Really great update as always, the new sprites are awesome and I love the ears. I know it was a lot of work for you, but I think it really paid off and helps give a lot more uniqueness between characters. I know there’s not much new in terms of content but getting the chance to come back and make a new character after a while is always a great time.
One small bug I did notice, the weight limit option seems to not persist after closing the game (not sure if this was actually new in this version, only just noticed the setting). It doesn’t affect much, even if you load in without switching it back to off the save file still holds the correct uncapped value, just displays the cap until you adjust the setting again.
Thanks! I was a bit scared people would consider it too meager given how long that took me, so I’m glad the update is actually pretty well received. I would like to add even more variety, but I need to scale the amount of work it’ll take. So for now my next priority sprite-wise will be to start making outfits as this is a required feature. Once it’s done, I’ll see whether or not it would be reasonable to make the sprite system a bit more complicated or not. But one feature I would really like to work on would be to actually change the height of the character’s sprite depending on its height numeric value.
I double checked and the option is indeed not saved. Whoops, I’ll add that to the next fix. However… Did I forget to mention that I lifted the max weight limit in the release notes? I guess I did. So yeah, there’s now an option to deactivate the maximum weight cap for people who just like big numbers. The display won’t update once you’re past the soft cap (BMI of around 63), but your character’s weight can still go up. Be warned that if you deactivate the option, your character’s weight will be forced down to the soft cap.
Hm, didn’t seem to force it down for me. Granted I did hard close with alt+f4 and didn’t do any actions after loading, and it wasn’t a manual deactivation.
And at least personally, I wouldn’t be mad about any update to me this is one of the best and most underrated games coming out of this site. Of course closer updates are great, but it’s a hobby project and imo it’s insane to expect people to always be on a fast timeline especially with the level of polish your updates have.
But to be a selfish asshole I will also still plant the seed of suggesting an extended fullness capacity curve to go along with the weight uncap. Totally get if that’s not quite so possible, my layman’s understanding from looking at the debug menu is fullness is hard capped at 100% (excluding overshoot from 99 or less) and food is what actually changes relative value, or I guess a behind the scenes number for total possible fullness that increases.
Extended fullness capacity could be possible since I have the hand on how fullness is managed. I’m the one who capped it at 100%, I can uncap it if I want to. And it’s true that once you reach a certain weight, it’ll get harder to gain more weight without increasing the max capacity.
I’ll see how I can balance that. The uncapped weight mode is an extra so it won’t take priority, but I’ll still think about it.
I do love this update. One thing I’d love to see added is in the more you invite Emma over the more food she brings to stuff you with. That would be very nice for characters with higher stomach capacity. I’d also love to see the food she brings change based on the conversation you have with her about your favorite foods in the store. That could be a nice way to flesh out Emma a bit more.
The characters have permanent tastes, but they should have temporary cravings too. It would make them seem more alive and less like automatons, and the game already has a lot of mechanics for this to play with, Openness, food category (salty vs liquid, healthy vs calorie-dense), time of day.
Also, my character’s Relation quickly goes up to around 50-60 and stays there. Is there supposed to be a wall there or am I skipping something importatn?
Are there plans for any changes in weights, like a higher vanilla weight limit, bigger sizes? In particular, I’m wondering about the face. Face fattening seems real subtle at the moment. I had to raise the resolution and jump between minimum and maximum weight with debug mode to really notice that her cheeks have really gotten bigger, and not much of a noticeable double chin. I’m not expecting anything super extreme or anything, it’s just that her face looks a little thinner than I’d expect at 320 pounds.
Cravings are a super good idea, I’ll add that to my backlog.
Regarding the relation, it’s not locked at 50 but it does get a bit harder to increase it once you reach that level. Your best way to increase it at this point is to gift Emma (or any other NPC in the future) food she likes. I may also add a few events to increase a NPC’s relationship.
Bigger sizes are planned, but not in the near future. I’d like to have a few outfits ready before I start making bigger sizes.
Regarding the face, I can add a few steps, sure.
Hey, I found this error message,
Talking with Emma in the park about spiders crashes the game right after you pick one of the choices:
############################################################################################
ERROR in
action number 1
of Step Event0
for object oDialog:
ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_RefreshDialogNpc
############################################################################################
gml_Script_RefreshDialogNpc (line -1)
gml_Object_oDialog_Step_0
Ok, at least I tried. I’ve spent a few days trying to fix this myself but I can’t figure it out. The game is not running for me at all. If I run it from terminal it tells me “error while loading shared libraries: libcrypto.so.1.1: cannot open shared object file: No such file or directory”. I checked my /usr/lib/i386-linux-gnu and I do have libcrypt.so.1.1.0 and libcrypto.so.3 but they don’t seem to work. Any help?
If I run it directly, it quits immediately and gives me no error messages. I’ve tried to install openssl-1.1 but it seems to be a bit of an arcane version. It’s not in my package manager and making a sym link to the new libcrypto with the old name doesn’t seem to work. I’m trying to figure out how the git repository works but it’s complicated
I pulled off my Linux powers and got it to work!! Thank you, for making this version. Now my saves load flawlessly. Let me share a few disorganised thoughts I had:
I love the flavourful text such as “boobsn’t” or “DID I STUTTER?”, the sound effects when you make stuff appear or disappear and how Hakki-chan says “Bye bye” at the end of the tutorial which is super cute. I kept the terminal open and noticed you are printing a bunch of debug messages like loading this or that texture or “This is the miscellaneous inventory !”. I’m not sure if that impacts performance but since everything is running smoothly so far, why fix it? I also noticed a bit of a miss in the tutorial. It goes “Hakki-chan has a very slow metabolism, her her BMR is roughly…”
Error while loading shared libraries: libcrypto.so.1.1: cannot open shared object file: No such file or directory.
And now a bit of a guide for anyone getting that error message in the Linux version. Go to /usr/lib/x86_64-linux-gnu and see which versions of libcrypto and libssl you’ve got by running:
ls libcrypto.so*
ls libssl.so*
In my case, I had libcrypto.so.3 and libssl.so.3. If you don’t have one of these, just install them normally with apt-get and repeat. The game is going to look here for two files called libcrypto.so.1.1 and libssl.so.1.1. We are going to make two sym links with those precise names pointing to the libraries we do have. Like this:
sudo ln -s libcrypto.so.3 libcrypto.so.1.1
sudo ln -s libssl.so.3 libssl.so.1.1
Run the game in terminal just in case to see any errors that might pop up.
Just wanted to comment thank you for making this absolutely awesome game! Literally the best shit i’ve seen since forever. Keep up the good work and good luck with this project.
Glad you could get it to work!
Interesting, so the debug messages are also compiled when building for production. Guess I’ll have to clean them up. I’ll also fix the typo in the tutorial, thanks for reporting.
Thank you! I’m happy people like my vision of the ideal fat fetish game.