Food Frontline: a WG, Card Collector Game [Temporary Closed]

Explaining better that tavo saying yesterday the evolution / promotion I will quote an image as an example:


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I think the dolls themselves already represent the humanoid weight gain elements in my game. Dolls that have their fatness level up are already considered to be promoted already. I would like to experiment with non-humanoid weight gain such as pets, or even AIs (stuffing them with new data or such)

Gonna be honest on this one, I think pets in a fetish game is a bad idea.

Can you explain a little more?

I mean four legged furry animal type pets. I think it’s a little weird. I don’t really care to see weight gain on a dog or cat.
Anime catgirls, sure. But not real ones.

I agree with you but don’t forget the nonfurrys like robots ect (don’t know others but yeah)

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Sorry for the long silence, I have been really busy for the past month. Here is a small sneak peak of the recovery minigame (the belly rub part isn’t implemented yet). The game’s purpose is to help the dolls recovery quicker by cleaning their digestive system with a fluid. While she’s filling up, the player has to listen for sign of blockages and rub those parts of the belly to free the blockage and quicken the flow. The liquid type could be caloric dense such as liquid cheese or chocolate to fatten her up in the process

preview

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…i’m gonna be honest, when you say “sign of blockages”, what exactly do you mean? i figure it’d be sound wise since one of the actions is “listen”, but like, what kind of sound would it be?

Are you familiar with enemas? When the flow is strong, if you try to listen, you can hear a water rumbling sound, but if their are blocakges, then the volume of the flow would decrease. So by that logic, you can locate blockages by noticing the decrease in volume of the water flow.

Awesome! Any ETA for a release date?
Awesome work you’re doing! :smiley:

@Champion6 please do not ask for updates or ETAs. This is a violation of our Improve the Discussion guideline. Devs will provide that information as they feel they can.

The minigame itself is kinda buggy and simplistic, but yea I’ll release it in the next few days, I need to set the correct places for the tube and belly of each girl.

Here’s the minigame in action (turn sound on)

The goal is to find blockages by noticing the decrease in sound volume, and then you need to rub the blocked area to release the flow

Minigame Update (v 0.14)

  • Added two minigames: Pressure release and cleanse.
    • Pressure minigame is playable when you press “manual completion” in the recovery menu
    • Cleanse minigame is in the forge, players can choose the type of caloric dense liquid (liquid choose, chocolate, butter …). Caloric dense liquids are more expensive, flow slower, and tend to have more blockages, but give a lot more calories, allowing faster upgrade.
  • Added belly rub tool in combat, when you rub a doll’s belly, she will digest 2x faster
  • Also added belly rub tool to upgrade screen
  • Added @Coldsteelj#6767 's new 3D rendered doll, Molly!

Here is the recorded video for the two minigames
pressure
Cleanse

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Current Roadmap 09-01-2019

I’ll start implementing them after the first stable release of Portal Stuffing, expect to see new updates in a few weeks

Updated characters using Koikatsu

Three new support classes: Firearms, Artillery, Airstrike

  • Firearms: rifle/shotguns deal raw damage to enemies, but does not receive exp (calories)
  • Artillery: cost ammo to field, can choose ammo type (explosive, or sauces), sauces doesnt deal damage but gives buffs to dolls that eats sauced enemies
  • Air strike: can call down precise air strikes, like more precised artillery, but cost a lot more fuel and ammo

New Enemies

  • Long range enemies that attack from afar, require long range dolls or vehicles to kill
  • Charging enemies that have very fast speed and target back line dolls
  • Support enemies that buff surrounding enemies, rifle dolls or precise air strikes should be used to kill them first

New resources:

  • Carbon (for building and repairing dolls and vehicles)
  • Ammo: used by artillery and air strikes
  • Fuel: used by air strikes and vehicles

Doll production

will give a random doll, probability based on provided materials (the probably of each doll is shown so you know your odds of getting them)

Interface

Vehicles

cost fuel and ammo, but when assigned to a squad, can provide massive fire support and tank a lot of damage, should be used in boss battles and other very large battles

Interface

Logistic Missions

Provide materials, food, and calories, but takes time. I’ll probably make minigames to instant finish logistic missions

Interface

Other planned features

Expedition Missions Randomized combat missions that are unlocked after each stage, gives intel and normal combat drops

Simulation Training Fight endless waves of enemies in virtual space, no dolls are damaged, but no calories gained either. Returns simulation data which can be used on production, or sell for credits

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Hell Yeah! This is looking awesome!

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I’ve finished making the weight gain and chibis versions of the new dolls, only need to pose them. In the mean time, enjoy their chibi animations that will be used in dorms so players can interact, give gifts and head pats to increase their affection.

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Oh the chibi walk cycles are really cool! Nice work

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Okay, this is epic. Also very stubby.

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Hell yeah! Your outdoing yourself!

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Small Progress Update:
Midterms are over! I may or may not have failed some of them…
Anyway, I got some time to work on the two new classes: airstrike and artillery. You can choose what kind of rounds they fire, sauce-based rounds (BBQ, chili,…) do not do damage, they only apply the sauce on the targets and stun them for a bit, but dolls with those elements will do 200% damage to them! HE rounds will do massive damage, but in exchange the lost calories of the enemies wont be absorbed. These two support classes will be crucial in battles with numerous enemies.

Artilery: single explosion with large radius

Airstrike: a series of small explosions along the flight path

Other tasks:

  • You can now select dolls in combat and choose their targets. If the target is out of range, the doll will attack the closest enemy.
  • Added new dolls: Penny, Aya, Amber
  • Updated the render of Aria, Rye, Rose

Update maybe out soon, but I got projects due next week, sorry.

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