Dessert Digger

Howdy all! Lonnnnngg time lurker, recent account owner MangoHabanero here coming at you with a last minute submission.

Dessert Digger is a 2d platformer/mining game where your mission is to dig up a planet’s resources (fattening foods) and sell them for massive profits (or as massive snacks for your captain…)

I didn’t get to finish everything I wanted, but in the last few days / hours / minutes of the jam I managed to cobble together the bare minimum requirements for it to be somewhat playable. I’m sure it’s bug-riddled, but I’m just happy I was able to submit something. I’d really like to continue working on the project after the jam, at least to complete everything I originally wanted for V1, but I’m definitely gonna need a few days of break time after sweating to get this submitted.

Currently implemented features:

  • Basic movement / mining
  • End of day weigh-in / feeding scene with Captain Ava
  • Mediocre art
  • First 3 weight stages for Captain Ava, with 3 sub-stages (12 total)
  • Random map generation

Features that I wasn’t able to complete in time for the jam:

  • Fuel / health depleting
  • Enemies
  • Money / Upgrades for your digger
  • Animations for the feeding scene
  • Player character weight gain
  • Sound
  • Good art
  • A sense of pride and accomplishment

Wildcards attempted:

  • None because I’m horrible at estimating how long things will take me to implement.

Controls:

  • Movement: ArrowKeys / WASD
  • Jump: Space
  • Thrusters: Tap and hold space while in the air.
  • Drill: Hold CTRL and ram into walls or the floor (Not being able to dig up is intentional)
  • Quit: Esc

Resource weighting:
Cake > Ice cream > Cookies > Choco dirt (regular tiles)

And yes, this game is heavily inspired by / a huge ripoff of the flash game Motherload!

Download link [0.1.1]: DessertDigger_0.1.1.zip - Google Drive

13 Likes

Honestly it’s good you managed to get something made in time, I can imagine how heartbreaking it would have been if you missed the deadline and invalidated hours of work.

Would you plan on continuing it anyway so it would be complete?

Yep I’d definitely like to keep working on it! There’s a lot of features I’d like to add still. I tend to get a bit over ambitious whenever I work on a project, so I tried to set more achievable goals, but I still managed to fall short haha.

I once had ideas for non-fetish dungeon building games. I still don’t grasp the optimal way to make similar level design.

Good job with the digger game! I am curious to see if this project will flourish into a proper game!

First Round Scores


Jux Score


Category Total
Game Runs: 50.0
Use of Theme: 50.0
Art: 6.5
Writing: 5.0
Music & Sound: 0.0
Mechanics: 6.5
Game Concept 6.7
Use of Fetish 6.1
Judge Preference: 6.65
Wild Cards Attempted: 0.0
Admin Wild Card: 0.0
Patreon Wild Card: 0.0
Community Wild Card: 0.0
Total: 137.45

Alex Score


Category Total
Game Runs: 50.0
Use of Theme: 50.0
Art: 6.5
Writing: 5.5
Music & Sound: 0.0
Mechanics: 4.0
Game Concept 6.0
Use of Fetish 7.0
Judge Preference: 5.0
Wild Cards Attempted: 0.0
Admin Wild Card: 0.0
Patreon Wild Card: 0.0
Community Wild Card: 0.0
Total: 134.0

Roops Score


Category Total
Game Runs: 50.0
Use of Theme: 50.0
Art: 5.0
Writing: 6.0
Music & Sound: 0.0
Mechanics: 5.0
Game Concept 7.0
Use of Fetish 5.0
Judge Preference: 0.0
Wild Cards Attempted: 0.0
Admin Wild Card: 0.0
Patreon Wild Card: 0.0
Community Wild Card: 0.0
Total: 128.0

Final Score: 399.45