Earthquake Warriors is a game made in RPG Maker 2003. I started making this game a few what years ago, but I didn’t return to making this game until just recently. All of the graphics are drawn by me. I know I’m not the best artist, I can’t really compete with a lot of other artists on here, I hope this is a game you can enjoy regardless. (That being said, Is I feel like some of the graphics, especially Master Tumba in the screenshot above, could be completely redone. I am looking for people to help me with graphics if anyone is interested.)
Then again, one of the reasons I stopped working on this game is because I felt insecure about the quality of the game. Though I came back to it recently, and I realized it doesn’t necessarily need to be the greatest game in the world. I feel like I have some interesting features in this game that I don’t see in other RPG games.
Choose from a cast of different chubsters and even unlock new ones.
Use special items In combat to use moves, and even learn moves from them.
Save innocent hostages from the crime syndicate of Wolfman Garr/Peggy Bob.
Go from hamburger…
…to Supersize Combo Meal Deluxe with the Gordo Grande gems! Play as a team of 4 or a single boss!
…and even fight some super, mega badguys!
Test your ultimate ham skills in a battle arena and earn points.
This is the current 1.0 build. The game is finished, for the most part, but if there are bugs that I missed, let me know.
One thing that I tried to do with this RPG is cut down on excessive grinding. Every character is locked at level 50 and the encounter rate is pretty low so you aren’t going to be constantly running into bad guy after bad guy every step you take. There is still some progression, though. Enemies do drop items that can learn you new moves and make your characters stronger. There’s also Huggers that teach your Gordo Grande forms new moves.
Here’s the link:
And do not be afraid to make suggestions and bring up any bugs that I might have missed . I do wish to have at least 3 more levels, but I might do even more afterwards.