Gain of Life: A weight gain life simulator [v0.50.0]

Yes, they are.

A render takes about 3 minutes on your local system. The server uses a gigantic database (many TB of storage) to cache the rendered results so that you don’t have to wait 3 minutes for each image that you need within the game. The alternative would be publishing the TB-sized library, which would be more expensive (bandwidth in such dimensions gets pricy too) than running a server for doing that. The alternative assumes that you’d be interested in storing thousands of Gigabytes for just a single Visual Novel🙈Also, if you rendered on your local system, you’d have to install hundreds of Gigabytes to be able to do so. Furthermore, it would utilize your system resources by 100% - and on a laptop you’d probably wait for up to 10-15 minutes per image.

Overall, rendering on the user’s device is not feasible. Publishing an image library is not feasible either. Thus, I am left with the option of that server. I will probably allow smaller image packs (that of course restrict, e.g. no clothing options, no customization options) to be downloaded (1-2 GB), if it’s such a no-go for somebody to play with a server, because I do understand that this can be seen critical, as there is no way for you to verify what is happening on the server. But the majority of players will prefer the online mode due to the better graphics.

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Even saying that, that’s only if you decide to do it with Daz3D. If you render in-engine on something like unity or unreal, without raytracing, and using lower poly count models and lower resolution textures, rendering an image that looks somewhat similar to the game shouldn’t be as taxing on hardware ressources as you say it to be.

And it’s not like it’s going to be necessarily harder to implement, either.


It appears that something is ajar.
Looking through the code, it might have to do with my missing/avoiding Jane’s 7th event. I found that if I slept past a certain point, the event wouldn’t fire.

You can still live on only water as of v0.47.0

Normally, water takes up more stomach (expiry) than it provides calories. However, there’s a cheeky work-around.

  • Water doesn’t provide many calories, in-fact, absolutely none; It is water after all.
  • Water does however, provide a little bit of fullness. It’s next-to-none, but it’s there.
  • Water also has a very short expiry, it doesn’t last long in the stomach; Gone by the next hour.

So, usually you consume some water, it provides zero calories, it fills you a tiny bit, and it replenishes your thirst. But you can’t live off water alone, it’s not filling enough. By the time the next hour rolls round, whatever fullness the water provided will have been deducted. There’s just no way to consume enough water to get enough fullness out of it for it to matter for more than an hour.

Or is there?
If you were to, say, go up a few weight levels, your stomach capacity increases. You can consume more. What if you were to fill your gullet with water, instead of whatever Malinda puts in her food?
Oh boy, this is where the fun begins!

With enough stomach capacity, you can consume so much more water.
“But,” I hear you ask, “doesn’t water only provide a little bit of fullness?”
Indeed! However, with all the water you’ll be drinking, you’ll gain more fullness per hour than what the next deducts.
In practice, this means you get fat off of whatever, buy as much water as physically possible (or steal it from the gym), and drink as much as possible to sustain yourself. Repeat hourly till you have become water*.

Did I mention that water has no calories? You’ll be losing weight simply by drinking water, and consuming nothing else. Even faster if you actually use the gym. This only becomes a problem if you’re at a very low weight; Even then, just splurge a little on literally anything else. Consume a few calories per day, enough so you don’t eat yourself from the inside-out, and the water will provide the rest.

*Become water, as in, your fullness decreases minimally each hour; Then you’re good for the next day and a half.

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…I mean, at some point i did this “life hack” IRL So it’s realistic.

(NOTE: do NOT try to subsist exclusively off of water for extended periods. It’s bad for you and at the time I was very poor)

This is most likely solved in the up to date version:

  File "game/src/story/jane/act1/endings/jane_checkEndFriendship.rpyc", line 4, in script
     ]  X  I6 2]k  m      3 zSr  Q      y7,     Zg  ėл Wײ0 2F   Q 
  File "renpy/ast.py", line 1898, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "src/story/jane/act1/endings/jane_checkEndFriendship.rpy", line 4, in <module>
AttributeError: 'RevertableObject' object has no attribute 'friends'

Game suddenly become unplayable because sleeping is no longer possible.

  File "game/src/jobs/office/events/during-work/job_office_event_boss_stress.rpyc", line 64, in script call
  File "game/src/jobs/office/events/during-work/job_office_event_boss_stress.rpyc", line 73, in script call
  File "renpy/script.py", line 918, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'job_office_event_boss_drink_refuse'.

In the Office Job refusing the drink is not an option. Through I am curios what its effect is actually. I could not figure it out.

A second strange thing in the office job is that if you answer Jessica that you are great it plays the rest of the conversation and imediatly after it the answer for bored.
I abused the interaction to get up to an hourly wage of 30. :stuck_out_tongue:

I mean not to beat a dead horse but you could just limit the customisation a little and have all the renders saved on the cloud in a database, then use a link to draw up the right one in the right place. Still, I feel like you have your heart set on your current plan, so that’s unlikely to change :slight_smile:

Noted both bugs, thanks for reporting. Will fix them in the code too.

By the way, it’s the start of April. By subscribing today you’ll get the biggest benefits, because all memberships and by the end of the month. Also, you’ll gain access to the new version as soon as it releases.

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You say that every month but there’s hasn’t been a single new post on Patreon in all of March. You average less than one Patreon post per month including game updates at this point. No mention if the newest update is even coming out in April or what it may entail. You made your game subscribe-to-play like 6 months ago because you wanted to test the login system required for when this image generator drops to keep server costs in check, yet there has been no mention of when this might happen. There is zero reason to charge 10€ a month to keep server costs in check that don’t even exist yet. The least you could do is to provide a general roadmap of planned updates and WHEN to expect them, and sticking to it. The communication and monetisation aspect of this project is a disaster and feels borderline scammy to me at this point. Sorry for sounding harsh but I loved this project and was genuinely excited about every single update but I lost all confidence in it over the last 6 months.

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I’m sorry you feel this way, and I get it. Updates have been less consistent lately. Take a break from the Patreon sub, if you feel like it. Just don’t loose faith in the project.

Life has been tricky, and Gain of Life not very encouraging the past months. I’ll soon have enough time to solve the problems that block me from moving forward. I’m not stuck developing the image generation engine due to technical limitations, but due to a lack of time.

I anticipate a new version within the next two weeks, so there should be an April version.

It’s not the project a lot of us lost faith in, tbh. If nothing else it’s more or less a case of “once bitten, twice shy”, and we’ve all seen the cautionary tales of “ambitious project falls off the face of the planet”, and yours are the three high end Daz fuelled (i think) projects here… the other two being of course Gain of Life and Weighting Game.
You could say we’re all a little bit hangry for stuff at the moment. :B

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I would also say that it’s not as much a loss of faith in the project as it is just a lack of understanding of what you hope to accomplish with the new model you’ve converted to at least for me. A lot of games have slow update cycles and people are ok with that, but when you are being charged every month to play a game that doesn’t get frequent updated to justify a monthly sub to play then it just isn’t worth it. Games that do monthly subs work because there is already so much to do in the game(i.e. they are finished or damn close) and they receive frequent and relatively large updates. I get that you have an idea of how you want to implement new systems and everything, but imo it’s just not worth the cost for me to play the same loop over and over while waiting for the next version. I doubt that you will change your mind, but I will say that I have fallen out of love with this project and have moved on to ones that I feel I can get more out of.

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I totally understand that life gets in the way sometimes! That’s not a problem at all. The problem is that you charge 10€ just to be able to keep playing the game whether there are updates or not. I’m not an active subscriber because this is still unacceptable to me. I would have paid for a subscription multiple times in the last few months if that wasn’t the case. That is an insane price to pay for playing a game with amazing potential but which essentially is half-finished and barely getting updates. You’ve kept this system in place for the last couple of months and never even bothered to communicate a lack of development time for the project. This is how you burn the goodwill of a community to the ground.

Please, please just get rid of the need for an active subscription. Get rid of the image generator. I think that has been the consensus of the forum on this matter for the last couple of months. Take all the time you need to develop the game and keep costs low, and I promise you people will keep coming back to the project.

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Well, I need to pay my bills regardless of whether there is an update or not :sweat_smile: It’s tough to consistently spend time on something that doesn’t compensate your time well. It’s fine, because money was never the reason why this project was started to begin with. People keep complaining about the pricing, but I am afraid that the alternative would be project failure. GoL has been off much better 3 years ago, making more than twice as much in absolute numbers than now. At the same time, the tier prices have stayed the same, and, well, inflation is there too. Relaxations will come to the current authentication model. However, probably they’ll come in summer - because that’s when my next holidays start, and I have time to work on things.

I’m still working away :slight_smile: Progress is slow (very slow as of late, but that’s finally changing), but definitely being made!

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I was quite confident that my anticipated release date for the new version would work, and I was wrong in my assumptions. There were holidays and everything, but I ended up with a lot of family trouble and little time to do something useful. I’m very dissatisfied with the overall situation for the last months, even though I kept fighting it. I’ll consider more drastic measures to ensure that this won’t happen again… I know I’m on a bad streak right now, and I’m deeply sorry for being unable to handle everything in a better way. I feel really bad for it. Please feel free to ask for a refund in Patreon PMs, if you want your money back.

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I mean the game just isn’t great. Most of the dialogue and stories are very repetitive. It has the best bones of maybe any of the games on here, there is a lot of little setups and mechanics that could be interesting to explore, but it is the definition of a mile wide and an inch deep. Plenty of the time I hit bugs that locked me out of storylines, or hit some fantasy event thing that would balloon my weight beyond my portion of the story and ruin it all. I mean it’s fine to sell your gam and stuff, but I have paid, and the quality just isn’t there. Maybe if you had someone writing an actual interesting story and scenes of top of the work you were doing this could be really incredible, and worth a serious price, but as it stands it hardly feels like a weight gain simulator and more like a time waster.

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did you get the mac fix yet?

What issue are you referring to?

This one