Donuts for Deer Teeth (Full Itch.io and Steam Release)

“Something stirs in the woods. It is ancient. It is hungry… for donuts.”

You are Hoodie. Chronically unemployable and with a chip on your shoulder, you come across something in the woods. Something ancient, something that needs helps. Something… called Mari!

GAMEPLAY

  • Steal donuts!
  • Feed them to your cryptid wife to build her strength!
  • Fast paced top down brawling; dive in swinging!
  • Beat up “cops!” Knock them senseless or crater them with your tits!
  • Try out 7 unique weapons across 7 unique levels!
  • Fatten Mari up to 7 levels of size!
  • Talk to a variety of weirdos!
  • Uncover some mysterious goings-on in the woods outside town…

Hello all, I’m Hefty Totem and am one of the artists/devs of the game and we’re proud to announce that Donuts For Deer Teeth has finally been released into the wild! We’ve been hard at work ever since the Kickstarter funded making the game as good as we could and with the sheer amount of functions, mechanics, and additions it’s almost not even recognizable from what it started out as.

We hope that you’ll enjoy and would appreciate any feedback or support you’re willing to offer. It really means a lot to us. Also, for a little while we’re offering an ingame cameo option post launch in case any of you fine folk wanted to be featured ingame but missed out on the Kickstarter option at my kofi here!
https://ko-fi.com/heftytotem

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I remember really enjoying the Demo for this, I should check it out.

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Have had the game for a few days now, bought it both on Itch and Steam since I could afford it (and felt bad I couldn’t support the kickstarter). Have had a great time, beat the game twice over now, going through a third time to try and find all the collectibles (struggling to find the collectible on the fourth day right now).

Honestly, it’s well worth the 7 dollar price (and even the 25 I spent for my copy on itch since I could) for the quality alone, though part of me wishes it was a bit longer. The gameplay is fun, a little on the easier side of things, but that’s not a bad thing necessarily. The atmosphere as the game went on was amazing too, and the art is beautiful.

I wanna thank everyone who worked on this for the lovely time I’ve had playing this so far, would love to give each of you a flabby hug but I don’t think I can do that through a laptop. I do hope to see more from you in the future, though I hope you get time to sit back, relax, and eat some donuts, y’all deserve it.

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