18/03/26 - Roster Inflation
NEW FATTY: “Alter of The Weeper”
RANKING: HUNGRY
DESCRIPTION: The fat-based oddity is a marble statue of a beautiful woman, wearing ethereal clothing, with wings coming from the back and back of it’s head. Although the statue does not emit light, the area it resides is always illuminated with either a warm, loving light, or a sad, regretful radiance.
HOW IT WORKS: The fatty works on an “emotion” meter, it is split up into 6 columns, 3 for happiness, 3 for sadness. When the bar is on the happy side, AOTW will provide buffs to the whole facility, like faster walking speed, higher max weight threshold (AKA how fat can an employee can get without being debuffed) and less chance of becoming panicked and/or depressed, with the effects being more noticeable for how much of the bar is on the happy side.
When the bar goes onto the sad side, it will give the facility debuffs, like lower walking speed, lower fat threshold and higher chance of panicking and depression.
The way the bar goes from happy to sad is if good or bad things happen near the statue, example: if an employee eats a cookie and enjoys it, the bar goes happy, if an employee is shown to be panicked near the statue, it will go sad
When an employee gets along with AOTW, they will become its “Angel”. The Angel employee will receive the fatty gear from AOTW (which is an angelic rapier and a chest plate made of biscuit which either improves or worsens the Angels offence and defence stats depending on the emotion bar) and many effects depending on the emotion bar, like if it’s happy the Angel will receive “Angelic Athletics”, a buff that improves overall physical stats and heavily negates weight gain.
When sad, the Angel will receive debuffs like “Weeping Weight”, where they gain weight just by existing and make any surrounding employees panicked and/or depressed, while being depressed themselves.
The way to use this fatty is to try and make it happy all the time by going good things around it, if it goes sad at all it can mess HEAVILY influence your run(?) negatively.
NEW FATTY: “Mr. Macaroon’s Wonderful World of Culinary Arts”
RANKING: STUFFED
DESCRIPTION: The Fat-based oddity is a cookbook with many pages (counted to be around 200 pages) that contains many recipes on how to make and/or use Fat-based oddities the most delicious and calorific foods imaginable. The researchers have no clue who wrote it other then the name of “Mr. Macaroon”.
HOW IT WORKS: MMWWOCA acts as a both an “encyclopaedia” for fat-based oddities (do note that the information that isn’t related to cooking is just a brief rundown of the Fat-based oddities, you will have your own “encyclobesitydia” which will contain much more, and better information about the fat-based oddities you will get), and also the key part on getting “Oddity Food”, which is a limited resource that can temporarily improve the rest areas of the facility by providing random positive (and sometimes negative) effects.
When you do an action to another fatty, you can use the MMWWOCA to have a chance of getting an oddity food , along with whatever was the original outcome of the action. All oddity food will automatically be sent to the rest areas of the facility and be used instead of the normal supplies.
However, if you let your employees eat too much of it, they can either become very fat, or be extremely suspectable to fat-based oddities
The way to use it is just interact with other fatties when you are low on oddity food, and don’t use it when you have plenty of it.
NEW FATTY: “Sweet Smell”
RANKING: STARVED
DESCRIPTION: The Fat-based Oddity is a plant which colour scheme ranges from reds to yellows, the plant will grow out in vines and on said vines buds will appear, if let bloom the buds will grow a heart shaped fruit and release a sweet, hypnotic smell. Do not eat the fruit under any circumstances.
HOW IT WORKS: When there is an opening for SS to grow out of, it will quickly spread and produce the buds, after a short period of time the buds will bloom and grow the fruit, if any employee walks within range of the fruits they will be brought to it by the smell and be tricked into eating it. Once eaten the employee will grow endlessly fat and will constantly burp and fart out the plant’s smell, increasing the range of the plant’s growth and area of effect.
The way to counter this is to either avoid the effective range of the fruit’s smell or wear gas masks to be immune to it, each part of the vine and the bud/fruit will have a health bar, when destroying a part of it the entire vine system will take damage.