I would love to have those kind of quality of life choices. I just don’t know how they would pull it off, considering you have to select a unit first and apply it to an opponent.
Perhaps numbering each unit 1-4 on the numpad or something and then clicking an opponent, or pressing another number to buff/extract fullness from another unit.
I think the best way to do it is to just use the hotkeys to select your heroes (keys 1-4 by default) or items (QWERTY) and then click your enemy, otherwise you’d need as many as 9 hotkeys for enemies. So it’d still be KBAM, but you don’t have to move your mouse around the whole screen as much.
The only drawback is that this would make super fast clear times much easier to get, since your mouse only needs to move across half as much space on your screen.
The work to add the sound effects has gone on much longer than I intended, but fortunately as of yesterday I have it working on both desktop and mobile environments. I still need to perform additional testing and finishing touches.
My plan for the future is to push the SFX update early this coming week and post the first stage of the new adventurer poll on Thursday
Hello, Im new to this game. Is there a way to view the pictures of all the combatants in like a seperate menu? Also, how do i unlock the other characters?
I don’t know how much of a drawback this really is, since I don’t think many people will take this game that seriously or competitively to care about how easy one control scheme is compared to another. After all, no one’s commented about how much tablet touchscreens make fast times easier than regular computer mice or laptop touchpads.
I don’t think adding the hotkeys control scheme will be a big deal from this standpoint. Touchscreen controls already work and I get much faster times with those than with the mouse. This would bring desktop closer to mobile in this regard.
Hello, the sound effects are all done. Similar to last time I did a large technical change to Eat the Dungeon, I’d like to provide an alpha version in case people have problems with the update. While I tested as many combinations of devices and browsers I can, I do not have access to an Android device or a Mac computer. If you have either of these please let me know whether or not the game works for you.
The above link will take you to the alpha version if you would wish to test it. If it seems stable, I will push the update later. This alpha will use your save data from the main game, so you can continue where you left off. If you do not want to try the alpha and just play the stable build, simply use the normal address.
Changes in this update:
Added sound effects
Added volume controls for BGM and sound effects
Here are some known issues and things I’d like to test:
Android device compatibility
Mac computer compatibility
KNOWN ISSUE: in-game BGM volume control does not work on mobile devices
Wenn ich aber in Google eat the dungeons eingebe und direkt auf den link drücke ist es vollbildschirm(ich Weis nicht ob das eine Rolle spielt, welche Marke das Handy hat, aber vielleicht schon, weil ich hab ein Huawei)