Windows
Mac
Linux
Source files
Controls
WASD / Arrow keys / Controller L-stick /Controller D-pad
to navigate menus and rotating the player
Space /Controller A
break and press menu buttons
Esc /Controller start
pause
the game is a sort of racing game. when you are angled downwards you gain extra speed based on your weight. while you break you can make a bit sharper turns.
this game is pretty much an idea I had for a swimming mechanic (except you would gain speed when going up in that). I believe it would work better in 3d because the camera can be closer and you would still see where you are going. I don’t have much else to say about it.
is there a price for dumbest game title? because I think I have that one in the bag
not sure the source files are too useful to anyone but if you want look at them or want use something from there then go ahead. I plan on releasing the blender file for the dragon but I still have some stuff to do before it’s completely done.
10 Likes
It is really fun to go fast! I like that you made increasing weight let you go faster, most games make you go slower which can make a game feel sluggish. My only complaint is that the controls can be a bit touchy, making a difficult to make fine tuned adjustments when grabbing the burgers.
I love this game! It has so much charm to it, and I can really feel the change in speed as the dragon gets fatter and fatter! I think this is a really unique concept that can be implemented in many different ways! Great job overall!
From your previous game i went with the mindset going for this one that you would almost fill the track (tube?) Tought it was a shame when halfway the number of food went poof and i still felt miniscule. Tough i still think its a fun and quick project. Cheers.
Grotlover2 Score
| Category | Total |
| —: | :–|
| Basics: | 20000 |
| Art: | 275 |
| Writing: | 0 |
| Concept/Design | 1240 |
| Msc: | 160 |
| Total: | 21675 |
Comments:
A very interesting concept. I like the idea of basically racing down hill and using your weight to increase your speed. My main complaint would be how much speed is lost if you hit the side. While the controls are also very touchy I actually think that could work in this games favor especially if multiplayer was explored. Would like to see this one polished up a bit more and extra props for using the Godot engine. I love seeing more games using that engine.
Jux Score
| Category | Total |
| —: | :–|
| Basics: | 20000 |
| Art: | 150 |
| Writing: | 0 |
| Concept/Design | 896 |
| Msc: | 55 |
| Total: | 21101 |
Comments:
I think this project takes the theme and implements it in a very direct way. Fat things are heavier and give you more momentum. Good work there. I�m bad at this type of game, but I don’t think the tank controls do it any favors. also some of the friction should probably be tweaked. Merely poking the ground or the ceiling shouldnt arrest speed so much. Especially the ceiling. A minimap might help with the maneuvering as well - so you can anticipate curves and drops. Overall I think it was a great prototype. I laughed when going up hills with no momentum though. What is the flying equivalent of a waddle? 'cause that is what I was doing.
Kilif Score
| Category | Total |
| —: | :–|
| Basics: | 20000 |
| Art: | 230 |
| Writing: | 0 |
| Concept/Design | 940 |
| Msc: | 90 |
| Total: | 21260 |
Comments:
This is a novel concept for sure. A racing game where you have to get fatter so that you can gain more momentum. Its certainly something I wouldn’t have thought of, and its an interesting use of the theme. That being said, I’m not a Jedi so I was having some amount of difficulty with the breakneck speeds you’re forced to play with. I’m not sure if its something to do with FPS being tied with clockspeed or what, but it was so fast that I was hitting the walls literally every few seconds. A much slower increase in speed and dampening movement rather that just halting it would make for a more enjoyable experience, I think.
I should also say that the model work on the dragon was extremely good and smooth, nice work!
S&S Score
| Category | Total |
| —: | :–|
| Basics: | 20000 |
| Art: | 120 |
| Writing: | 0 |
| Concept/Design | 680 |
| Msc: | |
| Total: | 20800 |
Comments:
Squirrel Score
| Category | Total |
| —: | :–|
| Basics: | 20000 |
| Art: | 90 |
| Writing: | 0 |
| Concept/Design | 270 |
| Msc: | 30 |
| Total: | 20390 |
Comments:
A very satisfying game to play once you�ve mastered the movement and the sense of speed you can achieve. Decent use of the theme, integrating it into the speed mechanics, it was super fun to speed through the different levels! Would love to see more of this in the future!
Scores
Art: 865
Writing: 0
Sound: 0
Design: 4026
Total: 105226