Before I say anything just please know that I am saying all of this from a place of positivity and because I want you to succeed.
First I think you are correct, it is a good idea to start with a smaller scale project. Make something you are confident you can get to a complete 1.0 within a reasonable amount of time. It is only going to be harder to maintain subsribers and attract new one’s with an abandoned project associated with your name. I’m not saying your reasons for doing so aren’t justified, I’m just being honest about how Devs in this space are percieved.
Second, I hope with your next project you are a little more transparent/open about what content is in the game, particularly when it comes to character sizes. I scrolled through this entire thread and I think there were maybe 3 pictures that depicted the main character at something other than the starting size. I understand that you were going for a realistic pace with GoL and that you don’t want to reveal everything, but this is ultimately a weight gain gaming forum, people need to be able to see if something is going to align with their tastes, particularly if you are going to continue with this subscription only model.
Third, and I’m sorry if this sounds harsh, but there are several Daz asset projects or similar 3D model games on this site and elsewhere that deliver a substantial amounts of new content with each monthly update and roll out bug fixes in between, and projects with longer periods between drops have consistent dev logs and very communicative creators, and if all else fails they pause payments. I am sure some subscribers were tolerant of these delays with GoL because they had a personal investment in the game going back several years, but with a new project people are not going to be as forgiving.
I haven’t subbed to your Patreon in several years, and it looks like a lot of your old GoL posts are no longer on the patreon so I can only go by this thread, and what I’m seeing is several periods where you’ve ghosted the project, and I don’t see any mention of payment pauses, or any real apologies, just you telling people they are free to cancel, which while true doesn’t inspire confidence. Putting the entire responsibility of figuring out that the game won’t be updated for several months on the consumer is disrespectful.
Life happens, I completely understand that you don’t want to put your personal stuff out there, but life is also happening to all of the people giving you a portion of their pay check. You are also not developing these projects for free, and if you are going to be taking people’s money then you owe them consistent communication at minimum.
Again, I am sorry if this comes off as overly critical or mean-spirited because that’s not my intent, but I can’t lie and say that you haven’t done a good deal of damage to your reputation over the years. That said I would love nothing more than to see you have a completed project on itch or steam or even exclusively on Patreon and hand you money for it, I want everyone in this space to florish