Alright, I think it’s high time for a small work report.
First, it’s going to be a bit personal and I won’t go into the details, but I’ve had some health issue recently. I’m recovering slowly, but this has slowed down my work quite a lot and I haven’t made as much progress as I would have liked.
That being said, I have made some progress. The main goal was to finish as much as possible of the placeholder sprites, and even though I’m not completely done yet, I have finished most of them. A couple ones were a bit rushed due to aforementioned issues and I want to rework them a bit though, but it’ll definitely be done before the end of the year.
I also started working on the clothes, with the precious help of LordOfDeez. It’s nowhere near ready yet, as I have to finish the character’s sprites before I can even think of starting to work on the clothes sprites, but I have the foundations laid out. I also designed the inventory for the clothes and the UI, so basically all that’s missing are those sprites.
Finally, I started working on the first minigame to earn extra money. In this game, you’ll help Emma organize the shop’s storage by playing Tetris! It was a fair bit harder to code than I expected, but I eventually figured pretty much everything out thanks to a lot of documentation an a few example projects. The minigame itself is finished and playable with the keyboard or the mouse, all that’s left to do is beautify the screen a bit so that it’s not just Tetris blocks falling on a pitch black background. Here is a quick mock-up I made:
Basically, for all minigames, the left part of the screen will be the instructions and your character reacting/encouraging you, and the right part will be the minigame (in this case, Tetris). Each minigame will have different levels of difficulty, the higher the difficulty the higher the reward. There will also be multiple game modes that will slightly change the gameplay and rewards.
And that’s about it for what’s to be expected in the next version. I’m not sure when I’ll be able to release it as there’s still a lot of work, but I’m making progress. Once I’m done with this update, I will work on a new NPC, new locations, and new special events/interactions with the NPCs.