I got a couple more ideas I think I’m going to implement into the mod.
First, for those playing on Hardcore mode (which I imagine will be most since it requires you to eat food), during the daily weight loss tracker if you have hunger “sickness” from not eating food, you will lose additional weight. How much will depend on what level of starvation you have. If you have 100 FOD in the pipboy (halfway to the first level of starvation) when the weight loss script fires you lose 1 weight point, at 200 hundred you lose 2 weight points (first level of starvation), and from there you will lose an additional weight point every level of starvation after. This means that before you die of starvation, you can at most lose 5 additional weight points per day. I feel this is needed for because of the fact that hardcore players will need to eat eventually, and this can help manage their current weight. Non hardcore players simply don’t have to eat so their weight is mostly under their complete control.
The second idea I had is more of a roleplaying thing. You never could eat at the Gourmand in the Ultra Luxe. The reason is that they require a reservation because they want to appear prestigious, even if it is a poor business tactic since quite a few of the tables remain empty. I’m thinking of making it possible to dine there without a reservation if you pay a large sum of caps, have a maxed out White Glove Society or Strip reputation to cut the price in half, or get a free meal there every day if you side with Mortimer in Beyond the Beef. I’m thinking of having multiple meal sizes (larger being more expensive and fattening). I’m also thinking of adding a reward perk if you eat here enough times. I’m thinking of making the screen fade to black and then have a message box appear, detailing what happened.
Finally, when I get around to adding the NCR, Legion and Brotherhood uniforms into the mod, I think that only the lower weight characters (normal and well fed, chubby as well for NCR due to their overall lower standards) should be able to get the faction disguise benefit out of them. The disguises are mostly used for getting through military locations, and really shouldn’t work if the player is clearly not fit for service because they are morbidly obese, trying to pass as a soldier. There should be a couple exceptions though, the NCR engineer uniform and Brotherhood scribe uniforms come to mind. I know this is a weight gain mod, but I would like it for there to be at least some benefits to the lower weights.
EDIT: I’m also probably going to add something to the Tops’ Diner (did anyone know they had one, there’s nothing in there). What exactly not sure, but It’ll probably be a quest of some kind.
I like these ideas, but I’m not sure how accurate it is to assume that most of us are playing on Hardcore mode. Personally, I prefer the more casual nature of normal mode. It lets me take things at my own pace and enjoy the world. This is especially true whenever I play fetish games, too. I find it harder to enjoy the fetish content if the game’s mechanics are keeping me too preoccupied. It’s like trying to masturbate while worrying about someone potentially walking in on you.
I’m not saying that you shouldn’t include the Hardcore mode features, but I think that there needs to also be something that caters to more casual players like myself.
One more thing. Call me a goody-goody NCR brown-noser, but I’ll never entertain the idea of doing anything that favors the Legion. In fact, I relish exterminating every Legionnaire that I come across. Much like the Hardcore additions, the Profligate Behavior trait will only benefit a specific type of role-player, which perhaps risks undermining the role-playing freedom that makes New Vegas so special.
I don’t think any of the features are inherently wrong. Like the profligate trait doesn’t have any negative effect if you’re not a Legion player and don’t pick it. And the hard-core mode effects shouldn’t be an issue for casual players because it doesn’t take anything away
Glad you like the ideas, I’m sorry if I was a bit presumptuous with that comment about hardcore mode. I’m not keeping anything from the non-hardcore players though, its just that they don’t have a requirement to consume food unless they specifically made a survival oriented character instead of a medicine based one. Odds are, unless you go for a survival based character, on an average in game new vegas day you will not consume any food or drink (even with this mod if the player is pacing themselves rather than just consuming everything in sight, which is alright if someone wants to do that, they will only be consuming a little food or drink). Non hardcore players can also just cause days to go by by simply waiting 24 hours over and over again to maintain their weight.
Hardcore is different since you will eat at least 3 things in the early game, and around 1-2 things towards the late game (if you focused on survival) just for character maintenence. Simply due to how you are incentivised to focus on survival already, it will likely be these player’s go to healing method (especially with stimpacks healing over time on this setting, eliminating it’s main benefit over food), so they will likely be eating more than they are able to burn off daily. The feature is simply there to prevent hardcore players from ballooning up without any real recourse beyond liposuction or the serums. It also gives the players a choice of whether they value losing weight to stay at certain size or get to a lower one faster vs dealing with the debuffs of starvation, mainly the strength debuff.
As for the Legion trait, I respectfully disagree that it undermines New Vegas’ freedom of roleplaying. No one is required to take it and assume the role of a Legion spy if they don’t want to, I simply wanted to offer mechanics to go along with a type of roleplaying in trade for a trait slot. It also will not specify how long you’ve been a spy, if you were born in the Legion, if you stay with them or not, how long you stay allied with them if you don’t etc.
I hope this post doesn’t come off as rude, because that’s not the intent of it. I just wanted to explain my reasoning a bit further.
I apologize if my tone came across as demanding. Your response wasn’t rude at all. I was simply worried that my style of role-playing would put me at risk of missing out on content offered by the mod.
I just thought of a reward perk for eating at the casino restaurants enough times. What if it’s called “stimulated appetite” which makes the player slightly more likely to become addicted to food due to experiencing the pleasure of eating great food, but when the player eats something cooked they get some AP restored?
I think I might add something for increased food addiction if you take the big appetite trait, but maybe I’ll add the AP restoration effect to the restaurant reward perk for some of the finer dishes (brahmin steak/wellington, wasteland omelette, etc.). I want to avoid handing out traits as rewards with only a few exceptions, since I don’t want to accidentally punish characters for doing more normal activities too often.
I think I know what I’m going to do for the Tops’ diner. I think it might be one of the best locations for an eating contest minigame/gambling game. The way I’m thinking of making it work is to have the player put up 1,000 caps to sign up (only once per day) and then fade to black since I’m not an animator. After it fades to black, I’m debating whether to add an interactive section of the event or just to have it be random based on stats. If I do make it interactive, I’d give 2-3 three choices of how you would like to proceed per round. One option would to eat greedily and quickly, and the second option would be to pace yourself and eat more slowly. The goal of the contests is to meet the number of points necessary to win (how many points are needed will depend on how many previous contests you’ve won). If you eat greedily, you have a better chance of gaining additional points, but you also risk losing points as well. Pacing yourself won’t risk any points, but the maximum amount of points you can get that round will be rather small. The third option that would appear will depend on what food is being served, and if you have special perk related to it (Sugar Rush for example if you are served sweets). The third option doubles the amount of points you can earn per round (from the greedy option), but it will also double the amount of points you could lose. The rest of the points will be provided to you based on your character and a random role that will just give you points. The things that will help you get guaranteed points based on your character is your: Endurance, Survival Skill (intervals of 10), Body weight (higher the better), Luck (not a huge impact) and a choice selection of perks/traits.
If you win, you get double your money and the next eating contest will require more points to win. Win enough of them, and you will gain some Strip Fame, a reward perk, and the contests will stop increasing in difficulty. Obviously, win or lose you will also gain quite a bit of weight.
This sounds good overall, but I think it risks creating a scenario in which players would use save scumming to get the desired result. I know I’m guilty of that kind of thing.
Yeah it probably is, but I think it’s fine if a player feels like doing that. Most players tend to already do this for the other casino games and hardcore players tend to load when companions die as well. If a player has the self control and desire not to cheat they can do so without issue. If a player feels like cheating, I don’t have a problem with it since 1000 caps isn’t a ton of money.
It shows a female version but each weight class has it’s own version of a pip girl so as you gain weight the character on your pip boy with grow as well. I haven’t checked out the mod yet I’m just throwing out the idea.
I’m not back to work on this just yet, since I need to still finish the first chapter of Heroes on a Budget, which can be found here: Heroes on a Budget - An RPG where the heroes get fat off of healing items
but while I was taking a break on it, I was playing new vegas and had another idea that I wanted to commit to a post.
My idea was for a new companion was basically a Fiend that instead of having a normal chem addiction, her vice would be for Sunset Sarsaparilla. Not as cruel or sadistic as the other fiends, but I wouldn’t say the character would be a good karma character either. Like Arcade or Boone, she will require some extra convincing (speech or a lot of Sarsaparilla up front) to join you initially if you have a high NCR reputation. She will leave if you killed all of the Fiend leaders (will be hostile by default if you did that before meeting her), and might leave if you complete the quest “How little we know” and turn it in for the NCR’s main quest (high speech or if you gave her a lot of Sarsaparilla could be used to let her stay).
She’d be found in the SS bottling plant, since that location is pretty heavily into Fiend territory.
I haven’t worked out much for her story yet (beyond wanting to get the “treasure” from star bottle cap collection challenge), but her I did think of the companion perk.
The perk when she is in the party would make the Fiends non hostile towards the player, giving her a bottle of Sunset Sarsaparilla will result in her gaining weight and have a much higher chance of giving you a star bottle cap (after the bottle cap quest is complete, she will instead pay for the bottle’s value in caps), and drinking Sunset Sarsaparilla would give the player a temporary boost to luck.
Huh that’s quite an interesting idea, I really like it! Although I typically play an NCR patriot so not being able to kill the fiend leaders would be… Awkward. Maybe there can be some sort of questline where you convince her to abandon the fiends? Although of course it’s fine if there isn’t I think you’ve already got a pretty interesting character here
I might be able to work out an ability to have her leave the fiends, since I haven’t worked out her story or her personality out fully yet. Depends on how hardline I want her to be, maybe make an option for her to stay with you only if she’s at her max weight from drinking Sunset Sarsaparilla? It would only be if all of them ended up dead, so it’s possible to just leave Motor Runner alive and complete Three Card Bounty (the player is also the only way for him to die, so there’d be no risk of him dying it on accident), or kill motor runner and leave Three Card Bounty mostly alone.
It’s probably a good idea to make it possible to kill all the fiend leaders while keeping her around, I didn’t consider how many NCR fans (at least compared in comparison to the other factions) would be playing the mod, so I thought it would only affect a smaller percentage of players if I did it like that. You can probably guess which of the main factions I typically support, based on my profile picture.
I feel like it would still be a good idea outside of just NCR supporters since, well, there is no ending where the Fiends being around is a benefit. Especially not for House.
I also can’t imagine most Fiends are really hard-line supporters? Not the more lucid ones, anyway, It’s more like a gang they’re in by circumstance. If one is still…coherent, enough to leave and adventure with the player then it seems like they would by default not be a die-hard member.
They do benefit the Legion to still be around, at least up until they win Hoover dam if the player sided with them. Then the obvious happens to them. I know they are a net negative for everyone else, it’s just that they are most opposed to NCR over any other group. Even still, it’s not impossible for characters siding with non legion factions to pick a fiend as a companion and act in their benefit (kind of in the same way a House or NCR character can travel with a Veronica, a BOS member. At least for while).
You might be right about them not being the most coherent gang, they’re not really characterized beyond “drugs and cruelty LMAO”. I’ll take it into consideration when I’m working on the details of the character, thanks for the help
Bad news is that I’m stupid. Also I accidently deleted my most recent version of the esp file, so some of the coding progress was lost. Not much though, a couple days or so and I’ll be back to where I was.
Good news is that I started work on this a little bit since that’s how I decided to spend some of my break. The main thing I added was something for people that have a continue after game ending mod that sided with Mr.House (will have an equivalent for Legion and Yes Man routes, no NCR since I don’t see an opportunity for it). After completing “The House Always Wins II” (upgrade securitrons under the weather station), speak with Mr.House in the Lucky 38 again, and he’ll ask you how you’d like to be paid out once he has control over the Mojave and outer Vegas. You can be paid in just simple caps (20K caps), see that your basic needs are fulfilled (5K caps, stimpacks, radaway, a pass for a free meal every day at the ultra luxe, and if you are either normal weight or well fed weight +1 weight level), Chems (assortment of chems and his disappointment), and just as much food as you could ever want (free meal every day at the Ultra Luxe, and you will become morbidly obese once you get control of your character again).
After you make your choice, with a small barter check of 35, you can get the Ultra Luxe daily free meal regardless of your choice right away instead of having to wait until the game is over (and you have a post game mod installed). That daily free meal pass can also be given to you by either solving Beyond the Beef by siding with Mortimer without betraying him, or By being idolized by both the White Gloves and The Strip and talking to Marjorie after becoming an honorary member during Beyond the Beef.
EDIT: Took a look at the NPC voice synth program, it got updated so now I have access to male voices and a few unique NPCs, namely Yes Man.