New build: 14.67 MB file on MEGA
NEW/DONE:
- Add a command ‘give’ to offer stuff to people.
- New command to ‘stuff’ or ‘feed’ other actors. Right now there’s nobody on which to use it, but the new character, the Kamakupcake (cupcake) will feed itself to you if it sees you.
- Inventory. Can ‘take’ or ‘pickup’ to be able to give. Can ‘give’, ‘drop’, and soon, ‘discard’.
TODO:
- Clothing, so you’re not wandering around naked. Would be nice if clothing would rip and pop and such.
- Much more detail in the language generation, especially the body description.
- Lots of body-specific tuning. Right now, after eating too much it’s easy to be full for days.
- (Maybe won’t do.) When someone runs just /eat, give the choices for nearby food. Having a multiple-choice capability will be useful later if we do something like have a shopping trick.
- Hearing system. Right now any NPC anywhere doing anything is shown. We shouldn’t replay actions to the player for NPCs that are too far away, and like wise NPCs shouldn’t be able to hear the player if they’re far away.
BUGS:
FIXES:
- Names will no longer get weird if there’s more than one copy of something on the screen. Now ‘/eat donut’ will always eat a donut if there’s one nearby.
- Every player was sharing the same mesh, which means if one gains they all gain. Oops.
One thing I’m giving more thought to is the visuals. The whole thing was mostly meant to be driven by language and interaction, but I find myself picturing at least some more graphical aspects at times.