Game, with text, mechanics, features of sorts (hiatus)

Has it been 7 months since I updated here? The site says so, and although I still lack a new content update (shame!), I can report on what’s going on and make a request.

I have been going insane in a cycle like this: stomping bugs for a couple days, dropping work on this for a month, and then returning for another few days until I am disgusted again, ad nauseam. Something is failing somewhere with my saving/loading utility, and for some reason it is anathema to me. Practically everything else I wanted for this update is done, give or take some fringe-case playtesting and editing the dialogue, which makes this way more annoying of an issue to my rotted brain. I also do not want to release without a save utility, since I do not want to playtest the new content without the timesaving loading feature incomplete.

If anyone viewing this thread is experienced in C and wants to help me chase down an insidious seg fault so I can finally release the next update, you should message me; I will include something degenerate of your choice in the area after this one or some other sort of bounty. I wish I could offer something more attractive, like money, but I am poor, and this is the best I can do.

If no one wants to descend into my digital dungeon in this fashion, then I am going to have to wait till my work slows down in a couple months and port all my code to Python, where I function as a complete God of time and space, and forcing a file to save is a mere cantrip to me.

Oh, yes, and for anyone still interested after over half a year, thank you sincerely.

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Here is my quarterly update: I managed to receive some advice from @Haileyslover73 on fixing the saving issue, so I did not entirely have to port my code over to another platform – many thanks to them for that! The next version of the game is largely complete, although I have not stress-tested it yet, and I expect there will be some bugs that I have not found accordingly. I also need to iron out one last bug in the saving utility, which is that NPCs do not load properly. A consummate professional would work to fix these issues before letting even a glimpse of the game see the light of day.

I am not a consummate professional, so I am going to post an early version of the game as it stands right now, and fix the issues that crop up in the coming weeks. I just wanted to post something in an effort to break my radio silence before this topic turns one year old, as I may get busy again soon before the anniversary, but there is content here that I think people will like if they liked the previous version of the game. Consider this an unstable release, but it has much more fetish content than the previous build, as well as more content period, so it may be worth your time. In addition, in order to prevent other computers from thinking this game is a virus, and to allow for multi-platform compatibility in the laziest way possible, I am just posting the source code for the game and you can compile it yourself. I recognize this is an objectively evil move and increases the effort that the user needs to put in to play the damn game, but I have been compiling the windows version of the game off of an old laptop which runs Ubuntu, and that is currently dying, so the move to source files is partially motivated by the fact that I do not want to wrestle with MinGW right now.

Get the next version of the game EDIT: from the OP of the thread. I have bundled the source code with the current premade .exe and all future versions will come with it as well.

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I wish I had any idea how to start this. Also is the new update IN the game file yet? How do I update it? The windows defender thing didn’t happen, it just won’t open it. But it didn’t delete it. I gotta say it seems like the game is legit, but refusing to name anything makes it look more shady

Will have I give this a try

The reason it will not run is that it must be compiled by something that understands C code like MinGW or Visual Studio, which will then pop out an .exe you can run. Before, I was generating the .exe on my end so you guys did not have to do any work, but I have inexplicably turned evil and did not do that this time. I had to use my slim amount of “smut game programming time” to work on some stupid minor content issue instead of setting the program that allowed me to make the Windows specific exe file back up after the near complete destruction of the laptop I was working on. The process is horrendously annoying, though, and if you wait a few weeks, I will just update the OP with the precompiled .exe that your firewall will again eye with suspicion.

could we possibly have a link to ncurses? i tried google but all im seeing is stuff for linux.

Okay, I’m just very confused and frustrated that it’s calling it a trojan multiple times lol.

yeah ive got no clue how to compile this. i found nucrses and downloaded it but im lost from there.

Had a brief moment of empathy and realized this is perhaps monumentally annoying and technical. I wrote up a short guide on how to compile the source code if you do not want to risk becoming an unwitting Bitcoin miner; it is now in that mega folder I posted earlier. I also bit the bullet and made a compilation of the source code too, so that if you do not mind Windows Defender screaming at you, there is a ready to play game – again, it is probably buggy! The source code is in the previous mega folder, and I have added the compiled executable to the OP of the thread. Forgive me – I sometimes forget how annoying this stuff is to deal with and in my head a couple hours ago it sounded tolerable.

thanks, but it crashes after the message about the guards dropping you off at the town of rime.
edit: going to see if it still crashes when compiling it myself, if the guide helps.
edit 2: the mega link is broken.

I uploaded the wrong version of the game, tee hee. Try it now and it should(?) work.

it works! thankfully it was as easy as just the wrong version

so, i’ll just keep updating this message with bugs i find.
bug 1: damage is way too high, new game and i can kill the boar in one hit from my sword, its 115 for the normal strike. if i had to guess its just a case of a extra one where there shouldnt be, as the strong strike deals a normal amount of damage.
bug 2: if you save and exit in the priest room, then go back to the campsite, the encounter of first finding lost hope replays.
bug 3: the dryad event appears to be unfinished. you gain no weight from it and the option to sneak behind the dryad is still there.

I’m unable to load a save - it displays “passed title screen func” then crashes/quits when I attempt to do so.

That said, I’m happy to see the continued inspiration here - I liked the beginning and writing when it first came out, and from what I’ve seen so far of the update it continues to be solid.

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Thank you for finding the bugs! The first one is simply due to me forgetting to place the game in regular mode instead of test and I cannot believe I missed that. The last one is an easy fix too and I will upload a fixed version shortly. The second one is due to the general bugginess of the save utility, although this is a new bug to me, and I am grateful you pointed it out. It will likely take me time to get that one fixed, though. That utility singlehandedly delayed this release by over half a year.

Is there any gameplay after the dryad scene?

after the dryad scene all thats left is going back to camp to report it.

Fixed the dryad and combat-related bugs. Just added fixed version to the download folder at the top of the thread. If you find combat too frustrating currently, load the save file I included, which places you right where the new content starts.

Go back and report to Cait briefly for some additional dialogue as @someFillerName noted. However, there is another way you could have found your way out of Lost Hope, with entirely separate (fetish) content from the resolution with Kalen, if you did not already find it.

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I like it so far! Good job :slight_smile:

By the way, was there any fix for the scrambled text people were talking about up there some weeks ago?

EDIT:
Nevermind, I was able to fix it by disabling “Wrap text output on resize” and more importantly, increasing in that same property window the width of the window.

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I have news about the game! The news is that I am putting it on an indefinite hiatus, so if you were waiting for a more polished build to play, probably not happening anytime soon. Buzzkill! I plan to come back to it hopefully within a year or so. That is the TL;DR. The rest of this post is why I am doing this, what I plan to work on next, and a request for feedback.

I began this game to learn about game dev, to practice C, and because of horny reasons. I have enjoyed gamedev, the horny reasons haunt me still like vengeful wraiths, and I have another few ideas for other more varied games I would like to work on, but the main thing driving me here is that I want to sprint as far as I fucking can from C for the rest of my life. Why, you may ask, did I persist so long in a language I hated? Well, I had some momentum. That is honestly it. I lack the momentum after the last release, so…

Another issue is that my death march of work is largely done, so I now can look back at the code and realize damn, there are too many things I want to fix, to the point that I want to dismantle the game and rebuild it in Godot where I can more easily do some interesting things with combat and navigation that I could not do in the extant C build.

This is a big ask, though, and accordingly I want to work on some other palate cleanser projects before I do that. I want to find an artist in need of a programmer for their idea and do some work for free in the interim, partially to give back to the community a bit, and partially for the experience of working with actual visuals in a game – if this describes you, message me. I will probably make a separate forum posting about it in a few days, too, and you can find me on the discord sometimes, under the same username, if you prefer to message me there. I also have a game idea I did not have time to make for the jam, but fuck it, I am probably going to attempt it just for practice if no one needs my mercenary services. What these things all have in common is that they are not in C.

On this game though, if you played it and enjoyed it, I would appreciate it if you could leave a comment or send me a message telling me what you liked about it – I simply like to see these comments. Anything else you can tell me about the game beyond the buggy parts would be much appreciated as well. If you had a problem with the game that was not a bug (trust me, I am highly aware of the bugs) but instead was a design choice, which you wish I would have fixed, let me know so I do better on the next one. Did you like the fetish writing? Did you get both endings to the recent update (which will be the final one in this thread)?

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