Honestly I’d be fine with anything as long as we get an actual update, I’ve played this game back in June and have been waiting ever since lol
We are happy to, after a long while, present you with:
Feeder Fantasy (Translation Mod) Rev 1.3
Bringing with it just a slight bit more polish to the world’s visual flair (mostly centered around girls’ tummies). Please enjoy, and let us know if you encounter any bugs. I’m certain there are still some lurking around here and there.
For next steps, we’re planning on performing this same kind of graphical update for some of the crustier-looking secondary NPCs in parallel with planning/scripting quests to fatten some of the girls that you haven’t been able to pack pounds onto thus far. If 6.0 drops at some, that’ll be priority #1 though. Here’s hoping!
What’s been changed/updated for this version?
A Changelog, if you will.
It’s not exceedingly specific but as always, I’ve updated the ReadMe enclosed in the same Mega folder with that information
is this a bug or did i fuck up something in the installation (btw this has happened before the 1.3 update and with all characters that have art, the 3 heroines, the thief, the guard, etc)
hoping yall like the sprites i made for this update! there are more to come
That’s an extraction issue, yes. You’ll find more detailed instructions on fixing it right at the top of the README but the gist of it is that you extracted the .zip file using the default Western character set rather than the international settings that include Japanese ASCII characters.
That’ll cause the game to bug out and softlock whenever it tries to call a file with Japanese characters in the filename. Incidentally, going through and renaming everything to use only regular Roman ASCII characters is on the checklist for future updates.
First time playing through this one! Can’t believe I had missed it. Great work on all the characters though I accidentally had to restart a couple times when I accidentally triggered an ending. Kind of feel like those need a save before this point warning.
Can’t wait to see the sprites for the nun when they are finished.
I thought that they were really excellent, and they definitely help to sell alot of the scenes. Like when Sura gets stuck in the door to her house, the fact that the new sprite actually gets caught on the edges really improved an already great moment. Super excited to see what comes next in terms of sprite upgrades.
Hi, excuse me i have an important question, do you change something to the game text’s file? is because i’m doing an spanish translation of the game but i was doing it with the rev 1.2 i really don’t know if something changed in the text files
I just finished playing through the game again with the new update and I gotta say the new sprites and Sura interactions are extremely good. This game was already one of my favorites on the site and I cannot wait to see what else you guys make.
There are 2 things I also wanted to mention.
- If you use either the weight fluctuator or the lipomancer to fatten/shrink Sura, Sura uses the old sprites. However, if you gain enough to gain a weight level you go back to the new sprites.
- Debug mode was left in the game with the lipomancer (not sure if it’s intentional but I wanted to mention it)
your problem with the new and old sprites it didn’t happen to me it always showed the new (godlike) sprites even when you interact with the mirror in sura’s house
@Shade2 Fixed and fixed. Appreciate the notes. The .zip in the MEGA link and the ReadMe have been updated accordingly.
@FAsoraKB There have been a few minor additions here and there, so if you’re using Translator++ then I would recommend going over everything again briefly. No text that already existed has been significantly changed though (some typo fixes but the meaning is the same) so that shouldn’t affect your translation efforts.
(Nice Guya PFP by the way, I actually commissioned that)
okey, then i’ll start copy/paste everthing that i have, thank you, btw, the new sprites are awesome!!
Not gonna lie, I just find it funny how the NPC sprites look short compared to Sura’s lmao. I assume they will be also changed in the future?
I might’ve missed it, but who did the CGs for Sura? They’re pretty awesome.
I’m 99% sure it was Cj-x4.3
CJ has been kind enough to provide us with much of our pixel art and we’ve considered asking them for standard digital art before as well, but those Sura CGs were actually provided by the very talented @failmuseum
Lord have mercy, those new Sura sprites are /chefs kiss.