Dungeons & Dragons 3.fat

I suppose that would be pretty campaign dependent, but in general, the common populace would not have a huge reaction to someone becoming a slobbish dragonborn, save for the initial shock of a previously not scaly person suddenly becoming one. Unlike the dragonborns of Bahamut, who swear oaths to fight against evil dragons, the slobbish dragonborn are only “bound” by their desire for easily attained power, but since it’s power that can be used for good or evil, it’s really up to the character and their actions how people will react to them (I sought power to defeat evil vs. I sought power to indulge myself).

For the person becoming a slobbish dragonborn, again, its up to the person. Someone who enjoys eating a bunch is gonna be thrilled by a mission to keep themselves stuffed for a whole day, while a more reserved person might see it as a chore to get over with. Once the stuffing is done, they’ll be asleep in the egg, and wont feel themselves change until they step out of it, but their senses will have been changed slightly. The wisdom damage and fat soul might turn them into more of a slob, if they were not one already, or make a persons unhealthy tendencies even worse. With the right power selection, they may even drag the people around them into slobhood, intentionally or not.

Since slobbish dragons are generally neutral, and pretty dumb, getting them to agree to give a person some scales to use for the ritual shouldn’t be too hard, if you’re clever enough and good at talking.

It’s interesting to see how the ritual can make you smaller in size, despite slobbish dragons being known for being one of the larger species of dragons. I wonder what makes that possible. I also expected that they would be a greenish color, though they seem to be brown colored instead. Brown is more of a dirty color after all.

Anyways, what do you think it would be like to be a frock? How would a vrock react to turning into a frock? Is it possible for a frock be generated/born directly as one? I also would like to know about the frock creature, similar to my questions on the slobbish dragonborn.

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The idea behind the shrinking of the ritual was that, since slobbish dragons are not as naturally occuring as other dragons (other dragons have to become slobbish and then breed to create the slobbish ones), the shrinking was sort of their own way of generating kobolds (small dragon blooded creatures) to serve them. And while shrinking, they are still much larger than kobold (kobolds in 3.5 are so lean they count as being tiny under certain circumstances, while a slob dragonborn is always overweight).
Their brown coloration also has do with the “another dragon becomes slobbish to create them” thing. Since any dragon can become slobbish, the color is the outcome of mixing many colors, making a brown hue. That, and green dragons are already a thing lol.

For the frocks, despite being overweight, they are great hunters, and never actually have to eat, due to their fat souls making it impossible for them to become malnourished. But surviving in the abyss would be a real challange for them, since all other demons hate them for being able to spread their sloby nature to other demons, which is why most frocks try to get to the material realm as soon as they can.

Most vrocks would hate to turn into a frock, since they are so much weaker, but a frock who has made it to the living world is usually quite content with life, as they are very strong compared to most surface dwellers.

I don’t think demons can breed with eachother (with the exception of succubi), but with how capable they are at making babies with mortals, they very well might be. For now, I’ll say that true frocks can only be spawned from lipomancied vrocks, or being born from succubi (and succulenti). Otherwise it becomes a halfrock.

As for how normal people would react to a frock, it usually contains a lot of screaming and terror at the giant demon lol. Some evil cultists might love them, but even they would rather have some sort of wall between themselves and a bloodthirsty bird of prey. Halfrocks generally get the same treatment, but neutral ones might earn a tolerance among people, if not acceptance.

The brown color makes more sense than green because brown is the color of dirt and has a more direct association with dirtiness.

Frocks “never actually have to eat, due to their fat souls making it impossible for them to become malnourished.” That’s interesting, their souls are so fat, they have enough energy stored in them to not have to eat to starve off malnutrition for the rest of their lives. Are any other creatures like that? What about the slobbish dragons and dragonborn, who apparently also have fat souls? Also, how does a fat soul make you stay fat and nourished?

On a side note the Living Cauldron prestige class seems to be missing some of its sections, was it not completed at the time that was published, or a user error clipped out some of its sections?

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There are a handful of creatures with fat souls. Firstly there is the frock, but the weakened nupperibo also has it. The flatulent dracolich and fat lich also have it, with the lich being power up all the way to an immobile soul. The undead created by them also have fat “souls”.
Then there is the slobbish dragonborn, but the slobbish dragon actually doesn’t have a fat soul.

This is because the lipomancy required to turn a non dragon into a dragon is far greater than that required to turn a dragon fat, so it leaves a more permanent mark on the soul.

As the fat soul makes it impossible to lose weight at certain stages (you can’t be less than impeded), you’re never at risk of becoming malnourished, since the magic will keep you fat.

And the living cauldron is just not finished yet, so what is there is all that there for it atm

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Pretty impressive just how much content you’ve managed to put out for this! Definitely going to need some time to digest all of it and I’ll admit that I’m not the most experienced in 3.5, but there is a thing I’d like to comment on for the fat and inflation stages

While inflation and fat inflicting drawbacks that scale with total is fine, I do think a “Hard cap” should be implemented for stages 1 and 2. Similar to how inflation has a “maximum” AC penalty at the inflated and ballooned states. Otherwise I feel that it somewhat undermines the advantage of having higher limits compared to other player characters as you end up receiving larger penalties anyways at the same stages of debuffs. Up to the point where even if a warrior is at the pinnacle of strength, they might just end up near useless anyways the moment they hit stage one, which is a dichotomy I feel should only be reserved for the line between stage 2 and 3.

This also has the knock on effect that character with higher capacities for weight and inflation are actually MORE vulnerable to any effects that put them to the next stage flat out. Like the level 1 spell Burden Person, which again feels odd to me that being more resilient/able to handle it ends up making you straight up weaker compared to a scrawny wizard or inflexible fighter to these effects.

Beyond that, for Gas inflation, the fact that someone rises up per turn, rather then per round confuses me. It doesn’t intuitively or realistically make sense when a round is always 6 seconds that someone’s rises changes depending on how many people are fighting at once. A flat amount per round or perhaps merely on the character’s turn only would make a lot more sense and avoid cases where someone becomes ballooned and then suddenly rocketing into the air in a big fight before the round is even over.

Otherwise, I can’t comment much on class balance as I’m relatively inexperienced myself but keep up the good work and I look forward to future additions!

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Thank you for giving this a read, and taking your time to write this out! I love hearing peoples thoughts on what I write, positive and negative. I do agree with some of the stuff you’ve written here, and will do my best to justity the rest.

The reason that the stuff that is not armor isn’t capped is beacuse those higher limits take longer to reach for the stronger character. There are some abilities that target weight stage directly, as you pointed out, but those are not as common as things that gradually increases the weight of characters, and those penalties will hit earlier for those with low str.

Take for example an 8 str wizard and a 16 str fighter. At 270 lbs. the wizard will be impeded, while the fighter won’t have to worry about it until they’re 770 lbs. So any spell that simply increases current weight will be more dangerous for the weaker wizard, who will be burdened, and close to immobile, before the fighter has even started to feel the effects of their excess weight. The fighters higher str will also offset the penalties more than the wizard (at 800 lbs, the fighter would be making str checks at -5, while the wizard would be at -9). The wizard is also likely to not have as high a con score as the fighter, making them more vulnerable to feeding spells and effects, and cannot resist a force feeder very well.

All this of course assumes the characters would be gaining weight at a roughly equal pace, but different parties will have different dynamics, which is tricky to account for, but unless the DM is targeting a specific player they should all be on the same playingfield.

But in the instance of burden person, while the fighter gains more weight than the wizard, the spell only lasts for a few minutes, and does not affect any skill that they are likely to use in battle (in my experience, climb and jump are not commony used in battle, outside of specific builds), and it screws the wizard too, by giving them spell failure chance. The other penalites (getting up from prone, slower speed) would affect them equally, and the fighter could resist the spell more easily than the wizard, given that burden person targets fortitude saves (a good save for fighters, a bad save for wizards).

I do agree with your point on the gas rising. At first the idea was that its supposed to be a continual rise, but as you pointed out, a round is always 6 seconds, which I did not think of at the time of writing. So that I will be changing to rising only on ones turn, rather than every turn.

Hopefully that’s a good enough explanation, and if you have any further questions, I,d be happy to answer them!