FMA Bug Reports

Version 0.48.1


Paige Burger Queen date

  • With the new UI updates to make things more condensed there are still some of the same issues. I personally don’t see why some of the UI is displayed here during the scene at all. The player stats, inventory, and phone are not needed. Clicking on the phone and selecting an option, or opening the inventory and trying to feed Paige from it break the feeding mini game. Plus the UI still blocks elements of the CG’s.



  • The UI elements just require you to play through the “double down” burger queen date. The breaking of the mini game simply opening the inventory and trying to feed Paige, or click on the phone and selection the messages, and other elements will break the minigame.

  • I could not figure out a way to have Paige eat all items during her date at burger queen the previous way of doing it before 0.48.0 no longer works. I am not sure if this is a bug, intended, or even if you can accomplish it anymore.


UI feedback, bugs, etc.

  • The updated smaller, condensed UI looks better and functions better. But the places that the UI blocks elements of CG’s, selections in the game, or menus still exist even with the smaller elements.

  • The most important element to the UI to me is knowing what time it is. This has been moved to the phone, which I appreciate is somewhere at least, but it’s more annoying just to find out what time period I am in (I know there is a pop up when transitioning but after events, there are times I may not be certain.) As since the game is largely based around triggering events and different days or time periods it would make the most sense to have this displayed more predominately then things like, (I presume) skill level progression of traits or skills, calories, especially for players not looking to gain weight, player name, and appetite and fullness.

  • There’s no longer a way to view how much money you have during shop purchases outside of pulling up your phone. This like the time removal from the main UI feels like I am missing the thing’s I would care most about from the main UI that is always displayed. Pulling up my phone to see how much money I have to purchase things during a store menu feels bad and obtuse.

  • There’s no way to know what these meters mean, or things like “eating skill” with a level bar. The UI doesn’t have either a popup on highlight or further explanation on things. The listing of “A” and “C” are only known what they would be referring to based on people that have already played other versions where the meters used to have fully listed names.

  • The inventory menu pops open and up anytime you acquire an item the game gives you outside of buying things, which really overlaps with most dialogue and stuff in game. It makes things hard to see and you need to exit out of it during scenes. It’s really jarring at times.

  • The UI looks great, it’s aesthetically pleasing.

  • I would rather see the UI hidden during all conversations. I feel it visually feels cluttered during dialogue events where it borders the screen, and makes it feel more distracting. Especially since it’s not needed to be there.

  • Opening the phone and clicking on the messages, and some other apps, during the feeding mini games break it.

  • This is minor since I assume the cheat menu is a temporary addition, but you can’t close the cheat menu when opened if the phone UI menu is also open.

  • I know a calendar function is planned but it hurts not being able to track what day you are on outside of seeing the pop up happen at the start of a new day. It feels like something I would want to be able to actively track or know of in some way currently since a lot of the games functions are tied to time and day to trigger events within routes.


Appetite enhancer exception error


UI does not account for longer names

  • If the name you choose is longer the UI doesn’t scale the text or account for something like the default name is length.


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