Greetings all,
I have been a long time lurker (for many years! But not a long time community member), I have enjoyed many games that I have found through this site, but having been around for a long time, one type of game I feel like I have not seen a lot of are 3d games, and so I decided with the help of a little nudge from someone in the community that I could give it a try myself, so I decided to learn unreal-engine and here is my first attempt at a simple project.
The game revolves around a simple gameplay loop where you the player wakes up naked in what looks to be a rundown and abandoned place, and must then explore to look for a way out and learn what is going on. As you explore you will encounter Larry and Natasha, and Larry will fill you in on the details, as you and Natasha will play a game of chance, wherein you explore the corridor to find a strange “agent” that you must choose to either give to Natasha or take yourself, there being a 50% chance that the agent either has an effect or does nothing.
The game has a couple additional features that I added in as most of this project was about me learning unreal engine, hence the gameplay loop here is rather simple, for players that don’t want to engage with the random chance part there is a cheats option you can enable from the main menu, additionally you can choose which type of “growth” or “content” you want to see from a list in the menu consisting of “weight gain”, “pregnancy” and “breast + ass expansion // hourglass expansion”. In addition there is a special unlockable game mode which…
spoilers: will allow you to choose between playing against Larry or Natasha in a game where the agent does a combination of all 3 content choices.
How to unlock the “special game-mode”: seeing all 3 types of content as well as seeing the player win and lose (i.e. 5 distinct things you have to see).
If you are here for male transformation only or you are not interested in one of the content types or similar but want to see the “special game”, I did add a way to cheat unlock the button to start the “special game-mode”: To unlock it in the cheaty way simply click with the mouse in the bottom-left corner of the screen a few times.
This being an unreal engine game and my first one at that, I did have to spend a while performance optimizing, but I think at the stage its at now as well as with the possibility of changing the graphics settings it should run on most systems, an RTX enabled system is recommended though. Also I could not get the game size lower than 1.3gb even through my optimizations, unreal inefficiencies and my lack of experience there, I have some room for improvement.
Since gen-ai is a big focus I’ll just mention that gen-ai has been used in this game mostly related to me learning the engine so some debugging assistance (however as my game is made in blueprints none of the actual code is made by gen-ai since gen-ai cannot create that). Secondly the game has some kind of “tidbits” or “comments” that pop up during the game, and as I had to write quite a few of those, I did use gen-ai to assist me in coming up with some of them mostly for inspiration. (specifically for those I barely used them and I heavy-handedly edited them so I regret that they now force me to put the tag, but fair is fair
). That being said none of the visuals or sound design have any relation to AI.
Here is a link to the game’s itch io page:
And I’ll share a screenshot from the game’s “transformation” cutscene, here featuring the player character getting transformed:
I would consider this game as released but one thing I’ll mention is a slightly annoying dialogue system bug that I couldn’t quite make friends with, so if you are unable to progress dialogue you will have to exit the interaction prompt and reenter (sorry about that, I could not fix it
)
Feel free to share some feedback or suggestions about the game, if I have missed some glaring bugs I can most likely patch those out but I would consider the game released and I am not actively developing it further, if you have a great idea though feel free to share, I’ll most likely make another project down the line so I am open to suggestions.
Edit: Released bugfix version 1.1 which removes a secondary potentially problematic post processing effect near the mirror which was reported to cause crashes, and added support for additional shader models.
Warm regards
Pachebel
