Ok, NOW I’m really enjoying this new chapter. Mitzi’s backstory is really starting to intrigue me. She really has a troubled past.
so i just started again from chapter 7 and there’s apparently 3 other sidequests i’ve missed. ive done the bar, the house, the book and flik. where are the other 3? i wanna do all of them before starting chapter 8.
Those are coming soon, you don’t need to worry about them for now.
noted, but one thing i noticed is that one of the statues had a question mark indicating a 2nd book quest. is that not implemented yet? also, are there enough side quests currently in game to get to 5 and start the first big sidequest?
That one’s not fully implemented yet haha, the next update is a sidequest update which’ll have the 2nd What if quest in it!!
u know i thinkin that in the future might have some part like Evoria 2
Great work on the new chapter. Both you and SeaBea do amazing work.
Funnily enough this chapter basically addressed the 2 concerns I had at the end of the chapter 7 and knocked them out of the park. Loved the new dialog with Mitzi in the museum, great stuff. I don’t know if there are going to be any more party members added but if there are, are you considering having a means of swapping out party members for specific side quests? If so i think it would be cool to have different convos for combos in the museum. (PLEASE DO NOT MAKE EXTRA WORK FOR YOURSELF OF IT ISN’T PLANNED)
Also love the idea of splitting the story and sidequests into seperate releases. I’m assuming your going to do like a chapter 8.5 release that sets up where you need to go (but blocks it off for now) whilst opening up side quests. Honestly seems like a good way to keep narrative pacing during the chapters whilst also allowing releases to made more frequently than otherwise would as you can focus on one or the other.
Now for spoilery stuff:
Loved the Mitzi redemption arc. Honestly better than half the redemptions/forgiveness arcs I’ve seen. From the fact that Mitzi deep down wants to be better, to Renee not completely forgiving her but is giving her a chance, I think you nailed the essence of a redemption arc. Hope we get to see her continue to strive to be better and be more of her dorky self. (You won me over to her)
One issue i found whilst playing was during the part where we play as Cherry. One of the last fights of this section is against a frog and a bat. During the fight in a single turn they would attack and damage me to the point i would have to heal or next turn I’d die. This happened nearly every turn where the only time i could do anything other than healing is when one of them missed and the other did so little damage that i could tank the next round of attacks. Maybe I just messed up the fight but it felt like I wasn’t actually getting my turn in this turn based rpg. You mentioned revamping the combat system this update so i don’t know if this is problem with other 2v1 or 3v1 fights but I’ll probably run through the whole game again and check to see if this is a consistent issue. I’ll also run through that fight again to see if I have the problem again.
You guys are too good at this and I can’t wait to see what’s next. As always though make sure you take time for yourselves and ensure you’re enjoying what you’re making. Don’t burn yourself out for others.
Thanks so much for taking the time to write all this!!! I love getting big comments like this haha, they’re so fun to read through lol.
You’ve hit the nail on the head with how I wanna do the next update! I figured it’d be easier (on both me and SeaBea) if we had all the sidequests and extra post-Chapter-8-stuff in New Pax delegated to a separate update! That way you wouldn’t have to wait as long for Chapter 8 + all the sidequests (And hopefully the 8.5 sidequest update itself won’t take as long to make as a full chapter either!)
I’m really glad the Mitzi redemption worked for you!! That was a big focus of this chapter, I think in my original planning notes I think my WIP name for the chapter was “Mitzi Redemption” haha. I feel like making her turn was something that I absolutely had to get right otherwise the rest of the game wouldn’t work, so I’m really glad it’s resonated with you and with a bunch of other people who’ve played it!
And yeah, the Cherry-lead battles were incredibly hard to balance haha, that whole Renee Belly Dungeon actually wasn’t originally planned in my notes (Much like the Lilith Belly Dungeon, I just thought it would be fun to add while I was working on the chapter haha), and I soon realized after starting it that Cherry works so much better as a support character, both mechanically and dialogue-wise lol. That’s why the dungeon ended up being so short haha.
But yeah, thanks again for your feedback and your kind words, I really love making this game and you have no idea how much comments like this mean to me!
That being said when is the obligatory beach section gonna happen and will we see more of Lilith in the next update/chapter?
Hey everybody!! SeaBea did it again- it’s another cool survey organized to get your guys’ thoughts on the game and your total feedback!
Also, there’s a little extra this time- You can ask questions to the characters themselves!! So if you’ve been dying to ask Renee, Naomi, or anyone else, now’s your chance to hear back from them!! Here’s an example question to get you started off:
“To Flik’s- what’s your opinion on skateboards?”
And hopefully one day, he will answer…
Anyways, here’s the link to the form if you wanna fill it out! It’s fuuuuun!
Thanks so much for all your guys’ support, the game has grown so much over the past year and I’m really proud of how far me and SeaBea have come! It really means a lot knowing just how many people like my silly vore game.
-F.P.
Loved the newest update on the game,and played it form chapter 1 to chapter 8,and loved every moment of it I must say that chapter 7 lawyer and courthouse was my favorite thing in entire chapter 7 and Trixie became my fav gal and the unexpected vore she did was amazing,and wish to see more of courthouse side quest or similar she ignited in me a big love of her character development and she was awesome,Keep up th good work and wish to see more projects like these in near future have good day/night Fiz ![]()
Ok so I just got done running through the entire game again and compiled a list of issues, potential issues, and oddities with both the fights and combat mechanics in the game. It’s a bit long (even for me) so would you prefer that i post it here or is there a better place for it?
Also while i was focusing mostly on testing fights and combat mechanics i did find a couple other fun little bugs as a bonus:
In the Crown Jewelers store, on the west side of New Pax, you can walk along the bottom row of the first table on the left.
In Chapter 5 while Naomi is in Renee’s stomach, if you space Renee out just right between her and the unlit fire, when time runs out and Renee digests her, the sprite will be launched forward into the space right in front the fire. You can then light the fire, so long as there is no dialog window, to initiate the proper story cause the scenes to overlap eachother. If you time it right you can see the drawing of Renee after digesting Naomi, then be brought into the scene where Renee is talking about keeping Naomi warm by the fire, at which point you can continue the story normally from there.
Can’t wait to see when the gals’ morals just start to slip away.
“They may be a person, but I’ll get bigger tits.”
Oh awesome, thanks for telling me about these!! They’re relatively easy bugs to fix but it’s super easy for stuff like this to fall through the cracks (especially with how big the game has gotten haha) Thanks so much!!
I’m gonna assume you want all bug related stuff posted here. This is every issue, potential issue, and oddity i found with the combat. Everything listed is based on my experience playing and is merely to bring it to your attention.
For context the little input minigames you put on the attacks i will refer to as “input games” (real creative, I know)
The Fights:
Ch 1) Slime fights - little awkward with the gulp mechanics. Found that slimes escaped more than 50% of the time if they didn’t die the turn they were gulped.
Slime boss - again a bit akward with how gulp works. Naomi’s worried about swallowing Renee but she has to hold the entire slime in her gut until it dies to end the fight. doesn’t make sense. (Maybe a condition where if all enemies are dead or gulped the fight just ends could help?)
Ch 2) Spider fights - not as bad as the slimes but still felt they escaped a little too frequently.
Ch 3) Bats - a bit weird that Renee can gulp the bats and Naomi doesn’t freak out over her friend’s new ability but other that they’re good.
Ch 4) Gut worms - the 1v3 fights really expect you to have at least 2/3 health and enough magic for 2 light beam salvos. Anything less and the fight becomes a lot harder but not impossible or annoying. (Maybe reducing their damage a bit could help)
Ch 5) Drones (Renee solo) - The solo fights are mostly good. Only issue was during the fight against 2 scout drones i had to wait a turn to get TP so i could actually gulp them. (Not a huge issue but tends to happen in fights against only “invulnerable” enemies)
Drones (Renee & Naomi) - the final drone fight at the end of the creature research lab had a weird glitch. I would target the scout and security drones with attacks but it would sometimes randomly attack the opposite drone.
Mitzi Boss Fight - the UI is confusing. Her health bar would drain as she ate ramen and then refill when the shield broke, health bar would also refill after her shield came back, and when you used “ramen slam” the “ramen” status makes it look like she can only eat 1 ramen per turn but the game makes it seem like you should be spamming it with both characters. ( I still don’t know if she could only do 1 per turn)
Ch 6 & 7) All fights - No issues found
Ch 8) Broken glass chest fight - same glitch as ch 5 final drone fight. Targeted the skull and hit one of the snails and vice versa. Did the fight twice and it only happened once, but it’s still odd. Maybe there’s a bug in the target tracking?
Frog and Bat (Cherry) - tested it some more and just like the 1v3 gut worms you’re kinda forced to use Cherry’s violent rap twice. If you don’t, the fight is actually bullshit. Either Cherry needs more health or defense, or the bats need to do less damage.
Funny skeleton - same targeting glitch as previous fights
The Mechanics:
Basic attack - it feels odd having an attack tied to both a skill based input game for damage and RNG on whether it hits. Kinda like if you were to roll for damage before rolling to see if your attack hits in DND.
Selecting enemies - There’s a bug where sometimes you select an enemy for an attack but the attack hits a different enemy. I listed it as an issue for some of the fights but it may be part of a larger issue. There were also some fights early on where the enemy selection was confusing and unintuitive. Can’t remember specifics but it was bad.(Maybe a selection box on the side with the enemy names would help)
Mitzi and Renee input games - they sometimes appear a little too fast after animations (sometimes even during) making it harder to focus on them. (Definitely spilled water cause i tried taking a drink during attack animations and then Renee’s game popped up) Naomi’s doesn’t have this problem since it only starts when the player presses the first button.
All three double attacks - Each character has a double attack (2 basic attacks) but they all work differently. Renee is pure RNG, Naomi has the basic attack input game (plus RNG to hit), and Mitzi has her character input game (plus RNG to hit). Was this intentional or should they all work the same?
Gulp - it’s alright. Definitely weaker than most options but works way more consistently than before. Still a bit odd how the girls constantly talk about how nothing escapes their stomachs while in gameplay many things escape. May benefit from input games to successfully gulp and keep enemies down rather than using RNG (matching other combat mechanics)
Digest - seems to be broken in the beginning. The description says it damages enemies that are gulped but it just lowers defenses which i don’t think helps. Most enemies die or will die quickly without it and the remaining few are immune to anything but gulp’s passive damage. It only starts dealing damage in chapter 8 but it was far less than the passive damage and not really worth it.
As mentioned earlier, this list is merely to make you aware of these things. Just to be clear, there is nothing on this list that takes away from the game as a whole or absolutely needs to change. Everything listed are just opportunities to improve what is already a fun game.
ey people, its legacyman, i lost my account bc i forgor the password of the other, now, can someone make like a fish getting tutorial
pretty please
There’s not really much to say about fishing. When your screen flashes, press “Z” or whatever your confirm button is. If you get it within 0.5 seconds you will get a big fish (green light), from 0.5 to 1.0 seconds you get a medium fish (yellow light) and above 1 second is small fish/not a fish (red light).
If you want to get all of them for the database, you will simply have to fish until you see them all (pure RNG) and you will likely have to suck on purpose to see the red ones. Luckily, you get paid for doing so so you should gain quite a sum of money, probably enough or almsot enough to buy the house
Alright finished chapter 8. I love Renee. I like how she likes her belly more in a pregnant way. Even though pregnancy/unbirth/ or perma preg will probably not be in it so that’s a good enough compromise for me.
Heya! Just wanna say Merry (early) Christmas and Happy Holidays!!! Thank you all for enjoying a wonderful year of Evoria! It’s been awhile since the release of chapter 8, but we’ve decided to take a break from the main story and focus on long, fun sidequests with their own unique stories! The next update will be chapter 8.5 though it’ll be a long while before it releases (we’re still working on it!).
Alongside sidequests, chapter 8.5 will feature a convention center in New Pax. This is where the survey Q&A questions will be answered by us, the devs, or the actual characters themselves!! The survey will close at January 2nd, though, so if you haven’t taken it yet or there’s some extra questions you wanna ask, check it out here! All questions are optional, so if you wanna skip to the q&a question in the third page, you can do that!: https://forms.gle/vTm2zoqsrBe5h5J66
Once again, thank you all and here’s to more evoria fun in 2025!
Im curious where the driod battlers are from cause i cant find that pack and i kinda need it badly for something.