Yo, just a heads up for everyone:
The good news is that, compared to last year, I severely cut down the scope of the game, so it’s not quite as much of a buggy mess.
The bad news is that I didn’t start working on it in earnest until the second week of the jam, so I was still working on it right up to, literally, the last minute, and as a result just about everything related to the island area is bugged in some way or another. A couple other non-showstoppers are also gonna get addressed. There’ll be a separate patch posted in the next couple hours.
EDIT: Trying something a little different here. The v1.1 update is currently available for download - for free, obviously - on Patreon.
The current Itch settings don’t allow for updating the game content during the ratings period, and that’s fine - I don’t want my game being judged on something that wasn’t accessible when the jam ended. But I also don’t want people who tried and enjoyed the jam version not to be able to play the fixed game, and it doesn’t seem like a great idea not to post the fixes at all, either. Once the rating period ends, new builds will be posted to Itch as well.
Anyways, version 1.1 should fix all the major progression issues, making all content fully playable, unless I missed something (and I’ve been up for nearly 24 hours! I probably did!). This isn’t to say it’s fully bugfixed - some of the scene timings and transitions could be improved, the audio volumes are out of whack, and some of the tilesets really need to have their traversal settings tweaked further. But at the very least, you should be able to play through all the endings of the game now, including the main endings and the bugged desert bad end. It should also make it easier to reach the weight level needed for the highest-level ending(s), as one of the two basically required absurdly perfect play due to me miscounting the number of days the game could actually run for - not that the bugs would’ve let you get that far on the previous build anyways.
For now, though, I’m gonna nap, and hopefully tomorrow I’ll have the energy to actually play through some other jam entries. Congrats to all the other devs reading this who participated, finished entry or otherwise!
EDIT2: V1.2 is now on Patreon, still for free. This is about as polished as this game is going to get, and adds a little bit more in terms of minor flavor stuff or UI tweaks than the game jam version, so I’m a bit hesitant to post about it in the game jam thread - don’t go leaving reviews for this version on the game jam feedback page.