I initially started on my own project, making an introduction to a game, trying to heavily modify the combat system and some things like that. In spite of my humble progress, I’ve now decided to scrap it and start over with RPG Maker MV. For one it’s the newer program, but one of the driving motivations for me was the ability to have a larger game window, as well as the larger default sprites which will fit at least somewhat better with the relatively large-sized halfkaizer assets. Just to reiterate for anyone still using VX ace; the window cannot be resized past 640x480, however MV has that functionality.
For my own project, I have a whole lot more ideas than drive to actually make something unfortunately. It’s likely I’ll never be able to produce anything past a few rare sprites which I’ll on occasion share here. If I am able to make it though, here’s a summary of what my plan is:
The game world is afflicted by a curse called the corpulence. Overeating and indulgence is trending due to a greater demon escaping into the material realm, and seeping their evil into the people. The player controls a chef which is by coincidence recruited by the demon to fatten up and steer others to hedonism and indulgence. Super simple plot and setting, but it sets the tone hopefully, and the game will (if ever made) most likely feature force feeding and unwilling weight gain.
Goals I hoped to incorporate into the game:
- Combat is super simple, with values than anyone can get a quick grasp of. Two values, health and fullness, which are managed in order to overcome opposition. You can win traditionally, or by overfeeding the enemy. Combat based on preparation, as certain enemies will be weak to certain food types, and food must be managed as a resource.
- A lot of characters, important and minor will have several stages of weight gain, and the player should try to figure out how to fatten up as many of them as possible.
- The player can also gain weight, though this is almost always inconvenience. Areas will become inaccessible, the player’s movement speed is reduced, and other characters will be more hostile. These inconveniences won’t be overly annoying, as this still aims to be enjoyable.
- No game over screen, but rather a loss will lead to another outcome, which could for instance be the player gaining weight instead of the opponent.
Though again I’m starting over with this, and I don’t expect I’ll make a lot of progress. Maybe once I’ve gotten more of the sprites down, I’ll feel more comfortable putting effort into the actual RPG Maker program to make content. In the meantime I’m happy to take feedback, so I can adapt, as I’m fairly early on in the process unfortunately.