Eat The Dungeon General Discussion

yes. notice the Weight icon. every time they attack they take a 14 weight points

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Yup the zombies attack your character’s weight

They attack the heaviest character. In the gif, all the characters are more or less tied for weight

Oh my god, they’re eating our characters…AND THEY’RE GOING TO EAT ME…OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD

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you forgot a ā€œthenā€ between ā€œandā€ and ā€œthey’reā€.

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next version will there be a almanac of every character’s weight stages?
cause i think some people would like to know the names of each character
and weight stages
and enemy

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welcome to the station we got fat fuel or other fuels that includes the stomach ass or boobs
for your eyes to see and play

(in other words the literal website)

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dont worry they wont eat you
they will eat your weight till you become an
anorexic

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That’s honestly worse. shudders

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yes mostly cause the zombies are rotten cheese
soo if it still were normal cheese they would not get your weight
instead like all enemies just normal attacks and you get more weight from them

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This is possibility for the future, but I wouldn’t put it in until way later.

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I don’t know if anybody else noticed, but on the level selection screen there is a typo. The word ā€œabandondedā€ in Escape from Abandoned house is spelt with a ā€œdā€ replacing the first ā€œbā€ (Adandoned)

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Thanks for catching that!

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Does anyone have any tips for stage 18, the bonus stage after Beefcake Dragon? I’ve been bringing Thief, Spellblade, Bard, and Illusionist, it feels pretty optimized but I can’t even crack 10 seconds and the S-Rank time is 8 seconds.

PS the new stages are great! Having a second extract is sooo helpful for getting the team back to zero.

Here’s the first UI mockup for all the non-combat menus! I anticipate this being a bit quicker than the UI mockup process for combat personally.

The biggest change is the idea of a world map! I think world maps are pretty cool, but I’m on the fence. It’s a pretty big undertaking and would require extra time to work on during level sets. Right now levels usually take me 2 weeks, but with a world map to support it would probably take me 3 weeks for a 6 level set!

Other than that I don’t think there’s a lot of big changes. I already really like the original menu layout, I just think it needed some formatting and polish!

Here’s what I’m thinking about:

  • Is the world map worth the extra time investment? (3 weeks to create a 6 level set, instead of 2)
  • Is it ok that we no longer have icons for Power, Speed, Metabolism, and Capacity?
  • Is replacing the ā€œlevelā€ of stats like Speed, Metabolism, and Capacity with their actual value a good idea?

Pleas let me know what you think!

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O_O and i thought the combat UI improvement was good

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I do wonder how many weight stages in art are there? I mean the ones that bring a change. like ex the witch the basic when she is reacting to the weight and then on the ground. I would love to have more then that but much higher weight levels to get

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there are 3 and there will always be 3

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As of now, there is only three sets of weight levels including the base ones for the original 4 adventurers plus the bard, 2 for the spellblade, and 1 for the knight and illusionist. Iirc, bewildered_angel doesn’t plan to have more then 3.

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theres gonna be a ā€œare you sure?ā€ button for extract and reset right?

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Has anyone purposed the idea of a ā€œChallengeā€ Mode? Like, the same stage with buffed enemies, a stricter time limit for S-Rank, and some Character restrictions, but a larger multiplier for getting S/A-rank.

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