Fallout New Vegas Weight Gain Mod

Another idea I’m floating around is the creation of another vault for the mod. For location, due to the placement of the other vaults, I think the best spot would be on the western edge of the map, to the southwest of Primm and to the north of Mojave Outpost.

Idea of the Vault would be to study the effects of a vault where almost everything was taken care of for them and without a limit on their food supply and little limit on their selection. This would be accomplished with specialized Mr.Handy units and modified Sierra Madre Vending machines that only produce food items (The vending machines came from Big Mt., which already was working with Vault Tec with vault 22, this is to explain why those vending machines are present here). I would want the vault to be populated and either still functioning as normal or things are starting to fall apart when the player arrives (in what way exactly I don’t know).

Also had a thought on how you’d get into an occupied vault. I’m thinking of two different ways, first would be to speak to them through the intercom, do a quest for them outside of the vault, and then come back and be let inside. The other being that you find one of the Mr.Handys outside the vault, scavenging for supplies needed to maintain the vault, and you either pass a skill check (science to access the memory for the vault location and password, repair do pretty much the same thing, or sneak to follow the robot from a distance and enter the vault door when it returns to it) or to just kill at and take the component that the science and repair characters got to look at without destroying the machine (will start your reputation with them off to a worse start).

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To further expand on the vault idea, I thought about more of what the player would do once inside and how the greater society works. I kind of want it to be structured a bit like the Old World Blues and Honest Hearts DLC, where you’re stuck inside once you arrive but after you’re done you can come back at any time (with one exception in this case).

Once you enter the vault, you are prevented from leaving by the overseer. They’ll let a handful of people into the vault, but no longer allows anyone to leave. Very few people left before, but after being filled in on what’s going on in the Mojave by an NCR deserter who also managed to get into the vault, a lockdown was put into place. This was to prevent the larger factions (Legion, NCR, and Vegas) from discovering the vault and taking interest in the vault’s endless food supply. This action was met with little resistance from the other vault dwellers since they had no desire to leave anyway. You are then stripped of your weapons (you’d be able to keep holdouts), or you just try to fight your way out (and fail every quest in the vault, I doubt anyone would want this but I need the option to be there regardless).

Your first task would be to settle in and meet a few of the more noteworthy NPCs in the vault that you’re told you’re going to be living with. One of these people is the leader of the other political faction in the vault. There is the status quo faction (for now will be called the Utopists), they basically live hedonistically in the vault, taking full advantage of the fact that nearly every need is taken care of for them. The only useful skill they have is required education in basic literacy and being able to fix any of the machines if an emergency were to happen. The other faction, that you meet here (for called the Disciplinarians for now), are more of the opinion that they should only be using the vault as a safety net while they train the vault dwellers to be able to venture out into the wasteland and build a society of sorts using the vault’s resources as a foundation instead of living in excess. After 200 years of luxury, the ideology of the Disciplinarians has diminished to the point of almost non-existence, there is only a handful of them left. You find out there’s an election in the vault that’s about to happen in a few days. This political faction wants to open up the vault again allowing you to leave.

From here, you would have 3 main ways of completing the questline. You could either help the Disciplinarians win the election either through hard work (completing side quests for the other vault dwellers) and persuasion or underhanded means, escape by getting your hands onto the vault door’s password and getting passed the turrets and robots (optionally getting your weapons back first, since you won’t be able to return to the vault if you didn’t ruin their randomized password system first), or helping the overseer (by extension the Utopists) into winning the election (you could also just submit to you being trapped here by just doing the bare minimum and talking to the overseer or by having the Disciplinarians lose the election). I would like to have an ending slideshow for the vault once the questline is resolved.

If you got out, by either having the Disciplinarians win or if you escaped yourself and broke the automatic password changing system, you can reveal the vault to the major factions, the Brotherhood of Steel, or the Followers of the Apocalypse, which leads to a quest where these factions will either invade or strike a deal with them (Most have the invasion option. House, NCR and Followers get the deal outcome. If you do things a certain way you can also have Legion reach a deal as well).

If you stay in the vault and don’t escape, after the slideshow you will not be able to leave the vault narratively. What I mean is, the vault would also have VR pods for those that got a bit stir crazy living in the vault. If you end the quest this way, you can use the VR pods to “return” to the Mojave and continue to play the game normally. From a narrative perspective, this is a simulation of the world as your character understands it and you get to experience it using the pod. When you return to the vault’s door, it would take you to the VR pods without any of the equipment you had (basically it moves all equipment into a container, until you go back into the simulation). No need to do this if you don’t want to, just want this in place so this choice still would have consequences without just ending the game right there.

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Wow this seems like a very creative quest, even with the fetish content aside, I dig it! I wonder though, would the players weight factor into any interactions? Also, since this is a female weight gain mod, what would happen to the men in the vault?

Also if you help the Overseer, could you still reveal the location of the vault to one of the factions?

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There would be a lot of checks for the player’s weight as not everyone in the vault is fat (but almost all of them are). It would be a kind of a cultural thing at this point for most of them. I would have to make a fat jumpsuit for male characters and NPCs since I don’t want it to also randomly overlap with with vault 69’s back story.

If you help the Overseer, you either at that point submit and stay in the vault or you escape right before you escape the vault. If you ruin the vault’s password resetting system on your way then you can reveal the location, but since this is the overseer that locked everything down, only the factions that want to take the resources by force would be an option to reveal the location to in this scenario.

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Oh one idea, in case programming and designing a fat male body on top of everything else sounds complicated, maybe all the men just happen to be part of the Disciplinarian faction, thus none of them overindulged to the point of getting fat? That could be a backup idea if you’re too busy with all the other features you have planned for the mod

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It wouldn’t be that hard if I only made one or two scuffed fat male jumpsuits for just the NPCs. I’ll probably do a mix of the two ideas, I was already planning to make that faction be more male dominated anyway for pretty much the same reason.

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This might be enough to get me back into new vegas again! nice work!

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Did some work on it, I’ve got some pictures to show:

Vault Location:

Vault Entrance:

Unfinished Atrium:

Security Chief’s office and apartment:

I even a custom texture for a poster (that vanilla poster I based it on was just asking for it). Story behind it is someone in the vault drew it to kill time while in the vault, since without any need for employment or responsibilities, some use their time to make things. I made the drawing in about 30 minutes, so if you think it’s not very good, feel free to tease the artist NPC that drew it.

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I like the poster, it’s cute and gives a bit of a wild wasteland vibe :smiley: . And that vault entrance seems pretty well hidden lol, it took me a second to notice the door

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I’m SO looking forward to more screenshots!
I love the Fallout and Elder Scrolls modding community…
Now if only there was a sort of forced-feeding mod for Skyrim…

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The setting for the vault is proving to be a challenge in regards to the quest design, which if I can pull it off will make it a lot more satisfying and unique. The main hurdle I have to clear for quests is NPC motivation and player reward (outside of meta things like XP rewards or just the hopeful enjoyment from doing a quest). From the NPC’s perspective, all of their material desires for the most part are infinite and free, so they don’t have much to offer you that you can’t get yourself from the vault and vice versa. They really only would be dealing in some form of emotional/social/political gratification, creative works, or whatever the vending machines can’t provide (items from either before the war or whatever the few wastelanders that found the vault had on them before moving in).

I had to change how the security worked in the vault. Originally I was going to have it be turrets almost exclusively, but I found out that if a turret that can track crimes sees you steal items, they teleport to you and their model freaks out while they remove your stolen items. So I decided to replace many of them with hologram security (already stretching with Big Mt. involvement, might as well keep going. This is the Dead Money vault I guess). You are also actively discouraged from killing any of the NPC’s inside the vault at all, unless the consequences of doing so are what you’re going for. If anyone dies, a state of emergency is declared and the election is cancelled, leaving the current overseer in charge (or the automated system if she’s dead). Assuming you weren’t seen doing it, this leaves only the stay and the vault or escape endings left. If you were seen, escape is the only option. Getting into a fight is now more a problem due to the hologram security system. You need to shut them off first if you really want to start a fight. They will be handled by a central terminal, which requires you to either find the password or do a quest involving the person in charge of the system (one of the few people with any kind of job, though like the chief of security, it’s more a of a title than an actual job).

Oh, and I’m trying my best to avoid the labyrinthian layout that other vaults in the game had.

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this mod looks amazing, but will it be compatible with the vulpine race / vulpine npc replacer found on nexus?

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I couldn’t tell you. Looking at it, it should work for the most part, although it might have some issues with skin textures for the armors that show it.

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there really isn’t a lot of mods like this for fallout new vegas let alone fallout 3 especially, compared to skyrim and even oblivion the adult themed modding community for this game is quite small and lacking so anything like this being worked on is a real god sent imo.

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also will you post this mod on loverslab aswell?

Loverslab will likely be where I post this, I don’t think it’s the best fit for the Nexus and the archive will be too large for the forum. Even the demo was already too large, that’s why I put it on my deviantart.

Time to revive this one I guess, I got an itch to play NV again. So I’ll be using it as motivation to make the armor conversions as I play. Kind of like a road block to progress. Won’t be my primary focus, Heroes on a Budget always will be, but I haven’t abandoned this idea or my existing work yet.

Also, NCR Trooper armor was finished.

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Yooo, I’m hyped to hear there’s been progress!! No matter how many times someone beats New Vegas, there’s always an urge to come back for another playthrough xD. Also as an NCR family, I appreciate you finishing the NCR armor. Is it just the default trooper armor? Or does it include Marked Trooper armor from the Lonesome Road DLC?

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Just the armor marked as “NCR Trooper Armor” at this point, but the other basic trooper outfits will be done soon. As I start seeing the heavy troopers, rangers, and ranger vets in my playthrough, I’ll do those as well. I’ll also have to redo the armors I got so far, because of the way I did it, they make you look a size larger than what they are supposed to represent (but that can definitely wait). NCR Trooper doesn’t have that issue because I did it differently. The new method is faster and produces better looking results anyway.

Oh, and the faction disguise mechanic still functions with the higher weight armors as well.

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Hey, I’m just wondering if there’s anything i can do to help with this mod’s progress (such as dialogue, design of areas, possibly models but i have no experience in that at all, voice acting if it’s needed.), if not it’s completely understandable.

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