The older version is on Itch if the website isn’t working:
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A love letter to Insatiable Hearts, Trials in Tainted Space, and Broken Dreams Correctional Facility.
I have ideas I really want to contribute to this genre of text adventure, in writing, art, and programming. In addition I’d like to push further interactive art and exploring kinks with in-depth systems.
Here’s some of the content on the roadmap (more to come):
Portal sex
Milking
Cumflation
Inflation
Sentient slime
More character customization (color, more species)
Immobility
NPCs and relationships (and feedee/feeder dynamics!)
This game engine is made from scratch with JavaScript and C++ (wasm). In a week it was already 2,000 lines of code. The alpha of one month is now 7,000 lines of code. As of 2 months it is over 12,000 lines of code. Thanks to being made in a statically typed language, it’s very easy to add complex systems.
Characters have 4 hand-drawn layers; normals, jiggle amount, color, and line. It’s composited in a shader to let them wobble and be shaded by arbitrary light sources, and palette mapping will allow for a lot of customization.
However, I found I prefer pre-rendering them as a painting, and removing the normals layer to paint them faster and prettier. For lighting without normals, I do basic color correction.
Drawing more art, coding in the multi-character renderer. For now, I specify characters in code. In future, I want to make a user-facing character editor so you can fully utilize my jiggly character weight-staged system with your own drawings, because it’s really fun to wobble all of your OC’s fat around.
Thanks for confirming my code works on android! I’ll be happy if people will be able to play it easily come release day.
Absolutely a weight gain couple storyline sounds adorable!
Furthered character customization and added weight stage logic today.
The game stores everything in gallons, and there’s plenty of substances that cause the physics to change like fat, water, milk, cum, slime, air, and helium. Eventually I’ll draw a helium blob for that custom inflation stage!
Over on patreon I shared a WIP build of the game including a fun written scene with this character that influences how cumflated your character starts out, and the mushrooms inflate your belly with air! (When you ask about furry sex in heaven, this scene comes up)
( Public releases will be later, patreon is for early sneak peeks ‘v’ )
Your stomach removes a gallon of air every 24 hours, so you stay inflated for a bit. I think it’ll be fun to have the air diffuse from your stomach throughout your body, then fizzle out eve slower, giving you temporary extra curves.
Still very early, I’m putting lots of work to getting a public vertical slice done within a few weeks. My developer character creator is finished, I wrote some juicy scenes to come, and lots of mechanics and logic in the game. It’s about 4,000 lines of procedural straightforward C++ code right now (the source code will be released on patreon in a few weeks)
I was thinking of making an inventory system, then I realized I’m already making a sex toy system, why not combine the two! Your butt is your inventory in this game.
Version 5 is not on itch!! I reached Itch’s 1000 file limit. It’ll take some more engineering before I can put it on Itch. The new website is experimental; let me know if it bugs out.
This update is weeks of hard work:
New character Meowtega.
Sex scene with Rai if she has a dick
Aded Oluth’s sex toy removal shop with a bunch of sexy scenes
Added awesome character art for Thip, the toy merchant (wait by the road). (Future characters will be in this style!)
The vibrating butt plug vibrates and jiggles your butt. The bigger the plug, the more you jiggle.
You can now play as non-player character species in character selection. Official player species may have more weight stages and customizable genitals.
New custom paw mouse cursor is cute
Added website fatknyght.com with both the public and premium version, premium for supporters
Added training your holes; keep them plugged mostly full, and they will passively train over time to take bigger insertions. By then, they will need something even bigger, or more toys at once, to keep them full. (As always they still take bigger insertions when you’re fatter)
Added journey entry unlock text “(Unlocked journal entry 1 of 36! ‘Rai Met’)”
When your butt inventory fills up, and when you get more currency marks, your belly will grow.
Unwritten, premium, and scenes requiring a condition (if Rai has dick) will show why they are red on hover or tap.
Fixes
Ported Ralkee’s scenes to new scene system to reduce bugginess.
Sex toy insertion now looks and feels nicer in edge cases (where you were edging the toy sideways and upside-down)
Fixed dragging sundial on mobile
Fat blob model for fox now has a butt so you don’t lose items.
Appearance descriptions are more accurate (it won’t call your tiny bubble butt a gigantic dumpster)
Blobs will now stay stuck instead of rolling around too much.
Fixed loading old game versions and not having new characters (As a consequence of no longer storing a bunch of zerod characters, saves are a lot smaller now, from 9 megabytes to 700kb. Still if you compress it, it’s about 6kb because it stores a lot of 0s. Automatic save compression will be done in a future update.)
Premium version
Added Cesslie, the fur whose body is only built to fill herself with cum, and sex scenes for her
Added large inflatable butt plug with an inflater bulb. Buy at Meowtega’s shop.
I’m going to make an official wiki in future because there’s a lot to discover.
My computer sadly can’t handle the game as it comes to a crawl when playing. Mostly bottlenecked by the CPU so there’s a probability it’s just tied to not using my GPU for the graphics…
I want to my game to work for you (‘ω’)
I’m making the game on Chrome on an older device with integrated graphics. I don’t know what it could’ve been (Some update-timing code I thought at first, but that only is enabled in development builds). I’m sorry to hear that Chrome was being mean, that gives more incentive for me to eventually work on the C++ backend for a desktop version (´ω`)
If I’m going to make the multiplayer chat RP idea reality (a room where you get to insert toys into each other and send messages), then I’ll probably do that on browser first before thinking about the desktop port. I’m not completely decided, if you fat peeps have thoughts (^ω^)
By the way, I just wanted to put down somewhere that I’m happy to consider fan contributions for character art and writing, shoot me a message if you’re interested. Here’s what the scene format looks like (don’t worry about adhering too much, it’s just useful to know what’s available, and then you can start inventing things and I’ll make it actually fit in game)
The game is now on Itch again because I did some work to make spritesheets 1100 → 88 files) If you have a feeding tube, you can see the multi-threaded asset processor I wrote here: https://www.patreon.com/posts/120001625
The game should load models faster now because of spritesheets ‘v’
Hm, if you tell me (or DM me) what browser, I could work hard to make sure that one specifically works. Otherwise, I’m going to download a few browsers now ~>’ FireFox and Chrome and Safari for IOS work for me, and it’s uncommon for other browsers to break compatibility with those
Sneak peek of the upcoming snake player character (with moobs/boobs and customizable genitalia):
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