankings work out. Once you get that back into shape, everything else is easy!

4 Likes

I had gotten the game to work with my own translations and when playing there were cut-scenes where Loretta temporarily gains weight and it uses the fat faced sprites. Also, when beating the final boss, Loretta will permanently gain weight and display the face sprite.

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Text-focused game means, that it does not have any kind of fatter sprites once main character gains weight? Even small ones or “full-size sprites” appearing on screen from time to time?

At most, you get the bigger portraits, which don’t work a lot of the time. The mirror and Loretta dialogue are pretty in-depth though.

Game was fun, though grindy. You gotta finish it ~10 times or so to get the last scene. Felt like I got teased by the mc always resetting to 55 on the dot. Wish there was some sort of incremental, permanent gain for the mc but there’s not.

I believe this is because I built the TL on the initial V1.0 release, while you did the 1.1 patch which fixed the portrait issue. I’ll work on converting my work over there soon enough.

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Lol, looks like you were right all along! Apologies to you and not_shiranui’s coding skills.
Problem child all along was Yanfly, it comes into conflict with a different plugin that handles face swapping. I never noticed it as I’m used to it being a dedicated Plugin Command whenever something is being called, but it seems like there’s a different function entirely. It’s a switch in the game that changes the associations between face image files instead.

EDIT: A bit more into this one, it isn’t that both plugins can’t be used together, but me getting the plugin order wrong…

Gomensai…

Still updated the game to the 1.1 version for more of his bug fixes and the like, currently looking more in depth at things. Will have an update soonish, need to readjust some of my changes later tonight.

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Short but important notice: managed to fix most issues regarding plugin incompatibilities, Loretta’s faces, and more TL progress done!
Will have an update ready by tomorrow!

1 Like