Been here for quite a while, but never tried to participate on the WG forum. I’m shy a bit, yeah
So, I’m here today to present to you my work on making character avatar for future game I’m planning to do using yet-another-custom-engine:
As you can see, it was inspired by Tainted Elysium’s body avatar, but with a few new and planned features
For example, as for current time, you can change “aura” color of the part, mix different parts with different aura/body colors. Make so called “patches” to make some parts of body/aura differ from main part:
And best of all - everything is keyed. It means, that it would be possible to change every property of the model at runtime using scripting language!
I’m confident that it would be possible to make something that would resemble clothing using wireframes. And MAYBE some basic softbody restrictions applied to avatar to represent “tight clothing on fleshy parts” using compute shaders.
As for planned game.
I would like to make it as moddable as possible for community aka data-driven so everyone can make new avatars for characters/NPCs in game, new clothing, hair, bodyparts, make “patches” to storyline, new stories and etc.
Genre would be text adventure because it’s relatively easy to make. Maybe something like NEO scavenger, but I’m not an artist myself thus unable to draw 2D art. Expect some sort of clumsy programmer art
As for now engine supports only OpenGL 3.* and compiles under Linux/Windows/MacOS. But I think that it’s better to use wrappers like BgFx and not inventing the wheel by my self. With BgFx it’s even possible to make working WebGL application using emscripten.
I’m not releasing editor just yet. There is nothing interesting. You can’t save, load, import files. You can’t even copy/paste nodes.
What do you think? Is it worth the time? Maybe you’ve got something you would like to see as feature in game or editor?