Fat Corp 0.1 - 500KG Content 30/03/26

If you know what Lobotomy Corporation is then you should get the idea just by reading the title

In this game you’ll play as a manager of a facility tasked with studying and containing “Fat-based oddites” as the higher uppers named them. All of the other employees just call them fatties.

These fatties can range from ones that make you fat, ones that eat everything to become more fat, or ones that are just, fat.

Your goal will be to manage and contain all of these fatties for 30 days, if you win you can get a special ending and gamemode where you have to manage them for as long as you can!

If you fail though, you will get an ending depending on what did you in, like lets say a fatties that makes people fat does you in, then the ending would be it making all of humanity fat!

you can upgrade your employees with the fatties, like making them fat. to give them more protection. definitely.

The name of this game? “Obesity Association”, or as the employees call it “Fat Corp”

If you have any suggestions of fatties, or have any questions, ask away!

would we be getting “Fatty Gear” (ego gear for this game) for the employees for their respective Fat-based oddities? Would the system just increase the employee’s weight based on their level? Or would it be a situation where the more they work with the odditiy, the more weight they gain, and the level of strength they have would determine how much they can carry and it would be reduced when they go into the break rooms

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will the employees have different body types (Pear, apple, ect)? what are some ideas you have for fat-based oddities? How would upgrades to the facility work? Will it be like the qliphoth situations/mission situation, or would it be spending money given to you by funders or people interested in your company and you would use that to upgrade the facility (if so, this could help lean it into a “upgrade and grow” instead of a day limit if you want to switch things up)

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Yes, to the first and last suggestion

If you made an employee with a certain affinity to a fatty work with a fatty, then there will be a good chance that said employee could get a fatty gear

an example would be if lets say an employee worked with “Beauty Salon” (its an fatty that is a salon chair with many sentient extendable robotic arms that tries to make people “pretty” which means making them fat and dressing them up nice), the employee would be able to get a backpack with all those arms that the employee can control to help with multitasking like restraining fatties or carrying multiple things

along with that, the longer they work with a fatty, the more fat they will become. This can provide various buffs like more durability, better interactions with fatties or more strength. However, if you let your employees get too fat they become useless. So to counter that you can send them to break rooms, or to “Weight-loss Centres”(located in the facility if you get one) to make them lose weight so they don’t get too fat

So it’ll be a balancing act of getting your employees fat so that they can work better, but not too fat so they can’t work at all

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The employees will have different body types, and now i think would be a good time to talk about the affinities i said before

When you get an employee, they will have a different body type and interests toward fat relate things. Pairing employees with fatties that aline with these will greatly increase the chance of getting fatty gear

an example would be lets say you have an employee that likes stuffing and has a pear body shape, send them in with The Thigh Guy {wip}, a fatty that is composed of the top half of a male human and many floating ribbons that will try to stuff things into people so it can then take their big plump legs, and they have a really good chance to get along with the fatty and get a fatty gear

I have got some ideas for fat-based oddities, as said before about Beauty Salon and The Thigh Guy, some more i’ve made are “Elga, the Ever Starved”, a woman who’s only goal is to consume all life on earth and uses flesh tendrils from her mouth to grab her “food”, the more she eats the more tendrils she can make, and the faster she can eat. And the we also have “The Girl and The Whale”, a book which upon reading, will make the reader grow incredibly fat (around USSBBW/USSBHM in size) and will summon a lady who will try to hunt done the reader and end them with a harpoon, yes that one is inspired by Moby Dick

Also, i hadn’t really thought about that, but your suggestion for a “upgrade and grow” take to it does sound good. I’ll have to think about it

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Also note about affinities: Employees with affinities towards certain fatties will increase the chance of successful studying and lower the chance said fatty tries to wreck havoc, depending on the fatty.

Elga, The Ever-Starving design, is it any good?

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Meet Sable, one of the most beloved fat-based oddities among researchers for, reasons~

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how she can work (if you are taking suggestions for that) when they break out could be that they work like pile of smiling dead bodies, where they go through 3 stages of weight and gain more tendrils and/or they gain more range for those tendrils per level, where 1, they are mobile and charge employees to eat them, 2 is where they are waddling and slower, but the tendrils give her range, and 3 where they are immobile and using the tendrils to continue eating employees

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Got an idea for an abno as well that works like a pair of shoes that forces the employee to run around the facility. Every so often when in this state, they will eat something from either a stall that spawns randomly (or from the main rest area if you are adding things that allow the player to directly control how much weight a pawn can have by feeding them certain foods at certain amounts) and they will continue to run until they are a little bit higher than immobile, then the shoes will try to go onto a different employee. this can be stopped if you send an employee to stop said employee and remove the shoes to place them back in containment. It could be called something like “Jogger’s secret”

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would employees under the effects of certain fat-based oddities become so big that they block hallways and/or doorways?

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Yes, if the employee isn’t treated in time they can block hallways and doorways, stopping both employees and fat-based oddities from moving there

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That is a very good suggestion, so yes that will be how she works
One thing to add on to that, each tendril will have a health bar, by destroying all of them then she is suppressed and can be moved back into containment with no issue
The higher the stage she is, the more health each tendril will have

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That is a really cool concept, I think the name “Cheat Day” would work as well, but Joggers Secret is also very nice!

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New Update: Fat-based Oddities ranking system

Each Fat-based Oddity is ranked on how hard they are study, and contain

  • STUFFED: Requires next to no work to study/contain

  • FULL: Easily contained/study, might have some setbacks sometimes

  • HUNGRY: Requires decent work to contain and study

  • STARVED: Very dangerous, requires plenty of work to keep contained and to study

  • GLUTTON: Near impossible to contain/study

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18/03/26 - Roster Inflation

NEW FATTY: “Alter of The Weeper”
RANKING: HUNGRY

DESCRIPTION: The fat-based oddity is a marble statue of a beautiful woman, wearing ethereal clothing, with wings coming from the back and back of it’s head. Although the statue does not emit light, the area it resides is always illuminated with either a warm, loving light, or a sad, regretful radiance.

HOW IT WORKS: The fatty works on an “emotion” meter, it is split up into 6 columns, 3 for happiness, 3 for sadness. When the bar is on the happy side, AOTW will provide buffs to the whole facility, like faster walking speed, higher max weight threshold (AKA how fat can an employee can get without being debuffed) and less chance of becoming panicked and/or depressed, with the effects being more noticeable for how much of the bar is on the happy side.

When the bar goes onto the sad side, it will give the facility debuffs, like lower walking speed, lower fat threshold and higher chance of panicking and depression.

The way the bar goes from happy to sad is if good or bad things happen near the statue, example: if an employee eats a cookie and enjoys it, the bar goes happy, if an employee is shown to be panicked near the statue, it will go sad

When an employee gets along with AOTW, they will become its “Angel”. The Angel employee will receive the fatty gear from AOTW (which is an angelic rapier and a chest plate made of biscuit which either improves or worsens the Angels offence and defence stats depending on the emotion bar) and many effects depending on the emotion bar, like if it’s happy the Angel will receive “Angelic Athletics”, a buff that improves overall physical stats and heavily negates weight gain.

When sad, the Angel will receive debuffs like “Weeping Weight”, where they gain weight just by existing and make any surrounding employees panicked and/or depressed, while being depressed themselves.

The way to use this fatty is to try and make it happy all the time by going good things around it, if it goes sad at all it can mess HEAVILY influence your run(?) negatively.

NEW FATTY: “Mr. Macaroon’s Wonderful World of Culinary Arts”
RANKING: STUFFED

DESCRIPTION: The Fat-based oddity is a cookbook with many pages (counted to be around 200 pages) that contains many recipes on how to make and/or use Fat-based oddities the most delicious and calorific foods imaginable. The researchers have no clue who wrote it other then the name of “Mr. Macaroon”.

HOW IT WORKS: MMWWOCA acts as a both an “encyclopaedia” for fat-based oddities (do note that the information that isn’t related to cooking is just a brief rundown of the Fat-based oddities, you will have your own “encyclobesitydia” which will contain much more, and better information about the fat-based oddities you will get), and also the key part on getting “Oddity Food”, which is a limited resource that can temporarily improve the rest areas of the facility by providing random positive (and sometimes negative) effects.

When you do an action to another fatty, you can use the MMWWOCA to have a chance of getting an oddity food , along with whatever was the original outcome of the action. All oddity food will automatically be sent to the rest areas of the facility and be used instead of the normal supplies.
However, if you let your employees eat too much of it, they can either become very fat, or be extremely suspectable to fat-based oddities

The way to use it is just interact with other fatties when you are low on oddity food, and don’t use it when you have plenty of it.

NEW FATTY: “Sweet Smell”
RANKING: STARVED

DESCRIPTION: The Fat-based Oddity is a plant which colour scheme ranges from reds to yellows, the plant will grow out in vines and on said vines buds will appear, if let bloom the buds will grow a heart shaped fruit and release a sweet, hypnotic smell. Do not eat the fruit under any circumstances.

HOW IT WORKS: When there is an opening for SS to grow out of, it will quickly spread and produce the buds, after a short period of time the buds will bloom and grow the fruit, if any employee walks within range of the fruits they will be brought to it by the smell and be tricked into eating it. Once eaten the employee will grow endlessly fat and will constantly burp and fart out the plant’s smell, increasing the range of the plant’s growth and area of effect.

The way to counter this is to either avoid the effective range of the fruit’s smell or wear gas masks to be immune to it, each part of the vine and the bud/fruit will have a health bar, when destroying a part of it the entire vine system will take damage.

If these fatties aren’t good, please suggest reworks if you want!

what about this

NEW FATTY: “Tasty Burger”

RANKING: STARVED

DESCRIPTION: A semmingly delicious looking burger employes are ̶n̶o̶t̶ ̶a̶l̶l̶o̶w̶e̶d̶ “encouraged” to have a taste. It is ̶e̶x̶t̶r̶e̶m̶e̶l̶y̶ ̶d̶a̶n̶g̶e̶r̶o̶u̶s̶ “very good for the body”. It is too tasty.

HOW IT WORKS: When an agent works with the abnormality they will have a chance to consume the burger, which will leave some crumbs on their cheeks, employes who have consumed the burger will be unable to gain any weight, from work with abnormalities. If at any point the anomaly breaks out, ebery single employe who has worked with the anomaly during the day will imediatly become immobile and begin chanting praises about the burger any employe who comes near one of the affected individuals has a chance to become enticed, which in that case they will make their way to where the burger currently is, if they are able to take a bite they will become a burger fanatic and begin chacing other employes and clerks to forcibly make them take a bite out of the burger.

The burger has an higher chance to escape depending on how many people have come into contact with the burger, if any employe becomes immobile during the day the qliporth countdown will go down by one. Any attempts to give the burger to the manager will result in imeddiate termination.

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Honestly I love that idea, this would tie in very well with not only the management section of the game but also another aspect of gameplay I’ve yet to explain (which I will do soon). Thank you!