Definitely not fussed about it. Though I have seen neat uses of it, albeit in games with a dev team <1 . IIRC there was one person on the site using it to do some really cool 2D softbody physics, but there was a lot of math involved and it is something best incorporated into design earlier.
e: Hopefully this illustrates my desire for future sprite sizes (and my opinion of best girl)
Ah! I was trying to think of something to say after comparing myself to Komeada and I figured it out!
āAll these fat women gives me SO MUCH HOPE!ā
XD
I finally thought of what was missing, the archer.
but i think you still need to focus on character you already added, This is just a role making suggestion, not forcing you to do it.
Ranger would make sense, depending on implementation, though I have several other ideas as well.
To contextualise the current roster I would look at it this way - currently the game has:
2 dedicated offensive characters (1 ranged/magic damage, 1 melee/sneak&weapon)
1 dedicated support character (bard)
2 mixed role characters (1 melee&shield/weapon, 1 ranged&heal/faith)
There are three damage types with only one associated character; sneak, faith and magic. Thereās no way to inflict sneak damage at range yet, which is something I think a Ranger would help with.
Because of those limitations, the Witch, Thief and Priestess are mandatory if youāre trying to make faster runs. If you have that composition the Warrior is not very viable because the Thief is more reliable offensively and the Bard is better at support, which is something the Priestess canāt do when sheās forced to focus on offence to defeat Faith-vulnerable enemies. The Witch is annoying when some enemies are vulnerable to her but others arenāt and will KO her instantly and a magic character without AOE would be more versatile outside of magic-heavy levels.
So basically, in the short-mid term for looking at more characters Iād rec;
A ranged sneak-based offensive or mixed-role character (ie an archer/ranger)
A second dedicated support that can effect enemy timers or type similar to chocolate sauce item (chef? druid?)
An offensive char that can cause melee magic or faith damage (warlock? paladin?)
The game doesnāt need a really big roster and there are other options, like adjustable equipment or alternate versions of existing heroes, in case that sounds like a lot of extra art assets.
we can make a āall you must eat buffetā to force character must lower speed each room, till level over, give great reward like āevery one can Extract onceā, you wonāt let every one get in another level with fatness over 1000, right?