Feed the Crown: Deluxe Edition (PLAYABLE DEMO)

You better make another amazing visual novel for the gain jam <3<3<3<3

7 Likes

Good to hear from you again, Roops! The important thing is that you’re doing okay. Best of luck for the Gain Jam!

3 Likes

Good to hear from you! Best of luck with everything as always, can’t wait to see what you come up with for the Jam :smiley:

2 Likes

We’ll have to see what the theme is this year! My personal goals for the jam each year tend to vary, and that plus the theme affect what direction I go!

In 2019, I just wanted to make and finish my first game! The Breakfast Chub didn’t have much gameplay to speak of, but it felt good to make something and tell a story through a VN.

In 2020, my goal was to try and make more of a “game”. Feed the Crown was my first experience not using RPG Maker, and while it was rough around the edges, it was fun to combine a little VN storytelling with some (slightly janky) action!

My friends and I joke that I’ve made a couple games, but still haven’t made one that is just fun to play when you strip away all the art. While I of course will have visuals and a story to tell, I think my personal focus this year is going to be on gameplay! We’ll see how it shakes out!

14 Likes

The breakfast chub was and still is my personal fav of the game jams. I loved the concept and would of loved to see something more developed off of it. And feed the crown was a real surprise and I instantly fell in love with it. I was as glad to see you take the concept and flesh it out into a larger project. So hearing you’re going to be participating in the jam is great I wish you luck and look forward to what you come up with.

7 Likes

I wouldn’t sell yourself short there. FTC’s platforming was a refreshing challenge that didn’t feel too frustrating. Also worth mentioning was the “Rule of Three” being employed - three queens, three knights, three levels, three screens per level, three pickups per screen - made the experience feel tight and complete overall.

6 Likes

I think that really undervalues the visual style of games as an important aspect of gameplay enjoyment. Your style and your writing is what I have liked best about your games so far. Working on more sophisticated mechanics is a worthwhile effort but I don’t think stripping away the charm of your art and dialogue is necessary to determine if you’ve produced a fun game to play. There wasn’t much to the Breakfast Chub content-wise but I still played it a bunch of times and go back to it every now and again.

10 Likes

I agree I don’t do it for a ton of games but definitely have gone back quite a few times and always enjoyed it. The games that just hit a certain way I enjoy going back to every so often.

4 Likes

In regards to both FTC and BC, the biggest highlights for me was the animation, especially for the feeding and stuffing scenes, and how you handled the weight gain. It seemed like the perfect pace for me in regards to WG fiction, each stage only lasting exactly as long as its needed to before moving onto the next one. The only other game that comes close to how well animated FTC and BC are is probably Lickity Split by ImpossibleSnail, but the fast paced nature of that game (without even the ability to pause and look at the character) makes it incredibly difficult to appreciate each weight stage. If I had any suggestions on how to improve for your next games it would be to try for bigger sizes, but that’s just because I’d like to see how big you could make them.

8 Likes

I enjoy more the kind of games you bring to life. I prefer slower paced games focused more on story, dialogues and esthetic (but I love text games too) more than gameplay…for fetish games. The simplier the gameplay is the better it often plays, games are hard to make and more complex / harder ones are very hard to balance, also making a shorter game it’s often a good choice. I see too often games that drags for too long, in most cases making a short game is better and a shorter game with more replayability is the best in my opinion.

I love both your games since they’re simple, enjoyable and they have a wholesome undertone (some games can become very creepy and they make you fell like shit at times).

When it comes to these games I prefer much more a relaxing, chilling experience more than a challenge and I think that fast paced and pretty punishing FAT fetish games completely miss the point, on top of that I personally find unappealing weights beyond normal human capabilities, immobility too (pretty unstettling most of times) and I find absolutely ridicolous seeing 1000 pounds balls running and jumping around like Mario.

Feed the Crown lies perfectly in the sweet spot between fast paced and chill games, basically it’s The Breakfast Chub (with platforming) on steroids.

So thanks for your past works, I can (NOT) wait for Feed the Crown and good luck for this Game Jam! (I thought you wouldn’t take part in it this time since you were/are still working on FtC).

1 Like

Making weight gain games is definitely a unique challenge. I think in terms of my personal approach, I agree with some of the comments that a good weight gain game should just focus on the pacing, art, and storytelling. For me, these are the things that translate into the best kink experience, which is why most of us are here. Overall, I think that VN style games with brief gameplay segments are the sweet spot.

However, in complete contrast to that logic haha… as a developer I have a personal goal to experiment a bit more with the gameplay element this year. With how my schedule is, this is going to have to be a smaller and more humble entry as it is (sorry!), so I’d really like to try some new things and just have fun with it. Jams are all about trying new ideas, and what I make might be less popular than previous entries, but I’m still excited to try my best and see what people think!

21 Likes

It is not the Size of the game it is how much feeling you put in a game that makes us love a game.

7 Likes

As for the gameplay I agree, but I think the bigger the better and it’s not very cool to have an immobile character if it’s going to get in the way of the gameplay but if you have a solution like an exo-skeleton I already think it would be a cool solution

1 Like

Exactly, what matters is not the duration of the game but its quality!

It’s a solution but it just feels so…innatural. And as I said I’m not a fan of what naturally becomes a giant ball, or an amorphous blob, of fat with tiny head and limbs. I just don’t find euclidean shapes with useless appendages attached to them interesting, there’s no confrontation with the variety of body types and shapes you can find at physically sustainable weights. No offence, you don’t choose what you like, but I can’t get the appeal of being a giant disabled person that can’t do anything by itself XD

I understand it’s a more fantasy (and extreme) take on the kink but it’s an incociliable difference with those who have a more grounded and believable view.

5 Likes

It works well for the engineering of Eat The Dungeon, it can be quite natural depending on the game and how it is applied.

In those cases where the character turns into a ball of fat, I don’t like it either, because a person ends up literally turning into a ball, but if the character ends up being immobile as in the previous game set as an example, it’s something that attracts me, if you’re not familiar with Eat The Dungeon here is the link to his topic: Eat The Dungeon General Discussion is a good game, I recommend playing it.

I already played it a year or so ago, but thanks anyway :blush: The reason I didn’t played it much was because after a while the characters become too disproportionate for my tastes unfortunately, plus I’m not a huge fan of that genre of games.

With unnatural I mean that having an exo-skeleton carrying you isn’t something we’re used to see in the real world, so it just feels strange. Logically and mechanically it’s completely fine, obviously.

1 Like

I liked it, it’s currently among my favorite weight gain games :stuck_out_tongue_winking_eye:, but I respect what you like, as I said before each one has its own, but in case the character turns into something ridiculously impossible like a literal fat ball I don’t like it either because they stop being people and turn into balls. lol

1 Like

Pulling this thread back round to topic, I’d imagine you’d feel similarly disinclined to see the queens grow to immobility in this game. Given how big Claire got by the end of ‘The Breakfast Chub’ this gives us a good yardstick for how big Roops could go, but this is still just speculation at the end of the day. Three different queens could mean three very different scenarios…

@Roops Curiously, how comfortable are you with SSBBW sizes and beyond?

8 Likes

@Roops we call upon you again for some based insight

1 Like