I would personally prefer that it stay on the level I just did, or at least the most recent level I completed. That way, if I am trying to grind a specific level, I can just keep doing that level.
If you don’t want to lose the sense of progression, you could have it where as long as there is at least one incomplete level it defaults to the first incomplete level, and if all levels have been completed it starts defaulting to the level most recently fought.
EDIT: I just ran a level and it did exactly what I just wrote. Which makes no sense, as yesterday it was defaulting to the last bonus mission every time.
As far as I can tell, one basic rule is that you need at least .5 seconds per enemy that has only sword or sword+divine health types, and .7 per enemy with only divine health type, as that is about the fastest you can reasonably clear them out with a spellblade/knight/cleric, even with points in speed. Any faster would require a macro (or some insane mouse sensitivity). With the Illusionist added to the game, magic and sneak are both easily applied to all enemies at once, so any enemy with magic or sneak health types can be mostly ignored for time calculations, with a basic 1 sec per room that has only enemies with at least either sneak or magic health types (with extra time added for sword/divine types)
That means that for the first bonus round, a ‘perfect’ time would be ~6 seconds (1 sec per room + .5 seconds per enemy with only sword health type). For comparison, my current best is ~6.5 seconds. I would suggest ~1 second of leeway for the S times, making the S time for the first bonus mission 7 seconds.
I think the tutorial level is the biggest offender. It has 12 rooms, and a total of 19 enemies with sword and/or divine health types, and has a current S time of less than 10 seconds. I’m not even sure this is possible with a macro. In fact, the A time is 19 seconds, which I have yet to get.
well, the biggest reason was to reallocate the stats since in the beginning, I didn’t know anything, and I went forward making many mistakes like, as only recently i noticed that compared to the other characters the thief is weaker in power but can attack more often
but still in the act of relocating I make mistakes, forcing myself to reset certain characters a third time
This is actually the current behavior. Earlier you mentioned the game defaulted to the an uncompleted level. Once all the levels are complete it will stay on the level you just completed. I’m guessing you must have finished all the levels?
Sounds like you need to start farming some more fat. There are lot of suggestions in this thread for the best way to go about that. Good luck!
now im just thinking about the tutorial being the group (excluding the spell-blade, knight and illusonist) rescuing the bard because she got trapped in a dungeon
The thing was, I had completed all of the levels, but it still defaulted to the last level on the map. It was only after later reloading the page that it started defaulting to the last mission completed.