The basics of Not Enough Mana are that each player has HP, they can play spell cards to deal damage, defend, or heal, and the way to gain mana is to take a shot. Players lose if they run out of HP or if they’ve ahem drunk too many mana potions.
It made me imagine gameplay where alchohol content is replaced with volume.
I think there was an idea for a board game somewhere on this forum where taking damage also involved physically eating, but I don’t know where it went