I am currently working on a Twine furry/human game based around corruption from gluttony. There will be custom art assets done by me and programming done by me. If there is anyone that wants to help please message me.
Here is the plan for the story. The character that you create, walks home and finds a figurine of an immobile person. You take it home and during the night you’re visited by a demon of gluttony saying you’re cursed. Then whenever you overeat/ eat past being full you give more power to the demon which results in events and sometimes choices being removed where the demon urges you to eat more. Eventually, if you gain enough you become immobile which results in a game over.
You have the choice to side with the demon and actually push others to gluttony, indulge yourself, or find a way to break the curse.
Systems Planned
Custom character creator
Sprites for each weight level
Sprites for each fullness level for each weight level (empty, filled, full, stuffed, glutted)
A town system where you can visit locations
An inventory system
Able to interact with NPCs and be able to corrupt them
A way to get money and such
Shops in town
Please let me know what you think or have any ideas for the game.
Here is a roadmap I planned out
0.0.1
Create a custom character maker
Make the intro
Make the main gameplay loop aka eating, sleeping, exploring
0.0.2
Implement some weight stages
Implement 5 stomach fullness stages
Implement over eating
0.0.3
Implement Impulse due to gluttony
More events
0.0.4
Implement characters you can talk too
Implement a work place
0.0.5
Implement more characters
Implement a inventory
0.0.6
Implement a store
Implement a town system
0.0.7
Implement a time of day
Implement opening and closing for the store
0.0.8
Implement timed events throughout the day
Implement some interaction based on weight
0.0.9
Implement more stages of weight
Implement a energy level system
0.1.0
Events on weight ie breaking chairs, couches, etc.
Implement sound?
0.1.0
We will see when we get closer
Here are a couple of sketches. I will be redrawing them since I do not like the shape
So here is a drawing of the gluttony Idol you will find in the intro. This was legit my first time drawing anything this big. Like I never drew blobs before. Anyways more updates will come eventually.
I moved to project tag since I am going through with development. It may take time since I am doing the art assets, writing, and programming myself. I do plan it to be more art-orientated since I like visual-based games more than text-based games.
I am currently making the custom character creator. I am trying to make a dynamic creator so that when displaying characters you can choose custom heads, mouths, hair types, colors, etc.
Here is my test program for getting the custom color pallet working. I will have a primary color and a secondary color the player can choose.
Could the player maybe have a choice of still being able to move, even is they are the size of immobile?
Maybe that could be another way of breaking the curse?
Finding something, or someone, that will aid in defeating or maybe even using the demon to the player’s advantage?
Also maybe the idea of ‘indulge yourself’ could be that the player enjoys both getting fatter, making others fatter and being fed by others?
So to be considered immobile you need to get past 1k lbs. Which is basically just allowing yourself to eat that much and not progressing in a way to break the curse. There will be multiple ways to break the curse, resulting in some differences in the ending. Okay I want to describe the other endings without giving it away but the plan is that yes you could tempt the demon or even make others fatter
Okay so I got the color pick tool to work mostly. The color is never going to be exact, unfortunately. I took a couple of days to find a way to get this to work and to be honest, I think is going to be the best I can get.