Forest & Fairy

The .aslx file Das_Amigos shared is amazing!
Sadly, Quest has gone through a lot of updates since first wrote this, so it doesn’t port directly into a workable game format, but I’m able to recover all the text descriptions and whatnot from the source code!
It will take some time to piece all this together, but oh boy! Definitely faster than doing it from scratch.

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No hate to those who do, but MAN AM I GLAD TO HEAR THAT.

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The food system has been giving me much more trouble than anticipated.

In no other system have I had this much trouble working with integers and doubles. If it’s going to throw an error every time I mix them, at least make a function to let me check the type of whatever number I’m working with. Oh, I can cast types as other types and it doesn’t get upset over that? Great, but why isn’t the cast function documented anywhere if it’s so dang important? It’s only even referenced in like one spot. Jeez.

Anyway, I’m being really thorough with this part because, y’know, the whole game is going to be built on top of this system. I’m about halfway done now. I just need to make it so you digest things over time unless instant digestion is toggled on.

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Alright, update time!

This update contains:

  • Dynamic weight gain that can focus on different body areas.
  • A fullness and digestion system.

You can see in the descriptions of food what sort of effect they’ll have on you, and then they do! Right now, there’s no instant-digestion, so after eating, your weight will gradually settle. Moving around will help you feel hungry again. There shouldn’t be too many bugs with this stuff–at least, I’m not aware of any. And I certainly did my best for this part to work smoothly.

Since it took a long time, I didn’t really get to much else.

Current Task List (not all at once though, omg):

  • Add instant digestion setting toggle.

  • Add diet pills.

  • Decide on a scale so that reactions to weight values are consistent.

  • Clothing/armor system.

  • More detailed flavor text.

  • Turn-based combat system and monsters.

  • Loot and money.

  • Improve shop system.

  • More fairy interactions/plot.

  • Bugfixes (always)

Enjoy!

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After the event with the witch, I couldn’t leave the cabin. If you want to know, I asked for her to feed me after asking for her if she was a witch.

1 Like

Thanks.
I’m planning to thoroughly bug test and tidy up the cabin encounter at some point. I fixed one or two little bugs with it this time, but it wasn’t my focus.

Reporting like this helps ensure I find the bugs to fix them though!

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I tried the game and when i select to escape or to ask if she is a witch i get this message Error running script: Object reference not set to an instance of an object.

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Slow progress lately. Got a lot of projects n’ stuff. But the bare-bones map is laid out.

map

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Oh I remember this project from a while back or at least the shack version