Ooo that regal recline, so cute
Iāll be honest Iām finding the āget character to 1 Million weightā very tedious given how even if you can get around 6000 weight on your character of choice in a mission, you need to run that exact same mission and exact same character setup and the exact same strategy around 170 times, which can obviously get very boring very fast. Not to mention that the power increase as weight increase system seems to drop off well before the 100000 weight mark (If I remember correctly) so if anything your character is getting weaker since their power is the same yet their speed is cratering. Iām not entirely sure how the system works but if it were to continue doing that power climb indefinitely (or maybe 5 million) along with having some form of mission shuffle (enemies appear in different order; I believe I made the suggestion before) that would be nice. If neither are possible I understand, Iām likely in the tiny minority that get their characters so weighty that it breaks the system.
{Just a heads up for anyone interested in my progress so far, my Priestess is now at around 420000 weight}
Power only goes up to at maximum double the characterās current damage level i.e if a character at 0 weight has 200 power for their stats then their power will cap out at 400 once they get heavy enough. I think it used to be infinite but Iām not sure.
420,000? As a very destructive man from Florida once said, ROOKIE NUMBERS!
Is it an overt design decision to have heroes get doubly full when attacking an enemy that is susceptible to both of their damage types? For example, the Storm the Lair level has groups of 9 enemies that are susceptible to both Agility and Magic. In theory, the Illusionist should be really well suited to those groups, but she KOs herself instantly.
I havenāt played in quite a while so forgive me if Iām out of the loop, but uh, any idea whatās happening here?
Iāve opened the game and⦠this is it. The girls I used most often from the last time I played at their sizes I left them at, and then⦠nothing happens. I can click things, highlight those three squares, but nothing happens.
How long did you leave it open?
Yup this is deliberate. Thereās two sides to this decision: you need to recognize when a character is literally biting off more than they can chew, and AOE characters are offset by how much up-front investment in capacity and metabolism you need in order to use them effectively.
Open up the developer tools (CTRL+SHIFT+I), go to the console tab, and see if there are any errors
This is because characters hit all damage types that they can, so that as long as at least one damage type exceeds the targetās health value, the target dies. In fact, if the character has a second damage type that the target does not, but the target has more than one health type (I.E. the Illusionist hits a target with magic and faith health types), then the off-type damage will deal 1 point of damage to the off-type health (2 if affected by a buff) and will gain the weight from that as well. You can test this by running both Witch and Illusionist on a level with no agility-type enemies; the Illusionist will have more weight at the end, because she gains an additional 1-2 weight per multi-type enemy.
3.5 million weight illusionist. i could go a lot farther (if i do the same thing iām doing with the bard to reduce the illusionists timer with the engineer, i can take of 400 seconds from an adventurers cooldown, and the illusionists current cooldown isnāt even half of that) but itās very tedious and rather boring so iām stopping here
You know⦠all of this getting to impossible heights of weight has me wondering if there is a limit to how much can be gained. If there is, then my next question is will it stop dead at the limit, or overflow and start a negative countdown.
there is no limit, if there is its an absurd amount
The maximum would be whatever the maximum value of a floating point is in javascript, which I think is 1.7976931348623157e+308. I never though anybody would reach that amount so I canāt guarantee what would happen if you were to reach it.
heart attack : sweating
Well, given the current maximum weight that can be gained per run, it would take longer than the universe has existed in order to get that much weight legitimately, so I think youāre safe. If someone cheats in that much weight, whatever happens is on them.
well from my experiments negative weight can exist but to get to an overflow is too risky
Now Iām just imagining our heroines getting so big they break the laws of physics and just start floating away
overflow weight = negative gravity.
Basically black holes at that point
Iāve been working on optimizing load times for the past two weeks, and Iāve come to an impasse.
The issue is the images for the stuffing levels. They account for 80% of the gameās file size. And if things keep going has they have been, ETD will be 400MB by the time I have finished the full version. This is unacceptably large to me . Optimizing the stuffing images has been my goal the past two weeks.
However, this has proven to be much more difficult than I have expected. Iāve spent about x3 as much time these past two weeks on this than I have intended to, and other responsibilities of mine have suffered because of it.
To be honest, Iāve been feeling pretty sour about the stuffing images for a some months now. They are very time-intensive and have a bad ratio of effort-to-create/positive-impact-on-the-game. Theyāre very difficult to do well, and Iāve had to cut a lot of corners already just to get them done on time.
So Iāve been thinking removing the stuffing images entirely . This has numerous benefits, especially regarding the frequency of updates: Iāll be able to put out new adventurers in a week instead of 2, and I could finish 2 new sets of weight levels for adventurers in a single week. This also reduces the final file size of ETD to 80MB, which is half of how big the game is currently.
I know removing features is unpopular, and it sucks! But you have to ākill your darlingsā as they say. Removing a nice, but unnecessary, feature and maintaining focus on your core concept can be beneficial to the larger project .
Please let me know what you think!