Since a stated feature of this game is different body-types, I am curious to know how you plan on implementing this in an RPG Maker engine. I see a few potential options;
Manually (i.e. outside of the game engine) generate all possible permutations and select which variant to display via scripts and/or events
[ul][li]Pro: Easy![/li]
[li]Con: Tedious to draw. Tedious to use.[/li][/ul]
(Ab)use one of the many paper-doll scripts prewritten by the community
[ul][li]Pro: Less work.[/li]
[li]Con: Subservient to other people’s code.[/li][/ul]
Write some kind of custom script.
[ul][li]Pro: Does exactly what is needed.[/li]
[li]Con: Requires Ruby or JavaScript knowledge depending on your RPG Maker version.[/li][/ul]
I’m curious because I’ve thought of doing something similar but am unsure of the best way to handle changing characters in an RPG Maker game.