Fallout New Vegas Weight Gain Mod

Yeah it probably is, but I think it’s fine if a player feels like doing that. Most players tend to already do this for the other casino games and hardcore players tend to load when companions die as well. If a player has the self control and desire not to cheat they can do so without issue. If a player feels like cheating, I don’t have a problem with it since 1000 caps isn’t a ton of money.

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Looking over this thread I got the idea to edit the pip boy when you check your stats


It shows a female version but each weight class has it’s own version of a pip girl so as you gain weight the character on your pip boy with grow as well. I haven’t checked out the mod yet I’m just throwing out the idea.

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Sadly, with the way menus and stuff are set up, I don’t think that’s possible.

Where do I download the mod?

click the download button on the deviantart page, its under the image

I’m not back to work on this just yet, since I need to still finish the first chapter of Heroes on a Budget, which can be found here: Heroes on a Budget - An RPG where the heroes get fat off of healing items
but while I was taking a break on it, I was playing new vegas and had another idea that I wanted to commit to a post.

My idea was for a new companion was basically a Fiend that instead of having a normal chem addiction, her vice would be for Sunset Sarsaparilla. Not as cruel or sadistic as the other fiends, but I wouldn’t say the character would be a good karma character either. Like Arcade or Boone, she will require some extra convincing (speech or a lot of Sarsaparilla up front) to join you initially if you have a high NCR reputation. She will leave if you killed all of the Fiend leaders (will be hostile by default if you did that before meeting her), and might leave if you complete the quest “How little we know” and turn it in for the NCR’s main quest (high speech or if you gave her a lot of Sarsaparilla could be used to let her stay).

She’d be found in the SS bottling plant, since that location is pretty heavily into Fiend territory.

I haven’t worked out much for her story yet (beyond wanting to get the “treasure” from star bottle cap collection challenge), but her I did think of the companion perk.

The perk when she is in the party would make the Fiends non hostile towards the player, giving her a bottle of Sunset Sarsaparilla will result in her gaining weight and have a much higher chance of giving you a star bottle cap (after the bottle cap quest is complete, she will instead pay for the bottle’s value in caps), and drinking Sunset Sarsaparilla would give the player a temporary boost to luck.

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Huh that’s quite an interesting idea, I really like it! Although I typically play an NCR patriot so not being able to kill the fiend leaders would be… Awkward. Maybe there can be some sort of questline where you convince her to abandon the fiends? Although of course it’s fine if there isn’t I think you’ve already got a pretty interesting character here :+1:

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I might be able to work out an ability to have her leave the fiends, since I haven’t worked out her story or her personality out fully yet. Depends on how hardline I want her to be, maybe make an option for her to stay with you only if she’s at her max weight from drinking Sunset Sarsaparilla? It would only be if all of them ended up dead, so it’s possible to just leave Motor Runner alive and complete Three Card Bounty (the player is also the only way for him to die, so there’d be no risk of him dying it on accident), or kill motor runner and leave Three Card Bounty mostly alone.

It’s probably a good idea to make it possible to kill all the fiend leaders while keeping her around, I didn’t consider how many NCR fans (at least compared in comparison to the other factions) would be playing the mod, so I thought it would only affect a smaller percentage of players if I did it like that. You can probably guess which of the main factions I typically support, based on my profile picture.

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I feel like it would still be a good idea outside of just NCR supporters since, well, there is no ending where the Fiends being around is a benefit. Especially not for House.

I also can’t imagine most Fiends are really hard-line supporters? Not the more lucid ones, anyway, It’s more like a gang they’re in by circumstance. If one is still…coherent, enough to leave and adventure with the player then it seems like they would by default not be a die-hard member.

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They do benefit the Legion to still be around, at least up until they win Hoover dam if the player sided with them. Then the obvious happens to them. I know they are a net negative for everyone else, it’s just that they are most opposed to NCR over any other group. Even still, it’s not impossible for characters siding with non legion factions to pick a fiend as a companion and act in their benefit (kind of in the same way a House or NCR character can travel with a Veronica, a BOS member. At least for while).

You might be right about them not being the most coherent gang, they’re not really characterized beyond “drugs and cruelty LMAO”. I’ll take it into consideration when I’m working on the details of the character, thanks for the help :slightly_smiling_face:

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A little good new and a little bad news.

Bad news is that I’m stupid. Also I accidently deleted my most recent version of the esp file, so some of the coding progress was lost. Not much though, a couple days or so and I’ll be back to where I was.

Good news is that I started work on this a little bit since that’s how I decided to spend some of my break. The main thing I added was something for people that have a continue after game ending mod that sided with Mr.House (will have an equivalent for Legion and Yes Man routes, no NCR since I don’t see an opportunity for it). After completing “The House Always Wins II” (upgrade securitrons under the weather station), speak with Mr.House in the Lucky 38 again, and he’ll ask you how you’d like to be paid out once he has control over the Mojave and outer Vegas. You can be paid in just simple caps (20K caps), see that your basic needs are fulfilled (5K caps, stimpacks, radaway, a pass for a free meal every day at the ultra luxe, and if you are either normal weight or well fed weight +1 weight level), Chems (assortment of chems and his disappointment), and just as much food as you could ever want (free meal every day at the Ultra Luxe, and you will become morbidly obese once you get control of your character again).

After you make your choice, with a small barter check of 35, you can get the Ultra Luxe daily free meal regardless of your choice right away instead of having to wait until the game is over (and you have a post game mod installed). That daily free meal pass can also be given to you by either solving Beyond the Beef by siding with Mortimer without betraying him, or By being idolized by both the White Gloves and The Strip and talking to Marjorie after becoming an honorary member during Beyond the Beef.

EDIT: Took a look at the NPC voice synth program, it got updated so now I have access to male voices and a few unique NPCs, namely Yes Man.

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Another idea I’m floating around is the creation of another vault for the mod. For location, due to the placement of the other vaults, I think the best spot would be on the western edge of the map, to the southwest of Primm and to the north of Mojave Outpost.

Idea of the Vault would be to study the effects of a vault where almost everything was taken care of for them and without a limit on their food supply and little limit on their selection. This would be accomplished with specialized Mr.Handy units and modified Sierra Madre Vending machines that only produce food items (The vending machines came from Big Mt., which already was working with Vault Tec with vault 22, this is to explain why those vending machines are present here). I would want the vault to be populated and either still functioning as normal or things are starting to fall apart when the player arrives (in what way exactly I don’t know).

Also had a thought on how you’d get into an occupied vault. I’m thinking of two different ways, first would be to speak to them through the intercom, do a quest for them outside of the vault, and then come back and be let inside. The other being that you find one of the Mr.Handys outside the vault, scavenging for supplies needed to maintain the vault, and you either pass a skill check (science to access the memory for the vault location and password, repair do pretty much the same thing, or sneak to follow the robot from a distance and enter the vault door when it returns to it) or to just kill at and take the component that the science and repair characters got to look at without destroying the machine (will start your reputation with them off to a worse start).

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To further expand on the vault idea, I thought about more of what the player would do once inside and how the greater society works. I kind of want it to be structured a bit like the Old World Blues and Honest Hearts DLC, where you’re stuck inside once you arrive but after you’re done you can come back at any time (with one exception in this case).

Once you enter the vault, you are prevented from leaving by the overseer. They’ll let a handful of people into the vault, but no longer allows anyone to leave. Very few people left before, but after being filled in on what’s going on in the Mojave by an NCR deserter who also managed to get into the vault, a lockdown was put into place. This was to prevent the larger factions (Legion, NCR, and Vegas) from discovering the vault and taking interest in the vault’s endless food supply. This action was met with little resistance from the other vault dwellers since they had no desire to leave anyway. You are then stripped of your weapons (you’d be able to keep holdouts), or you just try to fight your way out (and fail every quest in the vault, I doubt anyone would want this but I need the option to be there regardless).

Your first task would be to settle in and meet a few of the more noteworthy NPCs in the vault that you’re told you’re going to be living with. One of these people is the leader of the other political faction in the vault. There is the status quo faction (for now will be called the Utopists), they basically live hedonistically in the vault, taking full advantage of the fact that nearly every need is taken care of for them. The only useful skill they have is required education in basic literacy and being able to fix any of the machines if an emergency were to happen. The other faction, that you meet here (for called the Disciplinarians for now), are more of the opinion that they should only be using the vault as a safety net while they train the vault dwellers to be able to venture out into the wasteland and build a society of sorts using the vault’s resources as a foundation instead of living in excess. After 200 years of luxury, the ideology of the Disciplinarians has diminished to the point of almost non-existence, there is only a handful of them left. You find out there’s an election in the vault that’s about to happen in a few days. This political faction wants to open up the vault again allowing you to leave.

From here, you would have 3 main ways of completing the questline. You could either help the Disciplinarians win the election either through hard work (completing side quests for the other vault dwellers) and persuasion or underhanded means, escape by getting your hands onto the vault door’s password and getting passed the turrets and robots (optionally getting your weapons back first, since you won’t be able to return to the vault if you didn’t ruin their randomized password system first), or helping the overseer (by extension the Utopists) into winning the election (you could also just submit to you being trapped here by just doing the bare minimum and talking to the overseer or by having the Disciplinarians lose the election). I would like to have an ending slideshow for the vault once the questline is resolved.

If you got out, by either having the Disciplinarians win or if you escaped yourself and broke the automatic password changing system, you can reveal the vault to the major factions, the Brotherhood of Steel, or the Followers of the Apocalypse, which leads to a quest where these factions will either invade or strike a deal with them (Most have the invasion option. House, NCR and Followers get the deal outcome. If you do things a certain way you can also have Legion reach a deal as well).

If you stay in the vault and don’t escape, after the slideshow you will not be able to leave the vault narratively. What I mean is, the vault would also have VR pods for those that got a bit stir crazy living in the vault. If you end the quest this way, you can use the VR pods to “return” to the Mojave and continue to play the game normally. From a narrative perspective, this is a simulation of the world as your character understands it and you get to experience it using the pod. When you return to the vault’s door, it would take you to the VR pods without any of the equipment you had (basically it moves all equipment into a container, until you go back into the simulation). No need to do this if you don’t want to, just want this in place so this choice still would have consequences without just ending the game right there.

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Wow this seems like a very creative quest, even with the fetish content aside, I dig it! I wonder though, would the players weight factor into any interactions? Also, since this is a female weight gain mod, what would happen to the men in the vault?

Also if you help the Overseer, could you still reveal the location of the vault to one of the factions?

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There would be a lot of checks for the player’s weight as not everyone in the vault is fat (but almost all of them are). It would be a kind of a cultural thing at this point for most of them. I would have to make a fat jumpsuit for male characters and NPCs since I don’t want it to also randomly overlap with with vault 69’s back story.

If you help the Overseer, you either at that point submit and stay in the vault or you escape right before you escape the vault. If you ruin the vault’s password resetting system on your way then you can reveal the location, but since this is the overseer that locked everything down, only the factions that want to take the resources by force would be an option to reveal the location to in this scenario.

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Oh one idea, in case programming and designing a fat male body on top of everything else sounds complicated, maybe all the men just happen to be part of the Disciplinarian faction, thus none of them overindulged to the point of getting fat? That could be a backup idea if you’re too busy with all the other features you have planned for the mod

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It wouldn’t be that hard if I only made one or two scuffed fat male jumpsuits for just the NPCs. I’ll probably do a mix of the two ideas, I was already planning to make that faction be more male dominated anyway for pretty much the same reason.

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This might be enough to get me back into new vegas again! nice work!

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Did some work on it, I’ve got some pictures to show:

Vault Location:

Vault Entrance:

Unfinished Atrium:

Security Chief’s office and apartment:

I even a custom texture for a poster (that vanilla poster I based it on was just asking for it). Story behind it is someone in the vault drew it to kill time while in the vault, since without any need for employment or responsibilities, some use their time to make things. I made the drawing in about 30 minutes, so if you think it’s not very good, feel free to tease the artist NPC that drew it.

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I like the poster, it’s cute and gives a bit of a wild wasteland vibe :smiley: . And that vault entrance seems pretty well hidden lol, it took me a second to notice the door

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