Quick uninteresting backstory
I have tried to make a weight-gain related game for literally years. First time I tried was back when I was a teenager, not long after I found out about this whole fat fetishism. Back then, I had something very simple in mind : a female character living in her own little virtual world, and you guide her in her day-to-day life. Pretty much like a tamagotchi. But with an anime girl. And weight gain-oriented.
However, teenager me didn’t have a single clue how game programing worked, and all I had was a cracked version of RPG Maker XP. I gave up after a couple month of fighting with the various custom scripts I decided to install and managing absolutely nothing besides a hot non-functional mess.
Over the years, I gave it several more tries, started from scratch with fresh ideas, but eventually hit a wall, got pissed and gave up. But every time I tried, I had a more refined idea of the game I wanted to make. And you guessed it, some time ago, on the 26th of September of the Cursed Unholy Year 2020, I decided to try making a game once more.
This time I’m confident it’ll get somewhere, because it’s the closest to a functional game I’ve got so far, and the most time and efforts I have invested in any iterations of my game without feeling burned out (thank covid and lockdown for that). With every attempt I made of creating the same game over and over again, I now have a pretty clear vision of how the game should look like and what features should be included. On top of that, I became a developper and even though I am more used to code applications and software, at least now I have some idea of what I’m doing, unlike back when I tried to make a tamagotchi game on fucking RPG Maker.
About the game
This game is supposed to be a chill, long-term game. Pretty much like Animal Crossing, you aren’t supposed to do everything in one afternoon of binge-gaming, but rather play in small sessions every couple day. You will create your own character, from her physical look to her personality traits, and interact with her, take care of her and hopefully develop some kind of “bond” with her. Like having a virtual pet -a tamagotchi-, but instead it’s an anime girl and you’re supposed to use her to fulfill your lewd fat-themed fantaisies.
To achieve that, I want to give the user as much freedom as possible, may it be with in-game possibilities such as customization options or by letting the user edit and add their own dialog lines directly into the game. There will also be no imposed story or scenario ; instead, the focus will be put on social interactions between the user and their character, as well as between the character and the NPCs. Punctual events will rythm the game and provide a bit of “action” and development, but the goal is to leave the story-telling in the hands of the user instead of mine.
I want the game to be easily customizable. Idealy, I’d like the user to be able to customize every single dialog line, to scenarize their own events, and to import their own assets. However, these are merely wishes for now and I cannot guarantee I’ll be able to provide all of these features, as this raises a couple technical challenges. But I am trying my best to think of the best possible way to achieve this, and once I’ll consider the game to be feature-complete I intend to code a complementary customization tool to ensure customization is safe, easy and easily sharable.
The game itself is made with Game Maker Studio 2, the sprites with Pixlr Editor and some of the sound files were slightly modified with Audacity.
Simple character creator
| Create a character that kinda fits your preferences, from her look to her personality traits.
| Possibility to create and modify character personalities and dialogs
Feeding and weight-gain mechanics
| 70+ food items with different attributes to feed your character. Some are stuffing-oriented, while others are weight-gain oriented.
| 18 different character sizes, each with 7 individual stuffing stages.
| Your characters’ caloric needs evolve and depend on their height, weight, age and base metabolism.
Multiple save files
| Create and fatten up to 10 characters.
Frequently Asked Questions (and other useful insights)
I feel like I’m stuck, what do I do?
The game follows real-time dates ; one in-game day = one real day. Some elements of the game get reset when starting a new day, so if you feel like something isn’t progressing, maybe you just need to try again later. This is not the kind of game you are supposed to binge-play, but rather play a short session every few days.
How do I earn more money?
You get a daily allowance of 20$. If you don’t launch the game for a few days, it still accumulates up to a certain amount, so you won’t be losing money. You can also make a quick buck by playing Not Tetris™ at Omnimarket, ask Emma about it. In the future, there will be more options to passively or actively earn more money. Finally, as the game is still in its pretty early stages and there are not a lot of options yet, there’s a cheat option in the Debug Menu to give you a bit more money.
The What Menu?
The Debug Menu is a menu with a few options and info that are mostly for testing purposes. You can access it by clicking the dark grey tab at the bottom of the right pannel.
How do I make friends with a character?
Depends on the character. Generally speaking, talking to them is a good way to start things and after a few days, they might open up. Some characters will accept presents, which is another way to befriend a character. Some will only open up to you under certain conditions, like having a high enough level in a specific skill or having completed a specific task.
But most of the characters for now are placeholders with little to no dialogs and won’t even aknowledge you. For now your only friends in this game are Emma and me, the game developper.
Can I resize the game window?
No, because I am a moron and left this feature in my backlog for way too long before starting to look into it, and by this time there were too many modifications to make for it to be reasonably feasible. So yeah, you can 100% blame me.
YES, you can! The option is located in the main menu. Debucon is now on par with games from the 90’s!
I found a bug! What do I do?
If there was an error message, take a screenshot and post it in this thread. Otherwise, try to describe it as precisely as possible: what were you doing when it happened, what was the last line of dialog that was displayed (if the bug was in a dialog), and so on, whatever may help me reproduce the glitch on my side and identify where it comes from.
Will there be such and such features?
Maybe, maybe not. I already have a good idea of what features I want to implement, but I’m open to suggestions. Actually a solid handful of features in my backlog came from suggestions. So as long as it’s not completely unreasonable, let’s talk about it.
Can I help you?
Sure! Actually, you’re already helping me by playing the game. It’s like having a small army of QA testers, the more people mess around with the game, the faster the glitches will be found and the faster I can fix them. If you want to help me with assets, you’re welcome to DM me, we’ll find you something to do. An extra pair of skilled hands to make a few sprites for hairstyles, faces and misc accessories will always be welcome, and if you’re more into writing, I have plenty of different characters to build.
Download and changelog
07/01/2023 - New sprite system + body shapes + resize window + Linux compatibility
28/08/2022 - New locations + world map + accessories (credits to Fatahlia) + reworked New Game sequence
29/05/2022 - New NPC + new interactions + new foods + cooking + underwear sprites
02/01/2022 - Finished sprites + Tetris minigame + fashion UI
26/09/2021 - NPC management + dialog trees and events
02/07/2021 - New location + money money money +new character customization options
10/06/2021 - Emotions in dialogs + new shader + Customization Tools
08/05/2021 - New interactions + emotions (limited)
18/04/2021 - Animations + workout + various bug fixes and refactors
10/03/2021 - Multiple save files + personalities and dialogs improvements + various refactors
24/02/2021 - Added mouse controls + various glitch fixes and improvements
23/01/2021 - Fixed some glitches related to character creation and typos
19/01/2021 - First playable demo