Wow, I have heard of your name before. I was going to warn you that someone very popular had the same name as you and it is nice to have a celebrity here. I did not know it was a word. That is so weird, but it is a useful word. Considering how you seem to feel lonely as a weight gain fiction writer, I am thinking about trying it out. I am a very dedicated writer despite not really having any works written. Interactive fiction is what I am also starting to look at because it is starting to get more attention and writing stories in pure word format makes them feel invisible to me. I will tell you what I think of the game once I get to the end. (I will write it in this same post.)
The writing style is pretty interesting. It seems like everything is loaded with impact. However, it seems like it changed a bit soon after the start of the game and became more purely descriptive than playfully descriptive and impactful (which is something hard to sustain without sacrificing the story and adventure). It is common for the first scene of any story to feel different so, I would not worry about it much. The purer writing you used later on was also very good quality and still full of life.
Now that I have mostly finished the story, the only real problem I had was the idea that both the canoe and the inflatable raft have a hole in them. The rest of the game seems reasonable, but that seems really contrived. I also found it odd how easy it was to leave at night, but nobody seemed to have done it besides Joan. Also, I suppose that “speak to” is supposed to work when it is presented, but it does not even put out a text saying that it can’t be done and I was thinking that the game was incomplete because of that.
On less of an error note, I found out a funny trick: you can take off your t-shirt and shorts after you put them on and still go through the areas. I dropped both the tshirt and fixed shorts behind and was able to move through all of the areas. I am not sure if you can or want to program a story to fight against it, but I am guessing that you could make the clothing into consumables rather than equipment to prevent this from happening.
My main enjoyment of playing this game was traveling through the camp and solving the puzzle of getting your clothes in a somewhat public place, despite how small these themes are. It was also very nice to see the diversity of descriptions which even went to explaining different body shapes associated with the race of the campers and their personalities. Having body size as another identifying factor of a person is fun, especially when it is so central to the story.