FATACLYSM - A Multiversal Weight Gain Roguelite [11/1/24 NEW UPDATE!] [v0.1.3 - A Little Bit of Everything]

The results of the most recent content survey are in on Patreon, and the poll to decide the next layer of the expanse has begun!! Check it out here if you’re interested in participating!

https://www.patreon.com/posts/survey-results-3-106313619?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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A new poll has just been posted on Patreon that will be deciding the next ending added to the Palace! https://www.patreon.com/posts/new-ending-poll-106809550?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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Okay right off the bat I gotta say this game rocks, the combat is cool, I love the characters, and the endings are great.
A couple questions/bits of feedback I have:

  1. Are there gonna be any other party members that can be swapped in later on or are you keeping it to just these 4?
  2. I think it’d be cool if there were multiple endings for each game over, like in the palace there could be another one that focuses on Aria and Estelle instead, I’d prefer it over getting the same one each time I lose.
  3. Are we ever gonna see side characters like Kassandra gain weight? Asking for a friend of course.
  4. Since you’re using ai for the artwork, have you considered adding ai voice acting too?
  5. This one I could probably learn the answer to by playing more but the image gallery says there’s one of Aria that you find in a palace event but I’ve done all of those and still haven’t found it, where does it show up?
  6. Are any of the extra characters you meet in the palace going to reappear in later areas?

Okay I think that’s everything I wanted to say, keep cooking, bud.

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New party members are coming in the future, with the first one coming relatively soon.

More endings will be added, along with variants for endings. However, these variants will be made for new party members. So, for example, an ending focusing on Estelle would have a new variant if she was replaced with a different party member.

It’s more than likely.

It’s not really something that I want to add, for several reasons. I don’t think it would fit the game, it’s not really right for the scope of the project, I don’t think AI would capture many scenes very well, etc.

If I ever did something like that, I would pay for real voice acting, but as I said I don’t think it would really fit the game.

Try giving her the rainbow potion.

Not really sure what you mean by this. Regardless, several named characters in the Palace will be getting more content in the future.

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Once you release the first dowload for layer three gets releaed on Patreon, will the second layer be released at the same time for the public download or will it be after Layer three is complete?

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It’ll probably be released in parts following that.

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The second enemy vote has just gone live over on Patreon! Check it out here if you’d like to influence the next foe that’ll be coming to the Penitentiary.
https://www.patreon.com/posts/enemy-vote-2-107364487?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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joke
(original art made by @bun)

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So what ai is used for the art? It looks nice, and seems very popular, so I kinda want to see what it’s all about.

I use a local build of Stable Diffusion.

I feel stupid or i’m blind, how do i even save in this game? Can i do that only in some specific locations?

In the cathedral before you start a run. I believe you can also do it in the shop maybe? I might be mixing it up with another game

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My problem is that i don’t see any save/load options, so i don’t even know how to do that

The menu button top right save will be one of the options

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The newest content update is here once again! This version contains changes for both the public and supporter builds of the game. Downloads can be found on both Itch and Patreon!

https://www.patreon.com/posts/fataclysm-v0-1-2-108951568?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

New content added to all versions

  • A new elite enemy has been added to the Penitentiary, the Toxicologist. This mad scientist is a damage over time specialist who’s eager to use the party as her test subjects!
  • Reworks for both Plasma Burn and Bloating Toxin, along with several buffs for Astrid’s Plasma Burn skills, and adjustments for other damage over time skills throughout the game.

New content exclusive to Patreon supporters

  • A new elite enemy has been added to the Palace, the Ravager. This muscle-bound mercenary can easily go head-to-head with the party’s frontline, slowly tearing down their defenses with a new status effect, Heaving Hemorrhage!
  • A new ending revolving around the Ghastly Gourmand. This ghostly feast is the most expansive ending by far in FATACLYSM, and it contains a solid handful of wholly unique, special weight stages for each party member.
  • A new character skin for Estelle, titled the Colossal Cop! This equippable cosmetic entirely reworks all 8 of Estelle’s weight stages, giving her a completely new look when equipped.
  • A vast amount of new dialogue for Leona that provide a large amount of characterization, as well as a large amount of information regarding the story and world. Those who only care about the fats will also be excited to know that there are a couple of fat-related events that Leona can randomly spring upon the party!
  • New dialogue sprites for both Leona and the Ghastly Gourmand. What would be the point of having so much dialogue without a way for the characters to properly express themselves?

And that’s about all that’s been added in version 0.1.2! Let me know if you have any feedback or suggestions, or if you run into any bugs. Enjoy!

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More Ghastly Gourmand content… we eating good. Quite literally.
burgie

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Any suggestion on how to get the gourmand ending? It would seem that the team blows through most of the palace too quickly for me to have the ailment take effect and meet the ending conditions.

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What is the Toxicologist weak to?

The new fourth option in her event is helpful in that regard.

A damage type that isn’t available to the party yet.

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Ahoy there, I’ve created an account just to post feedback for this game as I really enjoy it and figured my year or so of experience as a software tester might finally have some use for my more shameful interests.

TL:DR for below - A few bugs in the new release and some balancing suggestions aside, the game is extremely well-built and mechanically sound (in my opinion). Keep up the good work.


Bugs

Let’s get the bad part out of the way first. I’ve noticed a few issues in V0.1.2 - nothing game-breaking, but worth a mention. Apologies for the lack of screenshots, I can provide them later if necessary. Let me know if my attempts at humour make the bug reports confusing as well.

  • Some tokens are not displaying the number remaining correctly when decrementing. I’ve noticed this specifically on Aria when Barrier and Counter tokens are reduced from 3 to 2. Guard, Block, Dodge, etc. don’t seem to be affected, but I’ll have to do more testing to be sure.
  • The Gourmand seems to have confused Estelle with Sakura whenever the Eidolic Infection progesses a stage on our white-haired lass.
  • Estelle also seems to be quite disfavoured by the Gourmand, as the Eidolic Infection more often than not will not affect her and takes much longer to progress.
  • Not content with messing with the Gourmand, Estelle has also messed with any damage-over-time effects applied to her. The full definition of the effect is shown when mousing over the icons for Plasma Burn, Bloating Toxin, and Heaving Hemorrhage, and the remaining rounds counter always shows as 0.

And that’s all I’ve noticed. If I get the chance, I’ll do some more in-depth testing.


Balancing

This section is much less important as the game is still in its early days, but these things sprung to mind during repeated runs. There’s some good in here as well, as I really liked some of the changes in V0.1.2.

  • Overall, I think balancing has improved. I previously could go full offense in every fight, had a single set of skills I would always run, and always equipped certain items to certain characters. But now I find myself changing skills to suit a fight, or playing more defensively, or using item combos I wouldn’t have even thought of in the previous version.
  • The Toxicologist is a great addition, but seems too focused on juicing herself up after her ally gets blimped. I’ve been able to go full offense in Toxicologist fights with few consequences, so adjustments to her damage or strategy would make her a more challenging foe.
  • The Ravager is great. No downsides I’ve noticed so far.
  • The game is, so far, still a bit too easy. I’ve been able to clear the whole thing on Hard ModeTM down a party member and with the rest suffering from the Eidolic Infection more than once. However, it’s harder than it used to be and I have to have the right items, so this will likely be addressed as the game is updated.

This Game Is Great

Any negatives I’ve listed previously pale in comparison to the positives. This game:

  • Functions (more than can be said for most games these days)
  • Can be played for more than 5 minutes without getting boring
  • Has a well-crafted core gameplay loop
  • Has very engaging combat
  • Is decently balanced
  • Is superbly written
  • Has sounds and music that really enhance the experience
  • Has art that, while AI-generated, keeps a consistent theme and shows skill with the tools used (keeping some of the little details between weight stages must have taken some tweaking)
  • Ticks all the right boxes for my tastes in big anime women
  • Takes the basic concept of “women getting fat in various ways over and over again” and adapts it neatly into a roguelite (stroke of genius, that)
  • Has various RPG elements I enjoy, like gear and lasting buffs/debuffs (more Blimping Toxin procs, please)

And many more things I haven’t listed. I didn’t even know I would enjoy a text-based roguelike as much as this, as I’ve traditionally played the kind of games you would use a controller for.

I’m also familiar with game development and development in general. Solo dev is hard, especially when it comes to the non-coding parts required for a game, so I feel that this is a project producing amazing results. Admittedly I’m unfamiliar with Twine and the like, so my amazement could be mildly misplaced, but given the quality of other such games I’ve seen I think this is the cream of the crop and I’m looking forward to future releases.


That’s it from me for now. I’d give suggestions, but I’m not sure what’s already planned and I’m sure enough people have their own ideas on what they want to go in the game.

Keep up the good work.

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