Game idea Page for "The Mansio-O Sin" / A normal RPG Adventure with additional WG Elements (Back in Development)

Yo, Tekolay’s getting a quick outfit redesign because I felt like her original design wasn’t western enough. So I looked up some cowgirl outfits and drew this sketch up on my phone’s notepad.

How does it look?

Extra Note: Tekolay’s previous outfit (alongside her original concept as a Slave-Bot defect, which I’ll remake as a crude boxy copy outfit) will be preserved as an extra outfit you can get from the costume shop (using in-game money).

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Yo, I just wanted to let ya’ll know that I’m currently playing Silksong and can’t drag myself away from it for too long. I want to keep working, but right now I can’t stop playing Silksong & may not update this page for a while. Who knows, maybe a month or so. But once I’m done with Silksong I’ll be right back to working on The Mansio-O-Sin RPG Project.

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I’m back and I return with 3 new sprite sets completed.


Lucia - Sleeping (Status condition animation)
She’s having a peaceful dream that gets lost in the pleasure of softness as she gets bigger.


Lucia - Normal Attack Prep / Healing Prep
She knows she has to fight, but clearly doesn’t want to, hesitating with the decision.


And Lucia - Low Hp

Now with the low hp animation, you’ll only get to see it during the higher stages since let me remind you, hp = weight, so you’ll be around Stage 4/5 when you are low on hp, thus you’ll never get to see stage 1.

A friend showed me this, told me to only read the initial post, and then have me guess how things turned out. I was honestly not expecting things to actually start coming to fruition, much less the art glow-up from the initial sketches. Rock on dude, you’re doing great!

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HUH!? A FRIEND SUGGESTED MY POST, I FEEL HONORED. Thank you.

By the way

I HAVE DONE IT, A COMPLETE ACTOR SPRITESHEET FOR A SINGLE CHARACTER, stages 3 & 5 will be finished in the coming week, in which after next week, I’ll have a whole week off due to parent’s vacation, so I’ll have more time than usual to work after next week is done. And as I wait for my fatty artist to get through with drawing the currently 6 stages of Lucia for the menu & mirrors, I’ll also be making seperate spritesheets for the 3 outfits you’ll get to wear in the Lucia Demo. THEN AFTER THAT IT’S ONWARD TO THE BIG BUTT CHARACTER RHONCRA!!!
I also got a great plan for Prison Lard’s full release that I can’t wait to show off someday. IT’S GONNA BE GRAND!!!

By the way, would ya’ll like to add in your own outfits to the game?
Once I am confident with putting out the Ase files as a hidden thing, you’ll be allowed to create any outfit ya wish over my characters, or even recreate other characters that will take 1 of thier spots as an extra skin. Once created, all you’ll need to do is resend it through this or whatever place I start it in and I’ll give it a quick check on whether it shall be given the green light and added into the game during the next update (or in the demo release as of now). If you wish to add someone else’s character into the game as a skin, all I ask is for that creator’s permission.

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The sprites for a Lucia with No Armor in Stages 1, 3, & 5 are officially done. And now Imma go on break for a bit to play another game. But once I’m done, it’s on to the next phase with putting these Lucia Actor Sprites into 3 outfits that will be findable in the eventual demo.

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Here’s an update to mark the end of my week long break. Just a simple outfit showcase for how Lucia’s Everyday Workfit would look in combat. I wanted to also show off the Sorcerer Dress since these 2 are the only outfits I chose to show off earlier, but I only got the hat down so it’s currently incomplete. I’ll probably show it later at some point alongside something else. But I’ll keep the rest of my outfit ideas hidden so you can see them yourself when you unlock them in the demo.

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And here’s the Sorcerer Outfit in Actor Sprite. Now Imma do the remaining outfits I want to make before the demo in privacy, they will not be shown off until the demo passes by. Once I’m done with them, I’ll return to showcase Actor Sprites for the 2nd Character, Rhoncra and repeat this cycle all over again. But I promise that before I start with her, ya’ll will be given access to the Ase Sprites of base, stripped to bare bikini, Lucia to make whatever outfit ya’ll want. Both Combat & Overworld Sprites.

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So I just tried to put up a discussion page so you guys can go ahead and put up your custom outfit designs for the demo’s costume shop, but I then realized this site doesn’t support .ase sprites, so unless ya’ll would be ok with working with the pngs, you’re gonna need to wait for the demo to release to nab and alter those .ase sprites.
And about the pixel-art creator I would suggest for the non pixel art creators, LibreSprite, it’s free and easy to use as far as I remember. And if ya need help, all you’ll need to do is send a question and I’ll awnser as best I can.
And as for what I would allow, ya’ll would be allowed to do whatever ya want to do to my character sprites as long as we don’t get in trouble, you can even replace them with another if ya want to as long as they end up with the same fat focus.

Also I’m adding an Achievement plugin to my game, so ya’ll get a few things to work towards in the demo.

Progression Update: The 1st of Lucia’s 3 starting outfits is fully completed, in both Overworld & Battle Sprites.

I would like to ask? What would ya’ll want for bonus outfits? I mean what would you want to add in? And what weapon would you create for said outfits? Go wild and speak your mind.
Oh and happy Thanksgiving everyone!

Here’s a lil personal update, I took a few months of break away from the project to work on a seperate older project, and work to implement some of that material into that Oasis Fetish Project. I have now decided to return and continue progress on the sprinting process, which let me tell ya already feels alot more tiring than the other stuff. Lucia will be finished soon.

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Small update, but Lucia’s currently required sprites for the overworld and battle have finally been completed. That’s 1 out of 3 characters done.

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Here’s a question I what to give ya’ll. Would ya’ll like to see Rhoncra’s Beserker outfit get a visual redesign? So it can be different from the Trainee Gear that would be her original outfit.
And so you guys get to see something with this post.
Got the base overworld sprites for the 3 main girls down

The Spritesheets

I guess I forgot to show off the final design of Tekolay’s outfit redesign, so here’s that alongside Rhoncra’s brand new Beserker Gear Redesign. What do ya’ll think about it?
This was made with a simpler yet more distinctive Sprite plan in mind.

This one was made strictly for a cooler looking redesign, more complex, requires more work.

Got some new Overworld sprites to present:
Trainee Gear (Rhoncra)

Beserker Gear (Rhoncra)

Cowgirl Getup (Tekolay)

This trio is planned to get 3 outfits each. Rhoncra’s 3rd outfit also has a overworld sprite finished, but I would like to save the 1st Chapter Outfit set for later, you’ll get to see Rhoncra wear it immediantly during her introduction in the full Chapter 1 Rewrite Release.

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Yo, got a lil something I wanted to show off.
A area made entirely custom made tiles….aside from the doors, those will get replaced in due time. I made my first tileset. And just so ya know, this is a non-interactable cutscene exclusive area.
I plan to also recreate the entire demo world within a custom style.

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Here’s a new area of the demo I want to show off.
It’s called the boiler, and it’s presents a little timed challange for those who desire it. And for those who can conquer it, you’ll get a special little item for your efforts.

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Do ya’ll like ice puzzles, specifically the kind like Pokémon where stepping on a ice tiles pushes ya in the direction until ya hit a wall. I’m thinking of implementing the gimmick into an “optional” area in the demo. Here’s a Beta design map preview, it’s get redesigned so this isn’t final. You can try to solve it if ya want to. Go from left to right.

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Here’s a brand new character….or should I say, a redesign of who is planned to be this game’s ultimate final boss. Since you’ll get to see him almost immediately in the game, I figured I shouldn’t hide him. But it’s really up to you.

Spoiler for those who don't want to see him yet.

This is the Demon King Demorish. He has a Fat Fetish, and he will do crazy stuff to fulfill his desires, using his army to conquer worlds, chain them to the mansion, and even terraform a few to help him with obtaining his goal of getting an endless supply of massive fatties to play with as his toys. And for the few that try to escape, they ultimately fail but he loves to watch them try as he believes that no one will ever defeat him. And they need to beat him to escape.

This guy is the reason the Mansio-O-Sin has a Fetish focus. And if anyone has a problem with it, you can take it up with him….not like he’ll actually listen. And from the site I’m on, you’re not one to complain either.

Decided to blur it in case ya don’t actually want to see it, But this would probably be the last area I’ll add to the demo, another piece of optional content where you’ll get to refight the few available bosses and get ranked on your performance based on how much hp you have by the end and how many turns it took ya to win. And even if ya lose, you’ll still get a few bits of this area’s exclusive currency to restock on items and try again, adding in some roguelike elements into the mix in an attempt to make this the one part of the game that has some kind of replay value after you beat the game.

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