Doughball Descent - Weight-Gain centric Roguelite Puzzle Platformer

Grotlover2 Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 325 |

| Writing: | 0 |

| Concept/Design | 1150 |

| Msc: | 150 |

| Total: | 21825 |

Comments:

This was quite a fun little game. Having to think about where to jump was quite fun since as soon as your broke a tile there was usually no going back. Tight core concept a well polished. If I was to nick pick at anything it would be I am not sure how long the game play loop would stay fresh but otherwise was fun.


Jux Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 282 |

| Writing: | 0 |

| Concept/Design | 1187 |

| Msc: | 110 |

| Total: | 21840 |

Comments:

This feels like a full game. The mechanics are all solid, the concept is fluid and intuitive. I’m honestly having a hard time comming up with ways to make things better and not just different Good job!


Kilif Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 305 |

| Writing: | 0 |

| Concept/Design | 1400 |

| Msc: | 195 |

| Total: | 22180 |

Comments:

This is one of my favorites, I’m not going to lie. I found myself playing it not just to judge, but to enjoy simply because its a joy to play. The level of polish on this is insane. I was floored when I saw that there were multiple levels with additional enemy types, fantastic work. I love the core concept, really nailed what we wanted out of the theme. Great music too, really catchy.

Overall, fantastic work, I really have no complaints (other than I wish space bar were jump)


S&S Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 355 |

| Writing: | 0 |

| Concept/Design | 1440 |

| Msc: | 150 |

| Total: | 22175 |

Comments:


Squirrel Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 270 |

| Writing: | 150 |

| Concept/Design | 1120 |

| Msc: | 170 |

| Total: | 21960 |

Comments:

A good use of the theme to use weight as not only a resource but also as one of your primary tools. The simple gameplay mixed with the slowly ramping difficulty makes this very re playable, especially with the random purchasables. The style was cute and I can imagine people coming back to this to see how high a score they can get and how heavy they can make their doughball!


Scores

Art: 1537

Writing: 150

Sound: 1221

Design: 6297

Total: 109980

2 Likes