yes. notice the Weight icon. every time they attack they take a 14 weight points
Yup the zombies attack your characterās weight
They attack the heaviest character. In the gif, all the characters are more or less tied for weight
Oh my god, theyāre eating our charactersā¦AND THEYāRE GOING TO EAT MEā¦OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD
you forgot a āthenā between āandā and ātheyāreā.
next version will there be a almanac of every characterās weight stages?
cause i think some people would like to know the names of each character
and weight stages
and enemy
welcome to the station we got fat fuel or other fuels that includes the stomach ass or boobs
for your eyes to see and play
(in other words the literal website)
dont worry they wont eat you
they will eat your weight till you become an
anorexic
Thatās honestly worse. shudders
yes mostly cause the zombies are rotten cheese
soo if it still were normal cheese they would not get your weight
instead like all enemies just normal attacks and you get more weight from them
This is possibility for the future, but I wouldnāt put it in until way later.
I donāt know if anybody else noticed, but on the level selection screen there is a typo. The word āabandondedā in Escape from Abandoned house is spelt with a ādā replacing the first ābā (Adandoned)
Thanks for catching that!
Does anyone have any tips for stage 18, the bonus stage after Beefcake Dragon? Iāve been bringing Thief, Spellblade, Bard, and Illusionist, it feels pretty optimized but I canāt even crack 10 seconds and the S-Rank time is 8 seconds.
PS the new stages are great! Having a second extract is sooo helpful for getting the team back to zero.
Hereās the first UI mockup for all the non-combat menus! I anticipate this being a bit quicker than the UI mockup process for combat personally.
The biggest change is the idea of a world map! I think world maps are pretty cool, but Iām on the fence. Itās a pretty big undertaking and would require extra time to work on during level sets. Right now levels usually take me 2 weeks, but with a world map to support it would probably take me 3 weeks for a 6 level set!
Other than that I donāt think thereās a lot of big changes. I already really like the original menu layout, I just think it needed some formatting and polish!
Hereās what Iām thinking about:
- Is the world map worth the extra time investment? (3 weeks to create a 6 level set, instead of 2)
- Is it ok that we no longer have icons for Power, Speed, Metabolism, and Capacity?
- Is replacing the ālevelā of stats like Speed, Metabolism, and Capacity with their actual value a good idea?
Pleas let me know what you think!
O_O and i thought the combat UI improvement was good
I do wonder how many weight stages in art are there? I mean the ones that bring a change. like ex the witch the basic when she is reacting to the weight and then on the ground. I would love to have more then that but much higher weight levels to get
there are 3 and there will always be 3
As of now, there is only three sets of weight levels including the base ones for the original 4 adventurers plus the bard, 2 for the spellblade, and 1 for the knight and illusionist. Iirc, bewildered_angel doesnāt plan to have more then 3.
theres gonna be a āare you sure?ā button for extract and reset right?
Has anyone purposed the idea of a āChallengeā Mode? Like, the same stage with buffed enemies, a stricter time limit for S-Rank, and some Character restrictions, but a larger multiplier for getting S/A-rank.


