team: just vibin
bewildered angel/god: WHO WANTS TO DRINK BIRB AND NOM CHEZ
team: SHUT UP AND TAKE MY MONEY
I couldnāt really think of an easy way to make it clear what range youāll need since itās so specific, maybe like a modified version of the Sword that has likeā¦ squares at the bottom of it?
Either way, I donāt think itās too big of a deal since restarting levels isnāt very punishing (aside from the adventurerās waistlines).
I may mock up some icons later to show some possible options to help this, but you could just use the grid icons at the top-right of each character card next to the damage type icon.
Nice. And I see the illusionist will be receiving an even bigger weight level as well.
The top right icons are best imo, I donāt think thereās a need to develop new icons for this
Iāve been having an issue. On the bewildered page it says 0.8.2. When the page loads the game plays but my mouse wont interact with anything. I canāt click or drag.
Open up the Developer Tools and see if there are any error messages in the console tab. In most browsers you can open it with the shortcut CTRL+SHIFT+I
ETD has been updated with Illusionistās final weight set!
Beeg snek pile gives me life
The Illusionistās final size, I think, is the fattest one weāve gotten yet!
Gloriously fat snek!
Beholdā¦ the World Serpent!
JORMUNGANDR TWISTS AND TURNS
MIGHTY IN HISā¦uh, herā¦WRATH
HIS EYES
ARE FULL OF PRIMAL HATE (for fast enemies)
Ahh, thisā¦ I love this snek.
Just for further clarification, this is the last planned weight stage for her?
Yes this is the biggest sheāll be getting
haha sheās the size of a shipping container and people are wanting her bigger still
I love it
Ok so Iāve tried messing with developer tools again but whenever I try changing something the changes donāt register. They just revert back to their original values. Is it a user error? (Edit, answer was I wasnāt saving the changes by doing control + s before I left)
You have to refresh the entire page in order for any changes to the save file to be reflected in-game. The save file is just a file written to every time a value changes in-game: the game runs off of internal memory values, and only reads from the save file when it first populates that memory when the page is loaded.
Sort of a weird question, but has anyone looked into whether or not capacity upgrades are worth it? Most noticeably when dealing with self-nuking characters like the witch or the illusionist, it seems like just letting them KO themselves is better than trying to give them enough capacity to deal with it.
If I understand correctly, then perhaps KOād characters could digest at half-speed or something to make capacity more appealing as an upgrade, especially for the faster characters.
I think capacity is useful on longer stages when youāre going for a good time, since you canāt attack while KOed so you have to wait. If you have a crazy amount of capacity you can breeze through these stages in seconds because your ladies inhale the whole thing without being KOed.