Yell at me for not noticing that before I released the game. I hope you have an earlier save before building the fort, because you’re kind of screwed. I’ll upload a fix tonight.
Oh thank you ver much! haha and yeah i kinda like save every two seconds. The game is hella fucking amazing! apart from that bug the game is so amazing this far great work
Fixed version out now! The tutorial books aren’t completely accurate yet, but I just wanted to get the damn bug and balance fix out there.
I have managed to beat the game as Malin, so I think it should be ready!
I’m still trying to figure things out but I’m out of time for today so I want to give my impressions.
I really wasn’t expecting this to be so complex or fleshed out. A lot of games I’ve been playing through so far have been half an hour to hour experiences at most so seeing that I’ve barely even scratched the surface of this one still has me reeling. I’m also realizing I’m really dumb and bad at these kinds of games!
My first attempt went pretty well as I managed to get the early economy going. I chose Reila largely because I emphasized with her pragmatic nature more than the others. Eventually when I found myself dipping into the extortion stuff a wee too much for my balanced liking, I just launched from an earlier save.
Since getting resources of all types was on my priority list, I didn’t have a problem with making walls at all. Shortly after the first attack, I had my walls up and everything was peachy. Though soon afterwards the infamous Serrin had her hand on my shoulder and a dagger in my back which meant an end to my fun. Sure I could continue, but I barely felt like I had a handle on things so reloaded my earliest save!
This time, I went a bit more aggressive with forming my economy, and it all felt good! I didn’t really know if I was doing things right but I shifted my strategy a bit towards how I would play worker placements (more actions the better!) and I felt the balance was working well! I really needed my happiness up and control was dipping pretty hard, so I got an entertainment facility along with a guard tower. Overall it felt like it wasn’t a complete downward spiral. But the first real attack came in and put me out of a misery I probably would have eventually fallen into.
So yeah, I’m interested to see how things develop and I might cheat and copy someone else’s strategy since I don’t think I’m smart enough for games like this. Past that for feedback…
- The game does hint several times that you really need walls if you want to survive. After my first couple attempts blew up as I prioritized it, I focused more on economy before I learned the hard truth. Personally I’d take it a step further and just say you have like 0 defense or something until you have walls. I saw the number 10 and my number of 35 and thought “I could probably get walls together on the next invasion”. And no this is not true at all.
- I would LOVE the ability to make work order and employment changes out in the field. Spending time running around and struggling to remember how much I have in different locations meant I was going back and forth a lot. Having spots where you could see your current total of resources is good, I’d say it’d be great to have a centralized location for citizen control along with the one in your room.
- And yeah, for dumbs like me I’d be for either a slightly easier mode or just a slightly easier early game since looking at other comments the situation seems to spiral out of control quickly.
I’m glad you liked it Since I’m working on balancing the difficulty, were you playing the initial releases or the one I posted tonight? I’m still fine tuning it, and while I can manage it fine now for the most part, I’m the one who made it so my view is going to be biased.
I like the suggestion to make the defense stat say it is 0 until the walls are built a lot, I’ll put that in the next build.
I will make the chests also be useful for assigning work modes and workers too, that’ll be easy.
It kind of has the dead rising effect where the intro is rough but you can enter codes for new game+ to make the start more manageable. Just having the walls built before you begin really opens the game up. That said, I don’t want just building the wall to be a monumental tasks for new players eitehr.
Nah, every stat’s still tanking by like -5 a turn, it’s ridiculous. There’s no way to build enough money to counteract this because you only get 2 gold a turn unless you rob people, but it takes half a dozen turns for the village to get even 25 gold, your stats are dropping the whole time, AND you throw your happiness in the shitter to boot, which makes the green dragon throw a tantrum, kick you out, and that ruins EVERYTHING.
Which version is newest?
Dragonic Expansion Bugfix 1.rar 181 MB
or
Dragonic Expansion Non Game Jam Ver1.rar 182 MB
It’s sort of hard to tell which one is the one you released 5 hours ago and which one is the older one…
Non Game Jam version is the newest, my bad.
@Korota Are you using the Non Game Jam Version? Because while happiness still tanks by -5 at the start (-3 for the Reila), control only goes down by -2 unless you use Reila’s unique job (which will stop the happiness penalty at the cost of control). If you are worried about Relia trying to overthrow you, give her a feast to herself, or make use of her job.
You aren’t meant to have high stats the whole game (at least not on a fresh playthrough without any codes enabled), at the start you usually have to pick either happiness or control to sacrifice. I will admit, I still need to tweak it and I haven’t done a run as Reila, but I have as the other two without much trouble. Reila should be able to keep the town together using feasts or by rushing just two entertainment areas, which I may reduce the costs of.
Some changes I made I should have put in the journal before updating, will fix again tomorrow:
I also added two things to help with generating money, control based tax, sales tax and market level buffs. Now when markets make a sale using any mode other than buying food, you get half of the money directly deposited into your hoard and the other half goes to the town. Also, a market will generate town wealth on it’s own depending on it’s level (does not need anyone working at it). You will generate more general tax revenue at intervals of 30 control, with a base of +2.
I also did make Serrin’s opinion of you be based on the sum of everyone’s weight level. Her weight level matter’s twice as much in the equation, so fatten her up to keep her happy. How extreme her opinion on everyone’s weight gets more pronounced (Both positive and negative) every 10 months up to a maximum at month 50.
The main issue is trying to get enough stone, and then having to deal with the massive resource deficit immediately afterwards. I’m sure it’s not impossible but it feels very difficult because you either have to rush the walls or try to build up your economy, and most new players feel compelled to simply rush the walls.
Obviously I’m using the bugfix version. The real issue is that I have no income at all the build things to counteract the constant penalties. You only get 2 gold a turn personally, and the town takes half a dozen turns to get enough money to extort from them, which still just makes the plummeting stats worse. And honestly I didn’t see any change in the Control reduction, it kept going down even when I was playing Malin and had multiple guard posts staffed.
Ah, that’s my bad for not making it more clear. Non Game Jam version is the new one. Bugfix 1 was the build I posted right before the jam ended.
I have renamed them on the Itch page to now be
“Dragonic Expansion Post Game Jam Version 1” = The most recent version I just posted
“Dragonic Expansion Game Jam Version” = The broken version of the game I submitted for judging
Download the former, and see if that helps
Hungry hungry Serrin ^^
I approve of this change as it still feeds (hah) into her desire for high productivity and yields - how else is she supposed to maintain her proper draconic figure otherwise?
hay i fattend my leader up all the way and the cute scean they pushed her out the den cause she was too fat. and she just dosent exsist any more idk if its ment to be like that or not. but id kinda like to see the max size its kinda unfair i did all that work and get to see nothing >.<!
I’m giving the new one a go, then. On another note, it’s kind of annoying to have to set a lot to a specific building, THEN choose to build it. It’s not like you can undo that decision, and I’ve fucked up and not started building the actual building too many times to count because of it.
She’s outside, go to the eastern part of town with the large evergreen trees. That’s where the max sized girls go when they get too big. The hud might be blocking her, but once you go over there the hud will vanish
Why is my productivity suddenly so shitty? I’ve got Happiness -26 but I’m keeping Control over 100, and yet it’s still dropped from 7 to 1 despite barely any change in those stats.
Hey, just wanted to give my kudos for you making the game.
I really enjoyed the sort of management aspect you got going on. I never really seen anyone make a city builder rpgmaker game on this website, So I’d say that garners some respect from me for atleast taking an innovative approach with this.
As for the aspect of gameplay, sure it’s a bit of a rough start, but once you get a hang of all the mechanics and systems at play it can become an enjoyable experience if you like the management aspect of it.
This is one of the games that really caught my eye and hooked me throughout the whole experience. So I really hope that you’re able to take some experience from this product and be able to bring it into your next project in a more refined state, I think you’ll really garner people’s attention with a more refined idea like this.
I’ll eagerly await your next projects you have in the future. As this game has made me officially a fan of your work!
Is your town weight either too high or too low, if the town has too much money on hand they also start to take it easy. I know it’s not great, I’m going to redo how productivity works in the future. It fluctuates too often and I’ve never seen it go lower than -3 (and that’s when I was in a downward spiral due my poor management of food)
They’re at weight like 40-50, which considering it ranges from -600 to +600, should honestly have almost no proportional effect at all. Is there a way to reduce town weight? Cuz the book entry on weight levels doesn’t say anything about that.
it’ll hurt their happiness a very little bit, but yeah if they have a food deficit they will lose weight. Just pull some people off of the farm and have them do something else or leave them unassigned if you want to lower control instead of happiness. I’m planning on having more ways to have control over their weights soon. If you have a large surplus of food, just pilfer it for yourself, it very likely won’t hurt their happiness just yet if you do that.
It’s not having as much of an effect as you might think. You aren’t being punished at that weight, you just aren’t getting the bonuses for being in the sweet spot for town weight. You don’t start seeing actual penalties until -100 or 100. Productivity ranges from -10 to 10, so you are just getting the average production at this point