will there be characters who are feedee and feeder?
will there also be characters that are immobile and will it be possible to become immobile myself in the future?
moving into someone house who is immobile and then you become immobile while hiring a maid who feeds you both! will all of this be possible or am i asking for too much? sorry if i am
Yes! Wanda is one feedee who also likes to feed. There may also be others.
Yes to both; there is already a near-immobile character in the game with a fair bit of content if you follow the pizza delivery quest line. It will also eventually be possible to fatten up various characters to this extent.
This is not specifically planned, but there is somewhere in the game that both the player and other immobile players will be able to go to have their needs taken care of.
There have been a few reports of this, and it is a bug, but I haven’t gotten to the bottom of when it happens. Could you let me know which build you are using and when exactly it comes up, please? That would be really helpful!
I played the newest build. Honestly I adore this game. It just does so much right my biggest complaint I think the scope is a little too big and that some of the characters work better in the world than others. I love your work tonbelly But have seen many of these projects collapse under their own ambitions. Personally, I am more excited about more dynamic relationships with fewer characters. Also, the support for mutual gaining is so exciting. Absolutely cannot wait for when we start to see these characters gain!
I completely agree that the scope was too big but so long as the game gets continued support I am determined to see it through to completion and not let anybody down. Once it’s ready, I plan on giving it full modding support, so anybody can take the systems and make whatever kinds of overhauls they like with it. That way, even if the end product is too big and incoherent, at the very least it can serve as a framework for future projects. This is at least one advantage to the problem, because just about everything you could want from a game like this will have a ready made script.
I may even do this myself and make some much smaller games that are more involved with the characters!
I’m glad you’re enjoying the game so far, and I hope that continues! I just finished adding the initial gaining system, and a new update with it will be out soon.
absolutely can’t wait to see the first pounds really start piling on some of these characters and possibly our own body! Don’t take anything I said too poorly. I love what you’ve made so dearly and only wish for it to become the project I’d love it to be. Lotta cool kink games get a few updates and then are forgotten.
This game is so fun, the writing is really good, the events are well paced and the characters, Omgoshies! I hope you continue this, it’s really well done, i’m very much looking forward to autumn <3 She’s my favorite character
I have only played the public version 0.44 but this game definitely have something nice and exciting in the atmosphere it has. There are few things however that I want to point out:
The gui is bit messy since you always have to remember which direction was the “exit arrow”. Sometimes also objects overlap each other like the food palace icon easily messes skip icon. Sometimes shop menus have similar problem and if you accidentally change place when shop menu is open it’s difficult to exit the shop menu
Event synchronization. Yuki was talking about how she got that job from this restaurant implying that it was so she could keep an eye on me, but I had not yet even met leilani at that point.
There is something nice about the design of Yuki. Can’t wait to put on some weight with her. Also not sure if it’s delibrate choice but I like the feeling that despite the warm and colorful, sunshine filled atmosphere, there is certain kind of darkness looming around the city. For some reason, it reminds me bit of twin peaks TV-serie.
Hey, thank you for the feedback and nice comments. The first two points here are mostly bugs and you’ll already be seeing some fixes to these by build version 0.47.2. I’m not sure about your exit arrow point though - it is by design that the player must figure out where to click in order to navigate the environment, and some people have complaints about this but it is something I always enjoyed in point-and-click adventure games because it added to the sense of exploration. Is that what you are referring to?
That is quite an interesting take there in your third point. There is some intention behind it which I might lean into now that you’ve pointed it out, but the original idea for giving the game this setting was to provide a sunny, exciting escape from real life to explore feedism in an unrestrained manner… But at the same time, I do try to keep the characters and events at least somewhat realistic, and the reality of the fetish certainly has a dark side, so I guess that is inevitably looming in the background underneath the sunshine and rainbows.
Yeah, and while it doesn’t have to be dark in sense of terrible fates or anything I like how I get the feeling there is more going on than meets the eye and some sort of mysteries all around while the city itself seems almost like normal. I also like the variety of characters so far. Like the tall girl, one could definitely assume something from her back story just from that one scene but she is definitely not a type of character you usually see in these games. And I like it really much cause it gives nice variety. This is probably me because I’m a huge fan of mystery genre.
It would be nice if there was a character that would secretly try to fatten up the player. I mean, there is Ellie but she is not doing it very stealthy at all.
Hmm, I hadn’t thought of that type of character. I might consider it but it won’t happen for a while as there seems to be a bit of a low demand for player feeding in general, although there is a minority who REALLY like that aspect.