Gain Station 13 - a sci-fi roleplaying game with expansion elements!

…where is everyone? I’ve got my ID ready and I filled out the form. So now what?

1 Like

My sincere apologies, we were busy with holidays, glad to see however that staff took care of your submission as soon as possible, hope you’ll like the place!

3 Likes

So if, say, i **blacked out** everything except my dob and expiry date from my government issued health insurance card, would I still be accepted? There’s the issue of being unable to prove the id is not stored and is deleted, as well as my deadname being flat on there. Thanks.

1 Like

Yeah, that way it’s completely fine as well, just be sure to draw black rectangles or paint over information that’s not needed.

With Valentine’s day around the corner, we invite you to stop by at 14th of February 16:45 (CST), we’ll be doing a little ice breaker event on a beach map for new people to get to know each other!

More event announcements coming soon, we’ll also be sharing some interesting screenshots.

1 Like

How long does it take for you to verify someone usually?

The process is entirely manual, it’ll take a few hours up to a day in order to make sure everything goes smoothly, depending on the traffic, verifications might get delayed.

1 Like

Wazza. To keep this thread alive, I shall start posting the server changelogs here once every month.

Changes in April 2026:

  • Added Starshine Vending Machine and its associated restocking unit in Cargo.
  • Added 4 Starshine drinks that make you glow while in your body. Neutron uniquely offers body-changing effects once OD.
  • Added automated feeder. A plumbing machine that feeds the chemicals in the connected ducts to the attached character.
  • Added automated milker. A plumbing machine that drains your body and exposed breasts and genitals of chemicals.
  • Moved bloopers into new folder and finally made them work.
  • added a candy maze to the space ruin pool.
  • Icewalker role now lets you spawn in as a custom character.
  • digestive_noises numeric pref.
  • farting_noises and burping_noises are now numeric preferences,.
  • removed references and uses of playsound_prefed proc.
  • Fixed a math bug in the Adipoelectric Transformer’s power scaling.
  • Dietician - an alternative variant of Psychologist role, comes with an alt title and you can now choose what kind of pills you wanna get for the role.
  • gave Twin Nexus Hotel ghost role a facelift, making it into our own map variant.
  • fixed more asteroid turfs on Xenoarch.
  • fixed one of the Lavaland candyland ruins having an inaccessible entrance.
  • fixed numerous mapping errors (like broken pipes, cables, windows, all the issues tied to this PR).
  • redid telecomms on Biodome a lil bit, also added a buffet to the service section (it’s above the theatre).
  • added SAD machine to tram medbay.
  • added the hotbar to BoxStation kitchen.
  • Macarenic Mace and Lipolicide mace: they’re currently non-functional sadly.
  • reorganized fatty melee weapons so they’re in one file.
  • added a second variant of Mootant ears.
  • added Liponuts & Liposeeds to Fatwankus vendor.
  • gave all medbay foyers 10k cells to ensure all placed SADs can operate properly.
  • added hotbars to all kitchens.
  • Safe and unsafe(gib) bursting for fullness and fatness.
  • blueberry gib runtime error.
  • fixes the weighting scale not giving back iron when deconstructed.
  • Adds the big pizzuh… (and the big choco shake but that’s not as important as the big pizzuh…).
  • fullness limit is now slightly higher, and fullness stages are achievable earlier.
5 Likes

Changes in May 2026:

  • Added the Genetic Mutation quirk, allowing you to get ONE roundstart gene from a list.
  • Adds a new quirk that allows you to accidentally knock stuff off tables.
  • the storyteller should be more aggresive with it’s event spawning.
  • automatic storyteller votes, which fire mid round to decide which storyteller should be picked.
  • merges with upstream.
  • fixes the forensic scanners.
  • Adds galbanium. Made by combining lipoifium and BZ above 5000 kelvin, it increases perma fat without adding regular fat.
  • Calorite collars have had their weight gain rate increase lowered from 1.5 to 0.5.
  • Adds milk melons.
  • fixes beanbag chairs not being craftable from cloth.
  • fixes beanbag chairs requiring a wrench to deconstruct. They will now require wirecutters.
  • Added Starshine vendors to a few maps: Interlink, CentComm, Ghost Cafe, Box, IceBox, Kilo and Meta.
  • added breasts variant: no nipples.
  • added belly variants: no bellybutton/nipples & no bellybutton/nipples/fat arms.
  • Prefed bursting related sounds.
  • small increase in damage done while crit bursting.
  • Added the Silverscale tongue to the augments+ menu and tweaked how it works. Gargoyles rejoice!.
  • fixes the material icons in the protolathe/mech fabricator/silo being completely and utterly fucked.
  • fixes the event perk redeemer showing up item amounts as null.
  • fixes milk melons not being obtainable by mutating melons.
  • thick fingers from weight helplessness mechanic no longer gives the clumsy trait.
  • fixes the MOD mobility assist module breaking helplessness mechanics triggering.
  • refactored helplessness code. Again.
  • GATOified Biodome.
  • Persistence Syndicate Outpost got a larger section for feeder den esque stuff, including a new vendor with kink tools.
  • Persistence also got 2 new ghost roles: Syndicate Feedee & Feeder. Feedee is functionally the same to Syndicate Hostage, and Feeder is the same to a normal Brig Syndie, but they’ve been renamed for visibility.
2 Likes

Changes in June 2026:

  • Added the Illuminated Quirk, allowing you to cosmetically glow.
  • Added sprites for Teshari WG by Cowlamari, Pavvodeville, and Softymarshmellow from the discord.
  • fixed teshari layering.
  • refactors fullness. It will now work with fullness reducing emotes like *burp and *belch.
  • fixes fizulphite not working.
  • Getting stuck in doors because of fatness no longer stuns and knocks down the player. It now behaves in the same way as getting stuck in spider webs.
  • Getting stuck in doors now deals them 1 (one) damage per each failed attempt at passing them.
  • the character creator tabs are no longer extending past the window borders.
  • Fixes the fattywank vendor being buildable through the custom vendor board.
  • Fixes absorbing prey stopping once a prey reaches the exact value of a weight stage.
  • The menu for the blueberry collar is now accessible. (Due to an upstream bug, frequency and codes still cannot be changed.).
  • The fat drain mode on NIFs now works.
  • Legion cores and other full heal methods no longer remove fatness.
  • fat removal is now it’s own proc: fully_heal_fatness, with a meme version: fully_heal_fatness_shitpost.
  • merged some things from upstream.
  • merges with upstream.
  • added a new ghost cafe condo: Feeder Den (with the help of @icepick100).
  • fixes to feeder den like broken posters, decals or missing cryo console etc.
  • small mapping fixes to xenoarch, like broken air tanks or error pizzas.
  • removed Feeder Basement & Calorite Shrine from Ghost Cafe (moved to condos).
  • new condos: Feeder Basement & Calorite Temple.
  • calorite pen: a novelty item that adds a lil bit of poisoning upon stabbing, with a stronger variant of a calorite pen that does far more poisoning and adds permafat, available via opfor or uplink.
1 Like