Hello there!
I open this with the following question: What do you like more?
Now, what do I mean? I have an extended break for the next 1 to 3 month and thought that I could use it to program something fun. My problem is, that I have 2 ideas that I can not really combine. To make it easy fo me I choose to just ask here which of the two I should focus on.
Game idea A
In short: A platformer.
In long: I would mainly focus on the responsiveness of the Character and focus combat on Gumba-jummping and thrown objects (no close combat for player). Oponents would fall in two categories of either using food projectiles or close combat. Health would be one bar and be lowered from on side for damage and the other for food. I do not want health items so constant tickle regeneration it is. I am still unsure wether healed food damage should causes weight gain (permanent lowering of health bar - for the level).
The story: The game will play in a fantastical, if not nonsensical, world. That is because the game plays in the nightmare of the character (game over screen of them waking up heavier?). The dreams denziens are bent on subjugating them to make them fat. The only way out is going deeper into the dream.
Game idea B
In short: A stealth/puzzle/escape game
In long: You have to escape the level (not room) through finding the key and getting to the exit while avoiding the dangers. The compination of these thing results in the stealth/puzzle aspect. I am not yet sure wether real time or turn based would work better.
Story: The character gets kidnapped and finds themself in captivity. They learn that the kidnappers goal is not ransome them but to statisfy the kinks of their customers: To fatten someone up. For that goal they are fitted with a collar forcing them to eat any food getting close to them. Not taking it lying down they escape.
So opinions? Current goal is a female non-human player character.