Hello, I’ve been learning Godot for a bit and decided on a whim to make a weight gain game, called Hungry Holly.
Hungry Holly is a single-arena wave survival game, sort of like Vampire Survivors. You play as Holly, a post-apocalyptic scavenger who unearths an ancient curse of boundless gluttony. This causes zombies and mutants to swarm (who all happen to be cute girls of course), and leaves Holly with an insatiable appetite.
Instead of XP, you gain weight to level up. Eating food dropped by enemies advances Holly through weight stages, with a choice of perk at every new stage. Each weight stage will increase Holly’s max health and ammo capacity, but slightly reduce top speed. Enemies will be zombies, mutant slime girls, and the occasional human bandit.
At max weight level the boss will spawn. It will be the physical incarnation of greed and corpulence, the fattest spirit I can fit on the screen.
I’m prototyping a system so you can feed enemies instead of killing them, which pleases the curse spirit, giving you buffs that are separate from the weight level buffs. what this means is if you can hold back on stuffing your face for a bit and stuff some zombie girls instead, you may gain some extra perks before the boss encounter.
Currently it’s all controlled with the mouse. Holly follows the cursor and attacks in a wide arc with left click, and when right mouse is held, she aims her shotgun, then left click fires.

And here’s an early idle sprite for Holly. it’s not great, so if anyone has any art advice or wants to lend a hand with the art lemme know.
So what features would you like to see in this game? Do you have any questions? It’s my first project of this nature, so I’m open to any suggestions, feedback, and criticism.

