Does that mean that you’re open to content submissions again? I’m more of an editor than a writer, but I might just give it a shot myself if so. Maybe something simple like flavor text… (I’ve always thought that some weight/size-dependent flavor text for walking around town would be nice.)
Also, while I’m here, I suppose I may as well report the various bugs, oddities, and other such things that I’ve encountered so far:
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Spells still lack descriptions in battle, which can be pretty important when trying to figure out how to spend your mana.
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Potions and food/drink items still don’t have any descriptions of their numerical effects either. Granted, there are a lot of items in the game, so I can imagine it being rather tedious and time-consuming to add all these… If I were to pick just one type of item I really wanted descriptions for, it would probably be potions.
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Speaking of missing descriptions, the restaurant doesn’t seem to have a price list. You just have to pick an option and find out how much it costs.
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You can get forced into a non-stop chain of enemy encounters in town at night if you’re unlucky. When you finish one encounter, the only button available to you is labeled with whatever location you were in (Central Square or Market Square). Clicking on it counts as going there again, complete with the chance of another encounter.
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The Honey Slime doesn’t seem to have a response programmed for the “Submit” command. Attempting to submit just passes your turn, and it doesn’t give you the usual benefits of the “Wait” command either, such as restoring Stamina. (Call me crazy, but I think this problem existed in the Flash version of the game too… I’m guessing that’s no coincidence.)
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The flavor text about the boat swaying is fixed for traveling TO the island now, but it seems like the weight check still doesn’t work properly for returning FROM the island.
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If I remember correctly, the tunnel leading to the Wishing Well is supposed to have some size-dependent flavor text, isn’t it? Well, all I’ve seen so far is the text that says, “Having to breathe in at a couple of points to get through…” Considering the various sizes at which I’ve passed through that tunnel, I have to wonder if the check is functioning properly.
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In the sidequest to repair Sampson the horse adventurer’s pants, the tailor says he’ll reimburse you for the Wizard’s Robe, but he only pays 15 gold, far less than the actual cost of a Wizard’s Robe.
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And speaking of Sampson, this isn’t necessarily a bug, but I do find it odd that when he’s eating in the farmhouse, you can’t get his attention using an Ample Apple–only a regular apple will do. Granted, I can guess why (I think that part of his quest line was added to the game before Ample Apples existed). But one would think that he’d be all too eager to bite into an apple that’s appropriately-sized for him.
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I’ll finish this up with a bundle of screenshots of typos and broken icons and text:
Typos
“$p.boys”?
Another instance of the $p.boys:
And their upper-class counterparts, the $p.gentlemanlike:
I think something went wrong with the imperial/metric units conditional here:
Same imperial/metric problem again:
The two instances of “it’s” should be changed to “its”:
“Icon widget error” on the button on the right. The punctuation in the actual text could also be a bit cleaner. See my attempt at cleaning it up below:
Corrected version
“You DID it?” The bull looks at you incredulously, then hurriedly corrects himself. “I mean… you DID it! Wow.” He beams at you and wipes his brow. “Thanks for that, sister. I owe you one! I thought I was never going to get my milking shed back,” he chortles, hands on his bulging stomach. “Well, I’ve learned my lesson this time! No more cheese-making for me! Instead, I’m gonna branch out into yoghurt and ice cream. Although… I’ve got to ask…” His expression becomes a little vacant, and he asks you wistfully, “What did it TASTE like?”