actually bard is 1 second faster than priest. even thought priest has 1 more attack. bard can buff by other character and heal them at the same time.that’s a bit ridiculous isn’t it.
Sorry to keep kvetching, but I don’t think the damage items are that useful either. Maybe have a more powerful damage item that has a limited number of uses?
Completely unrelated, but the Spellblade is adorbs
how did you get over 100k weight
It just takes time and, well just alot of time, from my previous screenshots the setup took me way too long to make but once it was finished i could get back a million within 2 hours ish but on candy dragon, i cannot set it up for beef dragon due to aoe witch and warrior bard and priest resetting her cooldown so she can kill much faster, fastest time on candy dragon is 9.5 seconds i believe, my lowest time on beef dragon was like 35 or something…
priest needs final weight levels because,come on. we need the perfect support to be even more perfect
Im not use priest, I need Warrior weight level
Better idea: How about we let the person who’s making the game decide?
I’m ok with people rooting for their favorites, as long as people don’t get demanding about it.
I’m comfortable with the bard being the top support, and I get a lot of feedback from different people that favor the Priestess and the Warrior in equal measure, so I’m actually pretty happy with the current state of affairs
I’m going to keep adding more upgrades to the damage items, I want them to get pretty powerful eventually
Personally, I think the Priestess is more useful than the warrior since the shield buff doesn’t really help me much. I mainly use the warrior to reduce timers and whatnot
I’m suprised no one thought of consumables. I think Items like the extra sword that makes the next attack have more power or a speed potion would be neat. Of course, they would fill up the bellies of the characters, although it could make it easy to farm fat that way… so maybe a few charges per level? Restricting the use while making them always available would probably prevent people getting saving-it-for-later syndrome while still preventing them from farming.
Given their attack/supportive capabilities, may I ask what’s to stop the upcoming Knight character from being just a more versatile Warrior?
maybe, maybe not. there are possibilitys.
Knight, judging by the types, appears to be a Priest/Warrior hybrid of sorts. Could be a sort of in-between of the two, but not good as both combined?
i can see that as a possibility. we’ll just have to see when its released
Hmm possibly
I feel like like I’m still feeling out what’s a good stat line for the knight. Faith/Armor is a unique combination of attributes, but they’re two rarer abilities so I’m worried that would make the knight an unattractive pick for teams. Weapon/Faith/Armor is would make her the only unit that has three attributes, but then she’s literally just a better warrior.
ya know, the one thing that’s been kinda nagging me is that the mission select screen defaults to the furthest stage, which is usually the bonus stages. At some point in the future, would there be a way to change which stage the select screen defaults to?
Something like the stage after the one you just completed perhaps?
That way, if you go grinding on some earlier level, you’d only have to click on the level above to go back to that stage instead of having to scroll through all of the stages.