Hello guys! I’ve tried to increase FPS in the game, so I made an experimental 1.1b version, I got +100% FPS there, so you may also try it and tell me if it works for you also.
Hello guys!
I was overwhelmed by Unreal Engine, mostly because of unmotivated comlexity and next because to optimize it I should decrease quality and after this I would get 30-45 fps on my RTX 3090, I do not think it is a real optimization. So all the graphics features of UE may not be available to the gamers, but mostly for filmmakers, where they on their side render everything.
I know that people can make UE games more optimized and it may be my lack of knowledge. But it does not change the fact that this game engine is not for me. I was making the game at it’s current state for 6 months, I’m the only person who do all the work: idea, UI design, programming (blueprints in my case), and I was spending all my time for this game.
So I think this topic may be closed, as I do not plan any updates after this)
And for now I could not return to RenPy, but I’m now using Unity and it works much better for me. It’s graphics looks better than UE on minimal quality, but fps for me is about 500 and it works on different platforms without too much troubles. And C# looks logical to me (C++ is too complicated). So for now I think Unity is a great and universal game engine and I will stick to it. Stay tuned if you want to see what’s coming)
Version 1.2: the game is back in development
Hello guys!
The game is no longer on hold. Version 1.2 is out, and it is a big update. Under the hood the whole game was rebuilt from Blueprints into C++, which made it faster to work on and let me fix a lot of old bugs. On top of that there are many new features.
New
-
Weather. Sometimes it rains, sometimes there is a thunderstorm with lightning flashes, and some mornings are foggy. The rain and the thunder are my own recordings of a real storm. The ground gets wet and dries again, and inside the house the rain sounds muffled.
-
A real sky. The Sun, the Moon (with its phases) and the stars move as they really do, the sky has volumetric clouds, and nights have moonlight.
-
Save slots. There is a quick save plus 10 manual slots. Each slot shows a picture, the game day, the time and her weight.
-
Eat several pieces at once. After a few clicks on the same food the game asks how many to eat. You can also eat until she is full, or “until I burst”.
-
Cook several dishes at once. Cooking now costs stamina.
-
Overeating. She can eat past full, up to 120% of her stomach, but it costs health, and she comments on how bloated she feels.
-
Her face is alive. She blinks, moves her eyes, makes small expressions and smiles, and her mood shows hunger, overeating, tiredness and thirst.
-
New voice lines. She tells you how hungry she is, she has morning lines (for example about sleeping with a full belly), and her big-belly line plays every 30 game minutes. Her lines no longer play over each other.
-
Evening lights and mirrors. The house lights turn on in the evening, and the mirrors show her properly lit.
-
Clothes. You can take off tops and bottoms, not only shoes.
-
A live start menu. The start menu shows the game world behind it.
-
Resolution slider in the settings (Auto or 50-100 %), on top of the Low / Medium / High / Ultra buttons.
-
The inventory shows her live 3D picture.
-
Her arms follow her weight.
-
The jump is now about 1 m high instead of 2.5 m.
-
The edge of the map no longer ends in a sudden drop.
Better graphics
-
Smoother image (temporal anti-aliasing instead of none) and sharper, more accurate shadows.
-
Nicer skin with real highlights and fine skin detail.
-
Sharper sun shadows, softer bloom, and the outside of the house is no longer plain white.
All graphics improvements follow the quality buttons, so Low is still fast.
Fixed
-
She no longer chews endlessly after a refused bite.
-
Refused food stays in the inventory instead of disappearing.
-
Eating while too full no longer resets fullness to 0, and the stomach now fills correctly when you eat and drink quickly.
-
After loading a save she wears the clothes she had when you saved (and the helmet stays on).
-
The crosshair, stats and clock come back after you close the menu with Escape.
-
The I key always closes the inventory.
-
Her feet no longer sink into the ground after a jump or a landing.
-
Her body no longer shows through her clothes on the sofa or with her arms out. On the toilet the clothes below the waist come off and go back on when she stands up.
-
Her right hand is no longer clenched in a fist when she stands.
-
Pop-up notifications are cleaned up properly (better performance in long sessions).
-
Typos fixed.
Hello guys!
Version 1.3 is out. It is a smaller update than 1.2. You can leave the sink and the toilet, her belly growls when she is hungry, her weight moves all the time, and Sharlott comments on how she looks.
New
- You can leave the sink and the toilet. While the water runs there is a Stop button on the right, the same arrow as in the shower, with “Stop (E)” under it. A click, E or Escape stops her. She keeps only the part of the drink she had time for: the stomach, the water, the health and the calories stop where she is. The notice at the start still shows the whole glass.
The toilet asks first. Quick (“Only the result, at once”) empties her intestines at once. She does not walk over or sit, there is no sound, and there is no flush. Full (“Animation and sounds”) is the toilet as before, with the same Stop button. If you stop it early she still finishes, the sounds cut off, there is no flush, and she stands up. The arrow on the right, or Escape, leaves the toilet unused.
-
Belly growls. When her stomach has been empty for a while, it growls about every half hour of game time. The longer she goes without eating, the louder it is. You hear it from her belly: clear up close, quiet far away, and muffled behind a wall. Her hunger line now comes after a growl. Sharlott’s belly growls too. The heroine does not growl while she sleeps.
-
Sharlott comments on how you look. Walk up to her and she says something about the heroine: a gain or a loss since they last met, a stuffed belly, hunger, a swimsuit, or nothing on. The first time they meet she just says hello in her own way. She turns her head while she talks. She says one line per meeting, then you need to walk apart and let about a game hour pass. She remembers the last meeting in the save.
Changed
- Her weight moves all the time. A change under one kilogram is visible as it happens, including between sleeps. Sleep and the sofa still move it by the hours you skip. The rate of the gain is the same as in 1.2.
The number on the HUD, in the stats and on the save slots has one decimal, and it counts what is in her stomach and her intestines. A meal shows up at once, and the toilet brings the number down. While she digests, most of the meal leaves and the number goes back down. Her figure still follows her body weight over about a game day.
Saves from 1.2 load as they are.
Desert Shelter in the browser now!
Hello guys!
Try it out, tell me, how is the performance. And of course, bugs.
If you are my Patron, you have the access to it! Or you may just go to the platform and subscribe there.
Platform for browser games
Hello everyone!
Update 1.4 is out. Many of you told me the game runs badly whatever the settings, so this update is mostly about performance, and I need your help to see how it runs on your PCs now.
HOW TO HELP WITH THE PERFORMANCE TEST
1. Open Settings, then Graphics, and turn on Show FPS. The frame rate and the frame time appear in the lower left corner.
2. While you measure, set “Frame rate limit” to Unlimited (the default is 60).
3. Try the quality levels (Low, Medium, High, Ultra) and the different upscalers.
4. Leave a comment with your graphics card, processor, screen resolution, quality level, upscaler and the fps you see, outdoors and inside the house.
PERFORMANCE
- Low and Medium are now really lighter than High and Ultra.
- On the first start the game measures your PC and picks a quality level for you.
- The game’s own work per frame is about ten times faster.
- Mirrors work at High and Ultra only.
- A lot of background work that nobody could see is switched off.
GRAPHICS SETTINGS
- A new Graphics page with a choice of upscaler: TSR (Unreal Engine’s own), AMD FSR and Intel XeSS, each with its quality modes.
- Sharpness, V-Sync, a frame rate limit (30, 60, 120, 144 or unlimited) and the FPS counter.
- NVIDIA DLSS support is ready and will come in a later update, if NVIDIA approve my license request
NEW LOOK
- A new game logo, an intro and a loading screen with a progress line.
- A new, cleaner font for all the text in the game.
- Redesigned menus: each submenu slides out to the right of the previous one, so menus never cover each other.
- A Credits page thanking everyone whose work is in the game.
SHARLOTT
- Sharlott is now the gardener: she walks between the fruit trees and looks after them, keeps a share of the fruit, eats three times a day sitting against a palm and sleeps under her palm at night.
- You can talk to her and bring her food, and all her lines are now voiced.
- Her sounds now come from where she is.
THE HEROINE
- A new voice for all her lines.
- Her own facial expressions, and a relaxed face with closed eyes when she sleeps.
- Softer, more natural body motion, and her clothes now breathe with her.
- Smoother movement: no more sliding when she stops after running or slows down to a walk, and bare feet now stand properly on the ground.
CLOTHES
- 11 new pieces: a leather jacket, a casual jacket with a top, sneakers, a red dress, a teal velvet dress, a gingham apron, black panties and four tank tops. All clothes can be picked up from the ground.
- Dresses no longer clip through the legs.
- In a licensing clean-up a few older outfits were removed: the raver outfit with its helmet and backpack, the tiny bra and thong, the leather jumpsuit and the space jumpsuit. Your saves still load; those pieces simply disappear.
WORLD
- A new game starts on your real date and local time.
- Nights are darker, but you can always see the outlines, and the house door is open at the start.
- The desert wind now plays all the time, and the doors have new sounds.
SMALLER FIXES
- No crosshair in the third-person views.
- The “how many?” windows for eating and cooking were reworked.
Thank you for playing and for all your reports. Please tell me how 1.4 runs for you!
Latest Unreal Engine version is here:
Hi, I would like to help you with the tests, I have an rtx 4050 the problem is that I currently do not have enough money to buy a copy of the game… Would you be willing Hi, I’d love to help you with your tests. I have an RTX 4050, but I don’t have enough money to buy a copy of the game right now… Would you be willing to provide me with a copy of the game? ![]()

























